Elric Male Elf Rogue 1 Chaotic Neutral Representing Aidan Strength 15 (+2) Dexterity 16 (+3) Constitution 10 (+0) Intelligence 13 (+1) Wisdom 13 (+1) Charisma 13 (+1) Size: Medium Height: 5' 7" Weight: 140 lb Eyes: Green Hair: Black Straight; Beardless Skin: Light Total Hit Points: 9 Speed: 30 feet Armor Class: 16 = 10 + 3 [studded] + 3 [dexterity] Touch AC: 13 Flat-footed: 13 Initiative modifier: + 3 = + 3 [dexterity] Fortitude save: + 0 = 0 [base] Reflex save: + 5 = 2 [base] + 3 [dexterity] Will save: + 1 = 0 [base] + 1 [wisdom] Attack (handheld): + 2 = 0 [base] + 2 [strength] Attack (missile): + 3 = 0 [base] + 3 [dexterity] Combat Maneuver Bonus: + 2 = 0 [base] + 2 [strength] Combat Maneuver Defense: + 15 = 10 + 0 [base] + 2 [strength] + 3 [dexterity] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 66 lb. or less 67-133 lb. 134-200 lb. 200 lb. 400 lb. 1000 lb. Languages: Common Elven (? 1 more) Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing] Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.] Feats: Stealthy Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Acrobatics Dex* 7 = +3 + 1 + 3 [class skill] Appraise Int 1 = +1 Bluff Cha 5 = +1 + 1 + 3 [class skill] Climb Str* 6 = +2 + 1 + 3 [class skill] Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 5 = +1 + 1 + 3 [class skill] Disguise Cha 1 = +1 Escape Artist Dex* 7 = +3 + 1 + 3 [class skill] Fly Dex* 3 = +3 Heal Wis 1 = +1 Intimidate Cha 5 = +1 + 1 + 3 [class skill] Knowledge (local) Int 5 = +1 + 1 + 3 [class skill] Perception Wis 3 = +1 + 2 [elf] Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex* 3 = +3 Sense Motive Wis 1 = +1 Sleight of Hand Dex* 7 = +3 + 1 + 3 [class skill] Stealth Dex* 9 = +3 + 1 + 3 [class skill] + 2 [stealthy] Survival Wis 1 = +1 Swim Str** 2 = +2 * = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers Favored class points: Hit points +1; Skill points +0 Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment. Elf + 2 dexterity, +2 intelligence, -2 constitution (already included) Immune to magical sleep + 2 racial bonus to saves vs. enchantments Low-light vision -- see twice as far as humans in dim light Proficient with longswords, rapiers, longbows, composite longbows, & shortbow + 2 racial bonus on perception checks + 2 racial bonus to overcome spell restance + 2 racial bonus on spellcraft to identify properties of magic items Rogue Sneak Attack +1d6 Trapfinding -- add half of rogue level to find traps, minimum +1 Evasion (level 2) -- no damage on a successful reflex save Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand. Trap sense (level 3) -- armor class and reflex bonuses against traps Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible Improved Uncanny Dodge (level 8) -- cannot be flanked Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma. Class HP rolled Level 1: Rogue 8 Elric's Equipment: 21 lb 2 lb 5 lb 1 lb _____ 29 lb Weapons / Armor / Shield (from above) Backpack Bedroll Bottle Thieves' tools Total More about Elric: