Impacted Basewars Some of my goals Create a fun, laid back(in terms of rules) enviroment to provide a community that can bond together (Through factions and friends) Create something unique that no other gamemode has STABLE economy, I think I have it pretty good where it's at right now. This means players should not have MILLIONS of $$ unless they're VIP III... lol Personally, I think Factions is what is going to make this game what it is. Everything else can be found in other gamemodes. But i'd like to focus on factions. If you're going to spend money on VIP, I want you to buy VIP III!! That's my goal with VIP, you always wanna spend more $$. Some things to make sure to do. Props faded unless they're frozen. (This gets rid of prop pushing, prop spamming, etc. make sure they can't be frozen if a player is in the prop) Very sexy VGUI! I love eye candy :) Code Drug Lab Recode Printers Code Factions Wrap text on chat window Colored Text Picker (for VIP and for credits) Add Skills SQL Support... Sorry if this is a bitch Add Printer Attachments Add All Donor Features listed in that tab TF2 Hats! :D Banking NPC SWEPs! Free Aim (Cursor can move on the screen, as in, it's not static) Realistic stand still to run (As in, movement gradually increases. not 0 to 225) ------------------------Printers----------------------------- I prefer all the models to be the same for all printers, just diff colors. Fade in the text dependent on distance from player to printer 1% battery drain per tick 100% battery Free Starter Printer ($.5-$.7 Per Second) MAX: 2 $350 Bronze Printer ($1-$1.3 Per Second) MAX: 3 $800 Silver Printer ($1.4-$1.8 Per Second) MAX: 2 $1500 Gold Printer ($2-$3 Per Second) MAX: 2 Free VIP I Printer ($4-$6 Per Second) MAX: 1 Free VIP II Printer ($7-$9 Per Second) MAX: 1 Free VIP III Printer ($10-$12 Per Second) MAX: 1 Printer Attachments Battery - Refills battery ($25) Lithium Ion Capacitors - 50% Max Battery Bonus($200) -------------------------------------------------------------- ------------------------Drug Lab------------------------------ Note: Costs $5,000. Press E to switch to the menu drug lab menu, 3 buttons for what you want to produce, click on it and it will start. Adderall(XP:25) 10 minute craft time 50% Reduced Recoil for 30 minutes Oxycodone(XP:25) 10 minute craft time 25% Reduced damage for 30 minutes (if hard to code maybe add 250 armor or something) Steroids(XP:10) 5 minute craft time Gives 150 health (MAX is 500 + (skillpoints in hp * 3) hp, so if the player takes more than 1 it won't go over) -------------------------------------------------------------- ------------------------ MENU -------------------------------- Rules Help Printers Make sure you always have both of your starter printers, and if you're VIP, you can have even more. It's free cash! All printers generate cash per minute, higher tier means more cash. Drug Lab You may produce various drugs that benifit you and your fellow teammates. Aderall reduces your recoil, Oxycodone reduces damage, and Steroids give you health Leveling You gain 1 skill point per level, that skill point may be used to increase abilities such as health, armor, recoil, damage, etc. upon reaching level 60, you have the option to prestige. You gain a bonus 5 skill points to start out with however you loose all previous skill points. Donate $1 = 10 Credits VIP I Benifits($10~19) VIP I Printer! 1 Extra Printer! (+1 limit) [VIP I] Chat Tag! 50% Bonus cash during events! 50% Extra Experience! 10% Extra Cash Printed! 50 Credit Bonus on recieval! ($5 Value!) $25,000 Bonus on recieval! Prop Limit increased to 50! VIP II Benifits($29~49) VIP I Printer! VIP II Printer! 2 Extra Printers! [VIP II] Chat Tag! 75% Bonus cash during events! 75% Extra Experience! 20% Extra Cash Printed! 200 Credit Bonus on recieval! ($20 Value!) $100,000 Bonus on recieval! Prop Limit increased to 75! Change Chat Color at any time! Name Gradient changable at any time! VIP ONLY Models! VIP III Benifits($50+) VIP I Printer! VIP II Printer! VIP III Printer! 3 Extra Printers! [VIP III] Chat Tag! 100% Bonus cash during events! 100% Extra Experience! 35% Extra Cash Printed! 500 Credit Bonus on recieval! ($50 BEST Value!) $500,000 Bonus on recieval! Prop Limit increased to 125! Change Chat Color at any time, for free! Name Gradient changable at any time, for free! Colored Tracers changable at any time, for free! Trails changable at any time, for free! VIP ONLY Models! Inventory Tab Displays all items, do note you can pick up printers! and all guns should be equipped from here. Character Tab Displays current level, prestige level, cash, skin (+hats) Also allocate skill points here. Name: Cash: Level: Prestige Level: Skill Points Remaining: Endurance: (TOOLTIP: Increases health by 1) Agility: (TOOLTIP: Increases run speed by 10 Gmod units) Focus: (TOOLTIP: Recoil / Spread reduced by 1%) Barter: (TOOLTIP: Prices for printers, weapons, and other misc. items are reduced by .5%) Engineering: (TOOLTIP: Increases blowtorch speed by 1% and prop HP by +10) Badge: Model: Credits Tab Use credits here to buy hats, trails, Chat text colors, name glows(for chat and name displayed over your character for others), colored tracers, models, and in game money(1 credit = $2000). Hats Trails Chat Colors Name Glows Tracers Models Money(Credit to Money conversion) Unique(All event only stuff goes in here) Badges(Badges from achievments, etc.) Note: Make a purchase button and equip button. Achievments Tab Displays skill with catagory if weapon (AR's, Pistols, etc.) - Unlocks badges used in chat and other various other achievments This can fill up the whole menu, just do one achievement as an example ACHIEVEMENT NAME | FLAVOR TEXT | PROGRESS Totally RDM'ing an Admin "Kill an admin, that's actually not noclipped!" 0/1 Weapons Tab Buy all weapons here, maybe organize with tab menu or something Credits Tab Use credits here to buy hats, trails, Chat text colors, name glows(for chat and name displayed over your character for others), colored tracers, models, and in game money(1 credit = $2000). -------------------------------------------------------------- ------------------------Weapons------------------------------- Note: All weapons should be Droppable Also on death if you're carrying a weapon on you that should also be dropped. Since they're going in an inventory, maybe you could press "E" on the entity and a few options would come up like pick up, equip, etc. Pistols Glock - $350 P228 - $425 Five Seven - $500 HK USP - $575 Duel Elites - $750 Desert Eagle - $650 Sub Machine Guns MAC 10 - $1250 TMP - $1100 MP5 - $1450 HP UMP45 - $1600 FN P90 - $1900 Assualt Rifles AK47 - $2750 M4A1(W/ Silencer)- $3100 Galil - $2100 Famas - $2600 Scout - $3350 Shotguns M3 Super 90 - $1150 XM1014 - $3000 Snipers AWP - $4750 G3SG1 - $5000 SG550 - $4250 Scout - $2750 SG552 - $3500 Misc. Spawn Point - $1000 Health Charging Station - $3500 Armor Charging Station - $3500 M249 Para - $5000 C4 - $25000 -------------------------------------------------------------- ------------------------Classes------------------------------- Goals: Make players feel valued in factions / teams. Goals: Faction play strongly suggested / benificial Regular +none -none Combat Medic Max: Infinite +20% Healing +Revive -Can't equip Automatic Weapons Engineer Max in faction: Infinite +10% Better Armor +Repair Armor / Printers and other Ents -Can only pistols and Shotguns Scholar Max in faction: 1 +10% Bonus XP (to all faction members. bonus xp is divided among how many are online. i.e 5 members = 2% bonus xp to each member) -20% Cash Printed -Can only equip pistols Economist Max in faction: 1 +10% Bonus Cash Printed (to all faction members, bonus cash is divided among how many are online, i.e 5 members only = 2% bonus to each of their printers) -20% XP Earned -Can only equip pistols Leader Max in faction: 2 +25 Max HP to all faction members +10 Max Armor to all faction members -Takes 15% more damage Brute Max in faction: 1 50% Damage Reduction 80% Power Reduction (Only deals 20% damage to other players) +150 Armor (Max is 150) -Move speed is reduced (Maybe by 125) -Can only equip melee weapons and misc weapons (like blowtorch) Thief Max: Inf +50% Blowtorch speed -Can't wear armor Marine Max: Inf +10 Max HP +10 Max Armor +5% less recoil +5% more damage done -15% blowtorch speed Arms Dealer VIP Required Max in Faction: inf +10% decreased weapon cost +15% decreased ammo cost -Can't use blowtorch Banker VIP Required Max in Faction: inf +1 Extra printer +10% bonus cash printed - Can use only pistols -------------------------------------------------------------- ------------------------XP Table------------------------------ I gave bigger numbers so that you can work more easily with XP gain, higher xp = more control 1 - 1000 2 - 2000 3 - 3000 4 - 4000 5 - 5000 6 - 7000 7 - 9000 8 - 11000 9 - 13000 10 - 15000 11 - 18000 12 - 21000 13 - 24000 14 - 27000 15 - 31000 16 - 35000 17 - 39000 19 - 44000 20 - 49000 21 - 56000 22 - 61000 23 - 67000 24 - 73000 25 - 79000 26 - 88000 27 - 96000 28 - 104000 29 - 112000 30 - 120000 31 - 129000 32 - 138000 33 - 147000 34 - 156000 35 - 165000 36 - 175000 37 - 185000 38 - 195000 39 - 205000 40 - 215000 41 - 226000 42 - 237000 43 - 248000 44 - 259000 45 - 270000 46 - 282000 47 - 294000 48 - 306000 49 - 318000 50 - 330000 51 - 343000 52 - 356000 53 - 369000 54 - 382000 55 - 395000 56 - 410000 57 - 425000 58 - 440000 59 - 455000 60 - 460000 -------------------------------------------------------------- ------------------------LEVEL BONUS'S------------------------- Goals: No game changing bonus's when it comes to combat Goals: Give the player a reason to level, something to desire Add flavour text on level ups mentioned below LEVEL | REWARD | FLAVOUR TEXT Level 5 | $5,000, | "Congratulations, you made it to level 5! Here's $5,000 and a VIP Gemstone to help you along the way!" Level 10| $10,000, | "Congratulations, you made it to level 10! Here's $10,000 and a VIP Gemstone to help you along the way!" Level 20| Never Enough Brass[I] Perk | "Congratulations, you made it to level 20! You've been given Never Enough Brass Perk. When you used an ammo pack, it will give you %10 more ammunition!" Level 25| Survivalist Perk | "Congratulations, you made it to level 25! You've been given the Survivalist Perk. After 30 seconds of not taking damage, you gain 1 health per 3 seconds!" Level 30| Sprint Perk | "Congratulations, you made it to level 30! You've been given the Sprint Perk, increasing your run speed by 5%! Level 35| Master Printer[I] Perk | "Congratulations, you made it to level 35! You've been given the Master Printer[I] Perk, increasing the amount of cash printed by 2%! Level 40| Got The Goods Perk | "Congratulations, you made it to level 40! You've been given the Got The Goods Perk, decreasing Ammo and Gun costs by 2%! Level 45| Never Enough Brass[II] Perk | "Congratulations, you made it to level 45! You've been given Never Enough Brass Perk. When you used an ammo pack, it will give you %15 more ammunition!" Level 50| Master Printer[I] Perk | "Congratulations, you made it to level 50! You've been given the Master Printer[II] Perk, increasing the amount of cash printed by 4%! Level 55| Auto Repair Perk | "Congratulations, you made it to level 55! You've been given the Auto Repair Perk, restoring 1 armor every 7 seconds! Level 60| Legendary Badge, 50 credits | "Congratulations, you reached max level! You've been given the Legendary Badge that will show up in chat to show that you made it to max level, also, you earned 5 credits($5 value) to spend in the store! -------------------------------------------------------------- ------------------------FACTIONS------------------------------ Goals / Notes Faction members stay until they quit Money donations either stay in the faction for faction upgrades or to withdrawl, decide later. faction levels Faction buildings that are static Faction building upgrades All XP earned from any player in the faction is also earned for the faction, not just the player. Add Withdrawl limits to each rank Faction Costs $100,000 to start. Faction User Ranks Founder Vault Deposit / Withdrawl Faction Bank Deposit / Withdrawl Faction Bank Withdrawl Limits Purchase Faction Upgrades Kick Member Accept Member Promote Member Leader Vault Deposit / Withdrawl Faction Bank Deposit / Withdrawl Purchase Faction Upgrades Kick Member Accept Member Promote Member Officer Kick Member Accept Member Member You have no rights! Except to leave of course. Faction Levels Level 1 10 Members Max Level 2 (XP REQ: 100,000) 15 Members Max Faction Armory[I] Unlocked Biotech Tissue Splitter[I] Unlocked Reinforced Micro-plating[I] Unlocked Level 3(XP REQ: 300,000) 20 Members Max Faction Armory[II] Unlocked Weapons Manufacturer[I] Unlocked Carbon Nanotube Microchip[I] Unlocked Reinforced Micro-plating[II] Unlocked Biotech Tissue Splitter[II] Unlocked Level 4(XP REQ: 700,000) 25 Members Max Weapons Manufacturer[II] Unlocked Carbon Nanotube Microchip[II] Unlocked Reinforced Micro-plating[III] Unlocked Biotech Tissue Splitter[III] Unlocked Faction Upgrades Faction Armory (Faction Level REQ: 2 | $25,000) Players can donate or deposit weapons, printers, etc. in here. Level 1 Holds a max of 50 items Level 2(Faction Level REQ: 3 $35,000) Holds a max of 100 items Weapons Manufacturer (Faction Level REQ: 3 | $100,000) Level 1 Produces a random amount of weapons per day. Will be determined later when SWEPs are done. Level 2 (Faction Level REQ: 5 | $125,000) Increase in weapons produced per day. Faction Technologies Biotech Tissue Splitter[I]($50,000) Regenerates .3 hp / s Biotech Tissue Splitter[II]($75,000) Regenerates .6 hp / s Biotech Tissue Splitter[II]($100,000) Regenerates .9 hp / s Titanium Hydraulic Recoil Buffers[I]($30,000) Recoil Reduced by 3% Titanium Hydraulic Recoil Buffers[II]($40,000) Recoil Reduced by 6% Titanium Hydraulic Recoil Buffers[III]($50,000) Recoil Reduced by 9% Carbon Nanotube Microchip[I]($50,000) Increases tick rate on money printers by 3% Carbon Nanotube Microchip[II]($75,000) Increases tick rate on money printers by 6% Carbon Nanotube Microchip[III]($100,000) Increases tick rate on money printers by 9% Reinforced Nano-plating[I]($35,000) Increases Entity health by 10% Reinforced Nano-plating[II]($50,000) Increases Entity health by 15% Reinforced Nano-plating[III]($65,000) Increases Entity health by 20%