--[[ simpleMinionMarker v1.0 Written by Kilua ]] Dominion = false for i = 0, objManager.iCount do local obj = objManager:getObject(i) if obj ~= nil and obj.name ~= nil and obj.name == "Info_Spawn_Order_Crystal" then Dominion = true break end end player = GetMyHero() minionTable = {} function OnDraw() for i,minionObject in ipairs(minionTable) do if minionObject.dead == true then table.remove(minionTable, i) i = i - 1 elseif minionObject ~= nil and minionObject.type ~= nil and minionObject.type == "obj_AI_Minion" then if player:GetDistance(minionObject) ~= nil and player:GetDistance(minionObject) < 1500 and minionObject.health ~= nil and minionObject.health <= player:CalcDamage(minionObject, player.addDamage+player.damage) and minionObject.visible ~= nil and minionObject.visible == true then DrawCircle(minionObject.x, minionObject.y, minionObject.z,80,255255255) DrawCircle(minionObject.x, minionObject.y, minionObject.z,81,255255255) DrawCircle(minionObject.x, minionObject.y, minionObject.z,82,255255255) DrawCircle(minionObject.x, minionObject.y, minionObject.z,83,255255255) DrawCircle(minionObject.x, minionObject.y, minionObject.z,84,255255255) DrawCircle(minionObject.x, minionObject.y, minionObject.z,85,255255255) end end end end function OnCreateObj(object) if Dominion == false then if object ~= nil and object.type ~= nil and object.type == "obj_AI_Minion" and string.find(object.name,"T200") and player.team == 100 then table.insert(minionTable, object) elseif object ~= nil and object.type ~= nil and object.type == "obj_AI_Minion" and string.find(object.name,"T100") and player.team == 200 then table.insert(minionTable, object) end elseif Dominion == true and object ~= nil and object.type ~= nil and object.type == "obj_AI_Minion" then if string.find(object.name,"Red") and player.team == 100 then table.insert(minionTable, object) elseif string.find(object.name,"Blue") and player.team == 200 then table.insert(minionTable, object) end end end --BoL:addDrawHandler(Drawer) --BoL:addCreateObjHandler(createObjHandler) PrintChat(" >> simple Minion Marker Loaded.")