$cd "C:\Users\Enrique Guinea\Desktop\nightmare moon" $modelname "nightmaremoon.mdl" $model "model" "reference.smd" { flexfile "mdldecompiler_expressions.vta" { flex "l_eyelid_raise" frame 1 flex "r_eyelid_raise" frame 2 flex "l_eyelid_lower" frame 3 flex "r_eyelid_lower" frame 4 flex "l_eyelid_open" frame 5 flex "r_eyelid_open" frame 6 flex "l_happy" frame 7 flex "r_happy" frame 8 flex "l_sad" frame 9 flex "r_sad" frame 10 flex "l_angry" frame 11 flex "r_angry" frame 12 flex "l_close" frame 13 flex "r_close" frame 14 flex "l_frown" frame 15 flex "r_frown" frame 16 flex "l_smile" frame 17 flex "r_smile" frame 18 flex "jaw_up" frame 19 flex "jaw_open" frame 20 flex "grin" frame 21 flex "grin_big" frame 22 flex "tongue_up" frame 23 flex "tongue_out" frame 24 flex "tongue_blarg" frame 25 } eyeball righteye Head -3.060 -15.450 69.920 eyeball_r 1.000 13.000 body 6.500 eyeball lefteye Head 3.060 -15.450 69.920 eyeball_l 1.000 -13.000 body 6.500 mouth 0 "mouth" Head 0.000 1.000 0.000 flexcontroller phoneme l_eyelid_raise "range" 0.000 1.000 flexcontroller phoneme r_eyelid_raise "range" 0.000 1.000 flexcontroller phoneme l_eyelid_lower "range" 0.000 1.000 flexcontroller phoneme r_eyelid_lower "range" 0.000 1.000 flexcontroller phoneme l_eyelid_open "range" 0.000 1.000 flexcontroller phoneme r_eyelid_open "range" 0.000 1.000 flexcontroller phoneme l_happy "range" 0.000 1.000 flexcontroller phoneme r_happy "range" 0.000 1.000 flexcontroller phoneme l_sad "range" 0.000 1.000 flexcontroller phoneme r_sad "range" 0.000 1.000 flexcontroller phoneme l_angry "range" 0.000 1.000 flexcontroller phoneme r_angry "range" 0.000 1.000 flexcontroller phoneme l_close "range" 0.000 1.000 flexcontroller phoneme r_close "range" 0.000 1.000 flexcontroller phoneme l_frown "range" 0.000 1.000 flexcontroller phoneme r_frown "range" 0.000 1.000 flexcontroller phoneme l_smile "range" 0.000 1.000 flexcontroller phoneme r_smile "range" 0.000 1.000 flexcontroller phoneme jaw_up "range" 0.000 1.000 flexcontroller phoneme jaw_open "range" 0.000 1.000 flexcontroller phoneme grin "range" 0.000 1.000 flexcontroller phoneme grin_big "range" 0.000 1.000 flexcontroller phoneme tongue_up "range" 0.000 1.000 flexcontroller phoneme tongue_out "range" 0.000 1.000 flexcontroller phoneme tongue_blarg "range" 0.000 1.000 flexcontroller phoneme blank "range" 0.000 1.000 flexcontroller eyes eyes_updown "range" -45.000 45.000 flexcontroller eyes eyes_rightleft "range" -45.000 45.000 %l_eyelid_raise = l_eyelid_raise %r_eyelid_raise = r_eyelid_raise %l_eyelid_lower = l_eyelid_lower %r_eyelid_lower = r_eyelid_lower %l_eyelid_open = l_eyelid_open %r_eyelid_open = r_eyelid_open %l_happy = l_happy %r_happy = r_happy %l_sad = l_sad %r_sad = r_sad %l_angry = l_angry %r_angry = r_angry %l_close = l_close %r_close = r_close %l_frown = l_frown %r_frown = r_frown %l_smile = l_smile %r_smile = r_smile %jaw_up = jaw_up %jaw_open = jaw_open %grin = grin %grin_big = grin_big %tongue_up = tongue_up %tongue_out = tongue_out %tongue_blarg = tongue_blarg } $bodygroup Horn { studio "Horn.smd" } $bodygroup hair { studio "hair.smd" } $bodygroup Dark_Collar { studio "Dark_Collar.smd" blank } $bodygroup nmm_helm { studio "nmm_helm.smd" blank } $bodygroup Shoes { studio "Shoes.smd" blank } $bodygroup Wings { studio "dark_wings_open.smd" studio "wings_closed.smd" } $cdmaterials "models\mlp\nightmaremoon\" $hboxset "default" $hbox 0 "Root" -6.537 -7.588 -7.997 13.546 7.439 7.997 $hbox 0 "Spine1" -13.859 -13.601 -12.008 17.216 11.585 12.008 $hbox 0 "Neck" -0.654 -4.737 -5.046 15.821 6.577 5.026 $hbox 0 "Head" -12.485 -15.126 -9.249 43.931 12.506 10.266 $hbox 0 "Jaw" 0.000 -0.722 -3.897 9.724 3.302 3.897 $hbox 0 "LeftShoulder" -2.787 -4.628 -4.151 11.221 5.642 4.993 $hbox 0 "LeftArm" -2.086 -3.464 -3.199 13.680 3.098 3.202 $hbox 0 "ValveBiped.Bip01_L_Hand" -2.071 -4.076 -3.400 18.385 3.760 3.440 $hbox 0 "ValveBiped.Bip01_L_Finger0" -14.646 -5.268 -5.310 12.212 5.947 4.798 $hbox 0 "RightShoulder" -11.221 -5.642 -4.754 2.787 4.950 4.152 $hbox 0 "RightArm" -13.680 -3.099 -3.202 2.084 3.465 3.199 $hbox 0 "ValveBiped.Bip01_R_Hand" -18.385 -3.759 -3.440 2.077 4.076 3.401 $hbox 0 "ValveBiped.Bip01_R_Finger0" -12.212 -5.947 -4.798 14.728 5.268 5.310 $hbox 0 "LeftThigh" -6.777 -6.449 -4.307 22.945 6.111 4.719 $hbox 0 "LeftCalf" -2.289 -2.719 -3.029 4.592 0.000 1.985 $hbox 0 "ValveBiped.Bip01_L_Foot" -1.793 -3.677 -4.098 19.494 4.453 3.999 $hbox 0 "ValveBiped.Bip01_L_Toe0" -12.450 -5.749 -5.579 8.961 6.480 4.865 $hbox 0 "RightThigh" -20.750 -6.111 -4.758 6.774 6.449 4.307 $hbox 0 "RightCalf" -4.592 -2.051 -2.485 2.289 2.720 3.029 $hbox 0 "ValveBiped.Bip01_R_Foot" -19.494 -4.453 -3.998 1.793 3.677 4.098 $hbox 0 "ValveBiped.Bip01_R_Toe0" -8.961 -6.787 -4.864 12.434 5.749 5.579 $hbox 0 "Tail1" -0.152 -7.576 -15.815 39.217 11.572 4.601 $hbox 0 "Tail2" -7.943 -22.661 -29.485 63.167 22.146 11.291 $hbox 0 "Tail3" -16.986 -10.601 -10.315 69.110 11.230 14.135 $hbox 0 "LeftWing" -1.099 -1.956 -1.686 24.496 37.138 36.493 $hbox 0 "RightWing" -24.507 -37.087 -36.535 29.142 1.956 1.678 $hbox 0 "HairFront1" -4.598 -14.209 -45.404 20.393 37.890 10.314 $hbox 0 "HairFront2" -10.260 -17.043 -16.725 49.696 23.471 7.157 // Model uses material "body.vmt" // Model uses material "eyelashes.vmt" // Model uses material "eyeball_l.vmt" // Model uses material "teeth.vmt" // Model uses material "tongue.vmt" // Model uses material "tail.vmt" // Model uses material "eyeball_r.vmt" // Model uses material "horn.vmt" // Model uses material "wings.vmt" // Model uses material "dark_collar.vmt" // Model uses material "helm.vmt" // Model uses material "shoes.vmt" // Model uses material "hair.vmt" $attachment "eyes" "Head" 11.06 -6.89 -0.00 rotate 0.00 -74.99 -90.00 $attachment "mouth" "Head" 0.80 -5.80 -0.15 rotate 0.00 -80.00 -90.00 $surfaceprop "flesh" $eyeposition -0.000 0.000 70.000 $illumposition -15.405 5.216 49.045 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $collisionjoints "phymodel.smd" { $mass 100.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "root" $jointconstrain "tail1" x limit -15.00 15.00 0.00 $jointconstrain "tail1" y limit -50.00 50.00 0.00 $jointconstrain "tail1" z limit -40.00 40.00 0.00 $jointconstrain "tail2" x limit -30.00 30.00 0.00 $jointconstrain "tail2" y limit -40.00 40.00 0.00 $jointconstrain "tail2" z limit -20.00 20.00 0.00 $jointconstrain "rightthigh" x limit -20.00 20.00 0.00 $jointconstrain "rightthigh" y limit -20.00 20.00 0.00 $jointconstrain "rightthigh" z limit -80.00 30.00 0.00 $jointconstrain "rightcalf" x limit -5.00 5.00 0.00 $jointconstrain "rightcalf" y limit -5.00 5.00 0.00 $jointconstrain "rightcalf" z limit -80.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" x limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" y limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 160.00 0.00 $jointconstrain "leftthigh" x limit -20.00 20.00 0.00 $jointconstrain "leftthigh" y limit -20.00 20.00 0.00 $jointconstrain "leftthigh" z limit -80.00 30.00 0.00 $jointconstrain "leftcalf" x limit -5.00 5.00 0.00 $jointconstrain "leftcalf" y limit -5.00 5.00 0.00 $jointconstrain "leftcalf" z limit -80.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" x limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" y limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 160.00 0.00 $jointconstrain "rightwing" x limit -70.00 70.00 0.00 $jointconstrain "rightwing" y limit -20.00 60.00 0.00 $jointconstrain "rightwing" z limit -20.00 20.00 0.00 $jointconstrain "leftwing" x limit -70.00 70.00 0.00 $jointconstrain "leftwing" y limit -20.00 60.00 0.00 $jointconstrain "leftwing" z limit -20.00 20.00 0.00 $jointconstrain "spine1" x limit -20.00 20.00 0.00 $jointconstrain "spine1" y limit -20.00 20.00 0.00 $jointconstrain "spine1" z limit -35.00 35.00 0.00 $jointconstrain "rightshoulder" x limit -5.00 5.00 0.00 $jointconstrain "rightshoulder" y limit -5.00 5.00 0.00 $jointconstrain "rightshoulder" z limit -20.00 20.00 0.00 $jointconstrain "rightarm" x limit -20.00 20.00 0.00 $jointconstrain "rightarm" y limit -40.00 40.00 0.00 $jointconstrain "rightarm" z limit -10.00 120.00 0.00 $jointconstrain "leftshoulder" x limit -5.00 5.00 0.00 $jointconstrain "leftshoulder" y limit -5.00 5.00 0.00 $jointconstrain "leftshoulder" z limit -20.00 20.00 0.00 $jointconstrain "leftarm" x limit -20.00 20.00 0.00 $jointconstrain "leftarm" y limit -40.00 40.00 0.00 $jointconstrain "leftarm" z limit -10.00 120.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -15.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit -15.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -150.00 20.00 0.00 $jointconstrain "neck" x limit -40.00 40.00 0.00 $jointconstrain "neck" y limit -30.00 30.00 0.00 $jointconstrain "neck" z limit -50.00 20.00 0.00 $jointconstrain "head" x limit -30.00 30.00 0.00 $jointconstrain "head" y limit -20.00 20.00 0.00 $jointconstrain "head" z limit -50.00 50.00 0.00 $jointconstrain "hairfront1" x limit -15.00 40.00 0.00 $jointconstrain "hairfront1" y limit -60.00 10.00 0.00 $jointconstrain "hairfront1" z limit -40.00 10.00 0.00 $jointconstrain "hairfront2" x limit -30.00 30.00 0.00 $jointconstrain "hairfront2" y limit -30.00 30.00 0.00 $jointconstrain "hairfront2" z limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -15.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit -15.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -150.00 20.00 0.00 $jointconstrain "tail3" x limit -10.00 10.00 0.00 $jointconstrain "tail3" y limit -30.00 30.00 0.00 $jointconstrain "tail3" z limit -50.00 10.00 0.00 $animatedfriction 1.000 400.000 0.500 0.000 0.300 }