___________________________ _________ __________ ________________________________ ___ /____ _/_ ____/__ / / /__ __/ __ ____/ \/ /_ ____/__ /___ ____/_ ___/ __ / __ / _ / __ __ /_/ /__ / _ / __ /_ / __ / __ __/ _____ \ _ /____/ / / /_/ / _ __ / _ / / /___ _ / / /___ _ /___ /___ ____/ / /_____/___/ \____/ /_/ /_/ /_/ \____/ /_/ \____/ /_____/_____/ /____/ ______________________________________________________________________________________ _/_____//_____//_____//_____//_____//_____//_____//_____//_____//_____//_____//_____// The Game: A 2D top-down view free for all deathmatch in which a human controls a lightcycle that leaves a jetwall (trail) behind destroying any light cycle that contacts it. The Objective: Each Lightcycle starts with 1 energy, giving you the smallest possible trail. Collect energy by running over the energy cells. As you do this your trail grows, 1 energy = 1 trail unit. The winner is the first person to reach x energy or the highest amount of energy when the time runs out. The Controls: The lightcycle is only capable of 90 degree turns. (WSAD or arrow keys) a special key should be assigned to activate powerups. The Map: The map will be designed with multiple square grid arenas of varying sizes for different amount of players. e.g. 2-4 players will be spawned on the 'mini' grid arena. 5-8 players will be spawned on the 'small' grid arena 9-12 players will be spawned on the 'medium' grid arena. 13-16 players will be spawned on the 'large' grid arena The Powerups: Powerups are randomly spawned on the map and are obtained by driving over them. They cannot be dropped, only activated. They are lost on death. The powerups are as follows (names can be changed, only functions are important) - Trojan: light cycle is reversed to your tail end. (i.e. your front becomes your back) - Virus: Slows down everyone else on the field except for you. - Identity Disc (Light Disc): Allows you to destroy another lightcycle or portion of trail you contact to the tail by firing a projectile. - Worm: absorbs all of the energy cells in close proximity (radius) - Backdoor: removes 10% of everyone elses energy count. - Jump: Allows you to jump over low height obstacles and the jetwall (trail) if timed correctly. The Energy Cells: There are two types of energy cells that are generated across the arena. - Energy Cells: spawn large amounts across the map and add 1 energy point, respawn at a normal speed. - Large Energy Cells: spawn few in number at random longer intervals across the map. add 2 energy points. The Obstacles: (maybe) Possibly some way of generating random obstacles in the map.