GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nv4_disp.dll 6.14.12.8026] Renderer: NVIDIA GeForce 9500 GT Vendor: NVIDIA VRAM: 1024 MB (via registry) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Initializing (RawInput). Input initialized. desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0 Begin MonoManager ReloadAssembly Platform assembly: D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain - Completed reload, in 0.059 seconds Platform assembly: D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: D:\Stealth R.E.D.U.X\Private Infiltrator Build\Private Infiltrator_Data\Managed\Boo.Lang.dll (this message is harmless) TheFoos 10 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 6094. Operation took 14.017424 ms. 10 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Running as server. Player ID is 0. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Sent RPC call 'PlayerOneNameSending' to all connected clients (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Added RPC 'PlayerOneNameSending' to buffer. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Attempting to connect to master server at 67.225.180.24:23466 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) typeOf=2, hatNum=0, hasEnabledHats=False (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) typeOf=2, hatNum=0, hasEnabledHats=False (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Connected to facilitator at 67.225.180.24:50005 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Connected to master server at 67.225.180.24:23466 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Received identifier 0 from master server (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 16903. Operation took 27.783697 ms. Called audioplay with audiosound=gameStartupTaunt (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) BLAH (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) I am now going to wait 3.7350.4 Seconds (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Not Done yet , Combopointer=0 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) BLAH (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) I am now going to wait 3.7350.4 Seconds (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Not Done yet , Combopointer=1 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) BLAH (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) I am now going to wait 5.1460.4 Seconds (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Not Done yet , Combopointer=2 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) BLAH (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) I am now going to wait 5.1460.4 Seconds (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Dialogue is done bish (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Dialogue Sent (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Calling Disable SpeedBoost() (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Calling texturetouse (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Called Disable SpeedBoost() (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Called audioplay with audiosound=ohShitAudio (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Played huh one shot (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Called audioplay with audiosound=detectedDamnAudio (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) initiate keel (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Now we cant shoot (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) looked at em (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) oh my (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) oh my (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) oh my (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) NullReferenceException: Object reference not set to an instance of an object at NumpadController+$ExitNumpad$692+$.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at NumpadController+$ExitNumpad$692+$.MoveNext () [0x00000] in :0 (Filename: Line: -1) went to shooting anim (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Played shot sound *BAW* (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Told em to get shot (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) now we waited 0.6 seconds (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) returning to normal anim (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Returning to patrol (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Boo (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Called audioplay with audiosound=ohShitAudio (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Called audioplay with audiosound=ohShitAudio (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Played huh one shot (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Calling Disable SpeedBoost() (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Calling texturetouse (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Called Disable SpeedBoost() (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Called audioplay with audiosound=ohShitAudio (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1648 unused Assets to reduce memory usage. Loaded Objects now: 6319. Operation took 31.391699 ms. 10 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Running as server. Player ID is 0. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Sent RPC call 'PlayerOneNameSending' to all connected clients (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Added RPC 'PlayerOneNameSending' to buffer. (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Attempting to connect to master server at 67.225.180.24:23466 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) typeOf=2, hatNum=0, hasEnabledHats=False (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) typeOf=2, hatNum=0, hasEnabledHats=False (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Connected to facilitator at 67.225.180.24:50005 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Connected to master server at 67.225.180.24:23466 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479) Received identifier 0 from master server (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2479)