Some of my goals Create a fun, laid back(in terms of rules) enviroment to provide a community that can bond together (Through factions and friends) Create something unique that no other gamemode has Create a gamemode without an economy, rather, bartering. Personally, I think Factions is what is going to make this game what it is. Everything else can be found in other gamemodes. But i'd like to focus on factions. If you're going to spend money on VIP, I want you to buy VIP III!! That's my goal with VIP, you always wanna spend more $$ ------------------------ Various Features -------------------- Magazines You must have magazines to fire your gun! Say you have 2 mags, and you have 25 rounds in a small ammo box, you must have the 2 mags loaded, if you don't, you must spend some time loading the magazines. Food You need to eat now! there will be various animals outside that you can kill to cook them. You may also find food in various buildings Hydration You may find water bottles, soda, etc. to restore hydration. NPC's Mostly animals, however, there will be bandits occasionally that will be armed with rifles and melee weapons, also sometimes food, ammunition, armor, etc. No economy! Everything is done through bartering ---> A gun for a bunch of food, ammunition for food, etc. Premium Stash Tabs You may save items in your stash if your a donator, however, if you die you still loose all the items on your body. You do keep your level though. Humanity RDM is not against the rules, but if you do kill neautral or good people, you start to get negitive humanity, after a certain point, you will change skins and players should target you --> Shoot to kill, since you're hostile, those players will get + humanity for killing you. Skills Endurance ( You get this for sprinting, carrying heavy weights, about 50% of your max kg ) Level 1 (Starting Level) 100 Stamina 20kg max weight Level 2 (XP NEEDED: 50,000) 110 Stamina 25kg max weight Level 3 (XP NEEDED: 125,000) 120 Stamina 30kg Max weight Level 4 (XP NEEDED: 300,000) 130 Stamina 35kg max weight Items All items, ammunition, and food ( not counting animals ) will be found in buildings. Loot will be generated every 30 minutes. Ammunition Boxes, cases, and packs 20 Cartriges of 12 gauge rounds ( Increase reloading speed of magazines by %100 ) 50 Cartriges of 12 gauge rounds ( Increase reloading speed of magazines by %100 ) 30 Cartriges of 9mm rounds ( Increase reloading speed of magazines by %100 ) 90 Cartriges of 9mm rounds ( Increase reloading speed of magazines by %100 ) 200 Cartriges of 9mm rounds ( Increase reloading speed of magazines by %100 ) 120 Cartriges of 5.56x.39 rounds ( Increase reloading speed of magazines by %100 ) 300 Cartriges of 5.56x.39 rounds ( Increase reloading speed of magazines by %100 ) 120 Cartriges of 7.62 NATO rounds ( Increase reloading speed of magazines by %100 ) 300 Cartriges of 7.62 NATO rounds ( Increase reloading speed of magazines by %100 ) 30 Cartriges of 50 cal rounds ( Increase reloading speed of magazines by %100 ) Case of Grenades ( 3 ) Food MRE ( Restores 100% Hunger ) Meat ( Restores 40% Hunger ) Canned Beans ( Restores 25% Hunger) Canned Fruit ( Restores 15% Hunger) Drinks Gatorade ( Restores 75% Hydration ) Bottled Water ( Restores 50% Hydration ) Soda ( Restores 30% Hydration ) Weapons TO DO! Armor TO DO! Props Crafting, etc. to do later. Animals Some are non aggressive, a few will be aggressive if they see you, however. Tempeture Day/Night Cycle :D, night it gets colder, day is hotter, and your stamina drops faster. You may create campfires to create heat, or if you're wearing some warm clothes / armor, then you're fine. Else you do run the chance of getting sick. Medical Supplies Bleeding ( If you ever get hit with a bullet, or a slashing weapon, or bitten, you will ALWAYS start bleeding, to recover, use the following) Bandages Campfire ( Cauterize your wound ) Yarrow ( A plant that stops bleeding, internal bleeding, and also helps with killing germs ) Sickness ( Happens if you get an infection from a wound you bandaged or cauterized, or being in cold tempetures ) Antibiotics ( Cures sickness very fast, rare though ) Vitamins ( Helps cure sickness at a moderate rate, must take muiltiple though ) Broken Bones ( Happens from getting hit by blunt weapons, or taking long falls, this does heal over time! ) Morphine ( Ignores pain and allows you to run / walk or w/e. however, bones heal at a slower rate! ) Cast ( Allows for quick healing ) Sling ( Works for arms, quick healing ) Blood System No health system, rather, you loose blood from getting shot, cut, etc. You do not loose a massive amount of blood from the start! rather, you will start to bleed out. muiltiple shots muiltiply this effect, same with slashes, bites, etc. so no health bars, rather, this should be done with post processing effects, such a blurred vision at the start after enough blood loss, then brighter lights as you start to pass out You do gain blood over time when you're playing. ------------------------ MENU -------------------------------- Rules Help Leveling You gain 1 skill point per level, that skill point may be used to increase abilities such as health, armor, recoil, damage, etc. upon reaching level 60, you have the option to prestige. You gain a bonus 5 skill points to start out with however you loose all previous skill points. Donate $1 = 10 Credits VIP I Benifits($10/m) [VIP I] Chat Tag! ( Darker Orange ) 25% Extra Experience! 25% More Scavaged! 50 Credit Bonus on recieval! ($5 Value!) 15 Premium Stash Slots VIP II Benifits($20/m) [VIP II] Chat Tag! ( Green ) 50% Extra Experience! 50% More Scavaged! 125 Credit Bonus on recieval! ($12.50 Value!) Change Chat Color at any time! VIP ONLY Models! 35 Premium Stash Slots VIP III Benifits($30/m) [VIP III] Chat Tag! ( Pink ) 100% Extra Experience! 100% More Scavaged! 250 Credit Bonus on recieval! ($25 BEST Value!) Change Chat Color at any time, for free! VIP ONLY Models! 70 Premium Stash Slots Inventory Tab Displays all items, do note you can pick up printers! and all guns should be equipped from here. Character Tab Displays current level, prestige level, cash, skin (+hats) Also allocate skill points here. Name: Level: Skill Points Remaining: Endurance: (TOOLTIP: Increases health by 1) Agility: (TOOLTIP: Increases run speed by 10 Gmod units, Increases Stamina by 5 points) Focus: (TOOLTIP: Recoil / Spread reduced by 1%) Strength: (TOOLTIP: 3kg increased weight ) Badge: Model: Credits Tab Use credits here to buy hats, trails, Chat text colors, name glows(for chat and name displayed over your character for others), colored tracers, models, and in game money(1 credit = $2000). Chat Colors Name Glows Models Unique(All event only stuff goes in here) Badges(Badges from achievments, etc.) Stash Slots Note: Make a purchase button and equip button. Achievments Tab Displays skill with catagory if weapon (AR's, Pistols, etc.) - Unlocks badges used in chat and other various other achievments This can fill up the whole menu, just do one achievement as an example ACHIEVEMENT NAME | FLAVOR TEXT | PROGRESS Totally RDM'ing an Admin "Kill an admin, that's actually not noclipped!" 0/1 -------------------------------------------------------------- ------------------------FACTIONS------------------------------ Goals / Notes Faction members stay until they quit faction levels Faction buildings that are static Faction building upgrades All XP earned from any player in the faction is also earned for the faction, not just the player. Add Withdrawl limits to each rank Faction User Ranks Founder Vault Deposit / Withdrawl Faction Bank Deposit / Withdrawl Faction Bank Withdrawl Limits Purchase Faction Upgrades Kick Member Accept Member Promote Member Leader Vault Deposit / Withdrawl Faction Bank Deposit / Withdrawl Purchase Faction Upgrades Kick Member Accept Member Promote Member Officer Kick Member Accept Member Member You have no rights! Except to leave of course. Faction Levels Level 1 10 Members Max Level 2 (XP REQ: 100,000) 15 Members Max Faction Armory[I] Unlocked Biotech Tissue Splitter[I] Unlocked Reinforced Micro-plating[I] Unlocked Level 3(XP REQ: 300,000) 20 Members Max Faction Armory[II] Unlocked Weapons Manufacturer[I] Unlocked Carbon Nanotube Microchip[I] Unlocked Reinforced Micro-plating[II] Unlocked Biotech Tissue Splitter[II] Unlocked Level 4(XP REQ: 700,000) 25 Members Max Weapons Manufacturer[II] Unlocked Carbon Nanotube Microchip[II] Unlocked Reinforced Micro-plating[III] Unlocked Biotech Tissue Splitter[III] Unlocked Faction Upgrades Faction Armory (Faction Level REQ: 2 | $25,000) Players can donate or deposit weapons, printers, etc. in here. Level 1 Holds a max of 50 items Level 2(Faction Level REQ: 3 $35,000) Holds a max of 100 items Weapons Manufacturer (Faction Level REQ: 3 | $100,000) Level 1 Produces a random amount of weapons per day. Will be determined later when SWEPs are done. Level 2 (Faction Level REQ: 5 | $125,000) Increase in weapons produced per day. Faction Technologies Biotech Tissue Splitter[I]($50,000) Regenerates .3 hp / s Biotech Tissue Splitter[II]($75,000) Regenerates .6 hp / s Biotech Tissue Splitter[II]($100,000) Regenerates .9 hp / s Titanium Hydraulic Recoil Buffers[I]($30,000) Recoil Reduced by 3% Titanium Hydraulic Recoil Buffers[II]($40,000) Recoil Reduced by 6% Titanium Hydraulic Recoil Buffers[III]($50,000) Recoil Reduced by 9% Carbon Nanotube Microchip[I]($50,000) Increases tick rate on money printers by 3% Carbon Nanotube Microchip[II]($75,000) Increases tick rate on money printers by 6% Carbon Nanotube Microchip[III]($100,000) Increases tick rate on money printers by 9% Reinforced Nano-plating[I]($35,000) Increases Entity health by 10% Reinforced Nano-plating[II]($50,000) Increases Entity health by 15% Reinforced Nano-plating[III]($65,000) Increases Entity health by 20%