Characters[48] = new Character(); Characters[48].Points.Add(new Point(-2,-7)); Characters[48].Points.Add(new Point(-2,-6)); Characters[48].Points.Add(new Point(-2,-5)); Characters[48].Points.Add(new Point(-2,-4)); Characters[48].Points.Add(new Point(-2,-3)); Characters[48].Points.Add(new Point(-2,-2)); Characters[48].Points.Add(new Point(-1,-8)); Characters[48].Points.Add(new Point(-1,-2)); Characters[48].Points.Add(new Point(-1,-1)); Characters[48].Points.Add(new Point(0,-9)); Characters[48].Points.Add(new Point(0,-4)); Characters[48].Points.Add(new Point(0,-3)); Characters[48].Points.Add(new Point(1,-9)); Characters[48].Points.Add(new Point(1,-6)); Characters[48].Points.Add(new Point(1,-5)); Characters[48].Points.Add(new Point(1,0)); Characters[48].Points.Add(new Point(2,-8)); Characters[48].Points.Add(new Point(2,-7)); Characters[48].Points.Add(new Point(2,-1)); Characters[48].Points.Add(new Point(3,-7)); Characters[48].Points.Add(new Point(3,-6)); Characters[48].Points.Add(new Point(3,-5)); Characters[48].Points.Add(new Point(3,-4)); Characters[48].Points.Add(new Point(3,-3)); Characters[48].Points.Add(new Point(3,-2)); Characters[49] = new Character(); Characters[49].Points.Add(new Point(0,-7)); Characters[49].Points.Add(new Point(1,-8)); Characters[49].Points.Add(new Point(1,0)); Characters[49].Points.Add(new Point(2,-9)); Characters[49].Points.Add(new Point(2,-8)); Characters[49].Points.Add(new Point(2,-7)); Characters[49].Points.Add(new Point(2,-6)); Characters[49].Points.Add(new Point(2,-5)); Characters[49].Points.Add(new Point(2,-4)); Characters[49].Points.Add(new Point(2,-3)); Characters[49].Points.Add(new Point(2,-2)); Characters[49].Points.Add(new Point(2,-1)); Characters[49].Points.Add(new Point(2,0)); Characters[49].Points.Add(new Point(3,0)); Characters[49].Points.Add(new Point(4,0)); Characters[50] = new Character(); Characters[50].Points.Add(new Point(0,-8)); Characters[50].Points.Add(new Point(0,-1)); Characters[50].Points.Add(new Point(1,-9)); Characters[50].Points.Add(new Point(1,-2)); Characters[50].Points.Add(new Point(1,0)); Characters[50].Points.Add(new Point(2,-9)); Characters[50].Points.Add(new Point(2,-3)); Characters[50].Points.Add(new Point(2,0)); Characters[50].Points.Add(new Point(3,-9)); Characters[50].Points.Add(new Point(3,-4)); Characters[50].Points.Add(new Point(3,0)); Characters[50].Points.Add(new Point(4,-8)); Characters[50].Points.Add(new Point(4,-5)); Characters[50].Points.Add(new Point(4,0)); Characters[50].Points.Add(new Point(5,-7)); Characters[50].Points.Add(new Point(5,-6)); Characters[50].Points.Add(new Point(5,0)); Characters[51] = new Character(); Characters[51].Points.Add(new Point(-1,-8)); Characters[51].Points.Add(new Point(-1,-1)); Characters[51].Points.Add(new Point(0,-9)); Characters[51].Points.Add(new Point(0,-5)); Characters[51].Points.Add(new Point(1,-9)); Characters[51].Points.Add(new Point(1,-5)); Characters[51].Points.Add(new Point(1,0)); Characters[51].Points.Add(new Point(2,-9)); Characters[51].Points.Add(new Point(2,-5)); Characters[51].Points.Add(new Point(2,0)); Characters[51].Points.Add(new Point(3,-8)); Characters[51].Points.Add(new Point(3,-7)); Characters[51].Points.Add(new Point(3,-6)); Characters[51].Points.Add(new Point(3,-4)); Characters[51].Points.Add(new Point(3,-3)); Characters[51].Points.Add(new Point(3,-2)); Characters[51].Points.Add(new Point(3,-1)); Characters[52] = new Character(); Characters[52].Points.Add(new Point(-3,-9)); Characters[52].Points.Add(new Point(-3,-8)); Characters[52].Points.Add(new Point(-3,-7)); Characters[52].Points.Add(new Point(-3,-6)); Characters[52].Points.Add(new Point(-3,-5)); Characters[52].Points.Add(new Point(-3,-4)); Characters[52].Points.Add(new Point(-3,-3)); Characters[52].Points.Add(new Point(-3,-2)); Characters[52].Points.Add(new Point(-2,-2)); Characters[52].Points.Add(new Point(-1,-2)); Characters[52].Points.Add(new Point(0,-5)); Characters[52].Points.Add(new Point(0,-4)); Characters[52].Points.Add(new Point(0,-3)); Characters[52].Points.Add(new Point(0,-2)); Characters[52].Points.Add(new Point(0,-1)); Characters[52].Points.Add(new Point(1,-2)); Characters[52].Points.Add(new Point(2,-2)); Characters[53] = new Character(); Characters[53].Points.Add(new Point(-1,-9)); Characters[53].Points.Add(new Point(-1,-8)); Characters[53].Points.Add(new Point(-1,-7)); Characters[53].Points.Add(new Point(-1,-6)); Characters[53].Points.Add(new Point(-1,-1)); Characters[53].Points.Add(new Point(0,-9)); Characters[53].Points.Add(new Point(0,-6)); Characters[53].Points.Add(new Point(1,-9)); Characters[53].Points.Add(new Point(1,-6)); Characters[53].Points.Add(new Point(1,0)); Characters[53].Points.Add(new Point(2,-9)); Characters[53].Points.Add(new Point(2,-5)); Characters[53].Points.Add(new Point(2,0)); Characters[53].Points.Add(new Point(3,-9)); Characters[53].Points.Add(new Point(3,-4)); Characters[53].Points.Add(new Point(3,-3)); Characters[53].Points.Add(new Point(3,-2)); Characters[53].Points.Add(new Point(3,-1)); Characters[54] = new Character(); Characters[54].Points.Add(new Point(-2,-7)); Characters[54].Points.Add(new Point(-2,-6)); Characters[54].Points.Add(new Point(-2,-5)); Characters[54].Points.Add(new Point(-2,-4)); Characters[54].Points.Add(new Point(-2,-3)); Characters[54].Points.Add(new Point(-2,-2)); Characters[54].Points.Add(new Point(-1,-8)); Characters[54].Points.Add(new Point(-1,-4)); Characters[54].Points.Add(new Point(-1,-1)); Characters[54].Points.Add(new Point(0,-9)); Characters[54].Points.Add(new Point(0,-5)); Characters[54].Points.Add(new Point(1,-9)); Characters[54].Points.Add(new Point(1,-5)); Characters[54].Points.Add(new Point(1,0)); Characters[54].Points.Add(new Point(2,-8)); Characters[54].Points.Add(new Point(2,-4)); Characters[54].Points.Add(new Point(2,-1)); Characters[54].Points.Add(new Point(3,-3)); Characters[54].Points.Add(new Point(3,-2)); Characters[55] = new Character(); Characters[55].Points.Add(new Point(0,-9)); Characters[55].Points.Add(new Point(0,-1)); Characters[55].Points.Add(new Point(1,-9)); Characters[55].Points.Add(new Point(1,-3)); Characters[55].Points.Add(new Point(1,-2)); Characters[55].Points.Add(new Point(2,-9)); Characters[55].Points.Add(new Point(2,-5)); Characters[55].Points.Add(new Point(2,-4)); Characters[55].Points.Add(new Point(3,-9)); Characters[55].Points.Add(new Point(3,-7)); Characters[55].Points.Add(new Point(3,-6)); Characters[55].Points.Add(new Point(4,-9)); Characters[55].Points.Add(new Point(4,-8)); Characters[56] = new Character(); Characters[56].Points.Add(new Point(-2,-7)); Characters[56].Points.Add(new Point(-2,-3)); Characters[56].Points.Add(new Point(-2,-2)); Characters[56].Points.Add(new Point(-1,-8)); Characters[56].Points.Add(new Point(-1,-6)); Characters[56].Points.Add(new Point(-1,-4)); Characters[56].Points.Add(new Point(-1,-1)); Characters[56].Points.Add(new Point(0,-9)); Characters[56].Points.Add(new Point(0,-5)); Characters[56].Points.Add(new Point(1,-9)); Characters[56].Points.Add(new Point(1,-5)); Characters[56].Points.Add(new Point(1,0)); Characters[56].Points.Add(new Point(2,-8)); Characters[56].Points.Add(new Point(2,-6)); Characters[56].Points.Add(new Point(2,-4)); Characters[56].Points.Add(new Point(2,-1)); Characters[56].Points.Add(new Point(3,-7)); Characters[56].Points.Add(new Point(3,-3)); Characters[56].Points.Add(new Point(3,-2)); Characters[57] = new Character(); Characters[57].Points.Add(new Point(-5,-8)); Characters[57].Points.Add(new Point(-5,-7)); Characters[57].Points.Add(new Point(-5,-6)); Characters[57].Points.Add(new Point(-4,-9)); Characters[57].Points.Add(new Point(-4,-5)); Characters[57].Points.Add(new Point(-3,-9)); Characters[57].Points.Add(new Point(-3,-4)); Characters[57].Points.Add(new Point(-2,-9)); Characters[57].Points.Add(new Point(-2,-4)); Characters[57].Points.Add(new Point(-1,-9)); Characters[57].Points.Add(new Point(-1,-4)); Characters[57].Points.Add(new Point(0,-8)); Characters[57].Points.Add(new Point(0,-7)); Characters[57].Points.Add(new Point(0,-6)); Characters[57].Points.Add(new Point(0,-5)); Characters[57].Points.Add(new Point(0,-4)); Characters[57].Points.Add(new Point(0,-3)); Characters[57].Points.Add(new Point(0,-2)); Characters[57].Points.Add(new Point(0,-1)); Characters[65] = new Character(); Characters[65].Points.Add(new Point(0,-7)); Characters[65].Points.Add(new Point(0,-6)); Characters[65].Points.Add(new Point(0,-5)); Characters[65].Points.Add(new Point(0,-4)); Characters[65].Points.Add(new Point(0,-3)); Characters[65].Points.Add(new Point(0,-2)); Characters[65].Points.Add(new Point(0,-1)); Characters[65].Points.Add(new Point(1,-8)); Characters[65].Points.Add(new Point(1,-5)); Characters[65].Points.Add(new Point(2,-9)); Characters[65].Points.Add(new Point(2,-5)); Characters[65].Points.Add(new Point(3,-9)); Characters[65].Points.Add(new Point(3,-5)); Characters[65].Points.Add(new Point(4,-8)); Characters[65].Points.Add(new Point(4,-5)); Characters[65].Points.Add(new Point(5,-7)); Characters[65].Points.Add(new Point(5,-6)); Characters[65].Points.Add(new Point(5,-5)); Characters[65].Points.Add(new Point(5,-4)); Characters[65].Points.Add(new Point(5,-3)); Characters[65].Points.Add(new Point(5,-2)); Characters[65].Points.Add(new Point(5,-1)); Characters[65].Points.Add(new Point(5,0)); Characters[66] = new Character(); Characters[66].Points.Add(new Point(0,-9)); Characters[66].Points.Add(new Point(0,-8)); Characters[66].Points.Add(new Point(0,-7)); Characters[66].Points.Add(new Point(0,-6)); Characters[66].Points.Add(new Point(0,-5)); Characters[66].Points.Add(new Point(0,-4)); Characters[66].Points.Add(new Point(0,-3)); Characters[66].Points.Add(new Point(0,-2)); Characters[66].Points.Add(new Point(0,-1)); Characters[66].Points.Add(new Point(1,-9)); Characters[66].Points.Add(new Point(1,-5)); Characters[66].Points.Add(new Point(1,0)); Characters[66].Points.Add(new Point(2,-9)); Characters[66].Points.Add(new Point(2,-5)); Characters[66].Points.Add(new Point(2,0)); Characters[66].Points.Add(new Point(3,-9)); Characters[66].Points.Add(new Point(3,-5)); Characters[66].Points.Add(new Point(3,0)); Characters[66].Points.Add(new Point(4,-8)); Characters[66].Points.Add(new Point(4,-7)); Characters[66].Points.Add(new Point(4,-6)); Characters[66].Points.Add(new Point(4,-4)); Characters[66].Points.Add(new Point(4,-3)); Characters[66].Points.Add(new Point(4,-2)); Characters[66].Points.Add(new Point(4,-1)); Characters[67] = new Character(); Characters[67].Points.Add(new Point(0,-7)); Characters[67].Points.Add(new Point(0,-6)); Characters[67].Points.Add(new Point(0,-5)); Characters[67].Points.Add(new Point(0,-4)); Characters[67].Points.Add(new Point(0,-3)); Characters[67].Points.Add(new Point(0,-2)); Characters[67].Points.Add(new Point(1,-8)); Characters[67].Points.Add(new Point(1,-1)); Characters[67].Points.Add(new Point(2,-9)); Characters[67].Points.Add(new Point(2,0)); Characters[67].Points.Add(new Point(3,-9)); Characters[67].Points.Add(new Point(3,0)); Characters[67].Points.Add(new Point(4,-8)); Characters[67].Points.Add(new Point(4,-1)); Characters[68] = new Character(); Characters[68].Points.Add(new Point(0,-9)); Characters[68].Points.Add(new Point(0,-8)); Characters[68].Points.Add(new Point(0,-7)); Characters[68].Points.Add(new Point(0,-6)); Characters[68].Points.Add(new Point(0,-5)); Characters[68].Points.Add(new Point(0,-4)); Characters[68].Points.Add(new Point(0,-3)); Characters[68].Points.Add(new Point(0,-2)); Characters[68].Points.Add(new Point(0,-1)); Characters[68].Points.Add(new Point(1,-9)); Characters[68].Points.Add(new Point(1,0)); Characters[68].Points.Add(new Point(2,-9)); Characters[68].Points.Add(new Point(2,0)); Characters[68].Points.Add(new Point(3,-8)); Characters[68].Points.Add(new Point(3,0)); Characters[68].Points.Add(new Point(4,-7)); Characters[68].Points.Add(new Point(4,-6)); Characters[68].Points.Add(new Point(4,-5)); Characters[68].Points.Add(new Point(4,-4)); Characters[68].Points.Add(new Point(4,-3)); Characters[68].Points.Add(new Point(4,-2)); Characters[68].Points.Add(new Point(4,-1)); Characters[69] = new Character(); Characters[69].Points.Add(new Point(0,-9)); Characters[69].Points.Add(new Point(0,-8)); Characters[69].Points.Add(new Point(0,-7)); Characters[69].Points.Add(new Point(0,-6)); Characters[69].Points.Add(new Point(0,-5)); Characters[69].Points.Add(new Point(0,-4)); Characters[69].Points.Add(new Point(0,-3)); Characters[69].Points.Add(new Point(0,-2)); Characters[69].Points.Add(new Point(0,-1)); Characters[69].Points.Add(new Point(1,-9)); Characters[69].Points.Add(new Point(1,-5)); Characters[69].Points.Add(new Point(1,0)); Characters[69].Points.Add(new Point(2,-9)); Characters[69].Points.Add(new Point(2,-5)); Characters[69].Points.Add(new Point(2,0)); Characters[69].Points.Add(new Point(3,-9)); Characters[69].Points.Add(new Point(3,0)); Characters[69].Points.Add(new Point(4,-9)); Characters[69].Points.Add(new Point(4,0)); Characters[70] = new Character(); Characters[70].Points.Add(new Point(0,-9)); Characters[70].Points.Add(new Point(0,-8)); Characters[70].Points.Add(new Point(0,-7)); Characters[70].Points.Add(new Point(0,-6)); Characters[70].Points.Add(new Point(0,-5)); Characters[70].Points.Add(new Point(0,-4)); Characters[70].Points.Add(new Point(0,-3)); Characters[70].Points.Add(new Point(0,-2)); Characters[70].Points.Add(new Point(0,-1)); Characters[70].Points.Add(new Point(1,-9)); Characters[70].Points.Add(new Point(1,-5)); Characters[70].Points.Add(new Point(2,-9)); Characters[70].Points.Add(new Point(2,-5)); Characters[70].Points.Add(new Point(3,-9)); Characters[70].Points.Add(new Point(4,-9)); Characters[71] = new Character(); Characters[71].Points.Add(new Point(0,-7)); Characters[71].Points.Add(new Point(0,-6)); Characters[71].Points.Add(new Point(0,-5)); Characters[71].Points.Add(new Point(0,-4)); Characters[71].Points.Add(new Point(0,-3)); Characters[71].Points.Add(new Point(0,-2)); Characters[71].Points.Add(new Point(1,-8)); Characters[71].Points.Add(new Point(1,-1)); Characters[71].Points.Add(new Point(2,-9)); Characters[71].Points.Add(new Point(2,0)); Characters[71].Points.Add(new Point(3,-9)); Characters[71].Points.Add(new Point(3,-5)); Characters[71].Points.Add(new Point(3,0)); Characters[71].Points.Add(new Point(4,-9)); Characters[71].Points.Add(new Point(4,-5)); Characters[71].Points.Add(new Point(4,0)); Characters[71].Points.Add(new Point(5,-8)); Characters[71].Points.Add(new Point(5,-4)); Characters[71].Points.Add(new Point(5,-3)); Characters[71].Points.Add(new Point(5,-2)); Characters[71].Points.Add(new Point(5,-1)); Characters[72] = new Character(); Characters[72].Points.Add(new Point(0,-9)); Characters[72].Points.Add(new Point(0,-8)); Characters[72].Points.Add(new Point(0,-7)); Characters[72].Points.Add(new Point(0,-6)); Characters[72].Points.Add(new Point(0,-5)); Characters[72].Points.Add(new Point(0,-4)); Characters[72].Points.Add(new Point(0,-3)); Characters[72].Points.Add(new Point(0,-2)); Characters[72].Points.Add(new Point(0,-1)); Characters[72].Points.Add(new Point(1,-5)); Characters[72].Points.Add(new Point(2,-5)); Characters[72].Points.Add(new Point(3,-5)); Characters[72].Points.Add(new Point(4,-9)); Characters[72].Points.Add(new Point(4,-8)); Characters[72].Points.Add(new Point(4,-7)); Characters[72].Points.Add(new Point(4,-6)); Characters[72].Points.Add(new Point(4,-5)); Characters[72].Points.Add(new Point(4,-4)); Characters[72].Points.Add(new Point(4,-3)); Characters[72].Points.Add(new Point(4,-2)); Characters[72].Points.Add(new Point(4,-1)); Characters[72].Points.Add(new Point(4,0)); Characters[73] = new Character(); Characters[73].Points.Add(new Point(0,-9)); Characters[73].Points.Add(new Point(1,-9)); Characters[73].Points.Add(new Point(1,-8)); Characters[73].Points.Add(new Point(1,-7)); Characters[73].Points.Add(new Point(1,-6)); Characters[73].Points.Add(new Point(1,-5)); Characters[73].Points.Add(new Point(1,-4)); Characters[73].Points.Add(new Point(1,-3)); Characters[73].Points.Add(new Point(1,-2)); Characters[73].Points.Add(new Point(1,-1)); Characters[73].Points.Add(new Point(1,0)); Characters[73].Points.Add(new Point(2,-9)); Characters[73].Points.Add(new Point(2,0)); Characters[74] = new Character(); Characters[74].Points.Add(new Point(0,-9)); Characters[74].Points.Add(new Point(0,-2)); Characters[74].Points.Add(new Point(0,-1)); Characters[74].Points.Add(new Point(1,-9)); Characters[74].Points.Add(new Point(1,0)); Characters[74].Points.Add(new Point(2,-9)); Characters[74].Points.Add(new Point(2,0)); Characters[74].Points.Add(new Point(3,-9)); Characters[74].Points.Add(new Point(3,-8)); Characters[74].Points.Add(new Point(3,-7)); Characters[74].Points.Add(new Point(3,-6)); Characters[74].Points.Add(new Point(3,-5)); Characters[74].Points.Add(new Point(3,-4)); Characters[74].Points.Add(new Point(3,-3)); Characters[74].Points.Add(new Point(3,-2)); Characters[74].Points.Add(new Point(3,-1)); Characters[74].Points.Add(new Point(4,-9)); Characters[74].Points.Add(new Point(5,-9)); Characters[75] = new Character(); Characters[75].Points.Add(new Point(0,-9)); Characters[75].Points.Add(new Point(0,-8)); Characters[75].Points.Add(new Point(0,-7)); Characters[75].Points.Add(new Point(0,-6)); Characters[75].Points.Add(new Point(0,-5)); Characters[75].Points.Add(new Point(0,-4)); Characters[75].Points.Add(new Point(0,-3)); Characters[75].Points.Add(new Point(0,-2)); Characters[75].Points.Add(new Point(0,-1)); Characters[75].Points.Add(new Point(1,-6)); Characters[75].Points.Add(new Point(1,-4)); Characters[75].Points.Add(new Point(2,-7)); Characters[75].Points.Add(new Point(2,-3)); Characters[75].Points.Add(new Point(3,-8)); Characters[75].Points.Add(new Point(3,-2)); Characters[75].Points.Add(new Point(4,-9)); Characters[75].Points.Add(new Point(4,-1)); Characters[75].Points.Add(new Point(5,0)); Characters[76] = new Character(); Characters[76].Points.Add(new Point(0,-9)); Characters[76].Points.Add(new Point(0,-8)); Characters[76].Points.Add(new Point(0,-7)); Characters[76].Points.Add(new Point(0,-6)); Characters[76].Points.Add(new Point(0,-5)); Characters[76].Points.Add(new Point(0,-4)); Characters[76].Points.Add(new Point(0,-3)); Characters[76].Points.Add(new Point(0,-2)); Characters[76].Points.Add(new Point(0,-1)); Characters[76].Points.Add(new Point(1,0)); Characters[76].Points.Add(new Point(2,0)); Characters[76].Points.Add(new Point(3,0)); Characters[76].Points.Add(new Point(4,0)); Characters[77] = new Character(); Characters[77].Points.Add(new Point(0,-9)); Characters[77].Points.Add(new Point(0,-8)); Characters[77].Points.Add(new Point(0,-7)); Characters[77].Points.Add(new Point(0,-6)); Characters[77].Points.Add(new Point(0,-5)); Characters[77].Points.Add(new Point(0,-4)); Characters[77].Points.Add(new Point(0,-3)); Characters[77].Points.Add(new Point(0,-2)); Characters[77].Points.Add(new Point(0,-1)); Characters[77].Points.Add(new Point(1,-7)); Characters[77].Points.Add(new Point(2,-6)); Characters[77].Points.Add(new Point(3,-5)); Characters[77].Points.Add(new Point(4,-6)); Characters[77].Points.Add(new Point(5,-7)); Characters[77].Points.Add(new Point(6,-9)); Characters[77].Points.Add(new Point(6,-8)); Characters[77].Points.Add(new Point(6,-7)); Characters[77].Points.Add(new Point(6,-6)); Characters[77].Points.Add(new Point(6,-5)); Characters[77].Points.Add(new Point(6,-4)); Characters[77].Points.Add(new Point(6,-3)); Characters[77].Points.Add(new Point(6,-2)); Characters[77].Points.Add(new Point(6,-1)); Characters[77].Points.Add(new Point(6,0)); Characters[78] = new Character(); Characters[78].Points.Add(new Point(0,-9)); Characters[78].Points.Add(new Point(0,-8)); Characters[78].Points.Add(new Point(0,-7)); Characters[78].Points.Add(new Point(0,-6)); Characters[78].Points.Add(new Point(0,-5)); Characters[78].Points.Add(new Point(0,-4)); Characters[78].Points.Add(new Point(0,-3)); Characters[78].Points.Add(new Point(0,-2)); Characters[78].Points.Add(new Point(0,-1)); Characters[78].Points.Add(new Point(1,-8)); Characters[78].Points.Add(new Point(2,-7)); Characters[78].Points.Add(new Point(2,-6)); Characters[78].Points.Add(new Point(3,-5)); Characters[78].Points.Add(new Point(3,-4)); Characters[78].Points.Add(new Point(3,-3)); Characters[78].Points.Add(new Point(4,-2)); Characters[78].Points.Add(new Point(4,-1)); Characters[78].Points.Add(new Point(5,-9)); Characters[78].Points.Add(new Point(5,-8)); Characters[78].Points.Add(new Point(5,-7)); Characters[78].Points.Add(new Point(5,-6)); Characters[78].Points.Add(new Point(5,-5)); Characters[78].Points.Add(new Point(5,-4)); Characters[78].Points.Add(new Point(5,-3)); Characters[78].Points.Add(new Point(5,-2)); Characters[78].Points.Add(new Point(5,-1)); Characters[78].Points.Add(new Point(5,0)); Characters[79] = new Character(); Characters[79].Points.Add(new Point(0,-7)); Characters[79].Points.Add(new Point(0,-6)); Characters[79].Points.Add(new Point(0,-5)); Characters[79].Points.Add(new Point(0,-4)); Characters[79].Points.Add(new Point(0,-3)); Characters[79].Points.Add(new Point(0,-2)); Characters[79].Points.Add(new Point(1,-8)); Characters[79].Points.Add(new Point(1,-1)); Characters[79].Points.Add(new Point(2,-9)); Characters[79].Points.Add(new Point(2,0)); Characters[79].Points.Add(new Point(3,-9)); Characters[79].Points.Add(new Point(3,0)); Characters[79].Points.Add(new Point(4,-8)); Characters[79].Points.Add(new Point(4,-1)); Characters[79].Points.Add(new Point(5,-7)); Characters[79].Points.Add(new Point(5,-6)); Characters[79].Points.Add(new Point(5,-5)); Characters[79].Points.Add(new Point(5,-4)); Characters[79].Points.Add(new Point(5,-3)); Characters[79].Points.Add(new Point(5,-2)); Characters[80] = new Character(); Characters[80].Points.Add(new Point(0,-9)); Characters[80].Points.Add(new Point(0,-8)); Characters[80].Points.Add(new Point(0,-7)); Characters[80].Points.Add(new Point(0,-6)); Characters[80].Points.Add(new Point(0,-5)); Characters[80].Points.Add(new Point(0,-4)); Characters[80].Points.Add(new Point(0,-3)); Characters[80].Points.Add(new Point(0,-2)); Characters[80].Points.Add(new Point(0,-1)); Characters[80].Points.Add(new Point(1,-9)); Characters[80].Points.Add(new Point(1,-4)); Characters[80].Points.Add(new Point(2,-9)); Characters[80].Points.Add(new Point(2,-4)); Characters[80].Points.Add(new Point(3,-8)); Characters[80].Points.Add(new Point(3,-5)); Characters[80].Points.Add(new Point(4,-7)); Characters[80].Points.Add(new Point(4,-6)); Characters[81] = new Character(); Characters[81].Points.Add(new Point(0,-7)); Characters[81].Points.Add(new Point(0,-6)); Characters[81].Points.Add(new Point(0,-5)); Characters[81].Points.Add(new Point(0,-4)); Characters[81].Points.Add(new Point(0,-3)); Characters[81].Points.Add(new Point(0,-2)); Characters[81].Points.Add(new Point(1,-8)); Characters[81].Points.Add(new Point(1,-1)); Characters[81].Points.Add(new Point(2,-9)); Characters[81].Points.Add(new Point(2,-3)); Characters[81].Points.Add(new Point(2,0)); Characters[81].Points.Add(new Point(3,-9)); Characters[81].Points.Add(new Point(3,-2)); Characters[81].Points.Add(new Point(3,0)); Characters[81].Points.Add(new Point(4,-8)); Characters[81].Points.Add(new Point(4,-1)); Characters[81].Points.Add(new Point(5,-7)); Characters[81].Points.Add(new Point(5,-6)); Characters[81].Points.Add(new Point(5,-5)); Characters[81].Points.Add(new Point(5,-4)); Characters[81].Points.Add(new Point(5,-3)); Characters[81].Points.Add(new Point(5,-2)); Characters[81].Points.Add(new Point(5,0)); Characters[82] = new Character(); Characters[82].Points.Add(new Point(0,-9)); Characters[82].Points.Add(new Point(0,-8)); Characters[82].Points.Add(new Point(0,-7)); Characters[82].Points.Add(new Point(0,-6)); Characters[82].Points.Add(new Point(0,-5)); Characters[82].Points.Add(new Point(0,-4)); Characters[82].Points.Add(new Point(0,-3)); Characters[82].Points.Add(new Point(0,-2)); Characters[82].Points.Add(new Point(0,-1)); Characters[82].Points.Add(new Point(1,-9)); Characters[82].Points.Add(new Point(1,-4)); Characters[82].Points.Add(new Point(2,-9)); Characters[82].Points.Add(new Point(2,-4)); Characters[82].Points.Add(new Point(2,-3)); Characters[82].Points.Add(new Point(3,-9)); Characters[82].Points.Add(new Point(3,-5)); Characters[82].Points.Add(new Point(3,-2)); Characters[82].Points.Add(new Point(4,-8)); Characters[82].Points.Add(new Point(4,-7)); Characters[82].Points.Add(new Point(4,-6)); Characters[82].Points.Add(new Point(4,-1)); Characters[82].Points.Add(new Point(4,0)); Characters[83] = new Character(); Characters[83].Points.Add(new Point(0,-7)); Characters[83].Points.Add(new Point(0,-1)); Characters[83].Points.Add(new Point(1,-8)); Characters[83].Points.Add(new Point(1,-6)); Characters[83].Points.Add(new Point(1,0)); Characters[83].Points.Add(new Point(2,-9)); Characters[83].Points.Add(new Point(2,-5)); Characters[83].Points.Add(new Point(2,0)); Characters[83].Points.Add(new Point(3,-9)); Characters[83].Points.Add(new Point(3,-4)); Characters[83].Points.Add(new Point(3,-1)); Characters[83].Points.Add(new Point(4,-8)); Characters[83].Points.Add(new Point(4,-3)); Characters[83].Points.Add(new Point(4,-2)); Characters[84] = new Character(); Characters[84].Points.Add(new Point(0,-9)); Characters[84].Points.Add(new Point(1,-9)); Characters[84].Points.Add(new Point(2,-9)); Characters[84].Points.Add(new Point(2,-8)); Characters[84].Points.Add(new Point(2,-7)); Characters[84].Points.Add(new Point(2,-6)); Characters[84].Points.Add(new Point(2,-5)); Characters[84].Points.Add(new Point(2,-4)); Characters[84].Points.Add(new Point(2,-3)); Characters[84].Points.Add(new Point(2,-2)); Characters[84].Points.Add(new Point(2,-1)); Characters[84].Points.Add(new Point(2,0)); Characters[84].Points.Add(new Point(3,-9)); Characters[84].Points.Add(new Point(4,-9)); Characters[85] = new Character(); Characters[85].Points.Add(new Point(0,-9)); Characters[85].Points.Add(new Point(0,-8)); Characters[85].Points.Add(new Point(0,-7)); Characters[85].Points.Add(new Point(0,-6)); Characters[85].Points.Add(new Point(0,-5)); Characters[85].Points.Add(new Point(0,-4)); Characters[85].Points.Add(new Point(0,-3)); Characters[85].Points.Add(new Point(0,-2)); Characters[85].Points.Add(new Point(1,-1)); Characters[85].Points.Add(new Point(2,0)); Characters[85].Points.Add(new Point(3,0)); Characters[85].Points.Add(new Point(4,-1)); Characters[85].Points.Add(new Point(5,-9)); Characters[85].Points.Add(new Point(5,-8)); Characters[85].Points.Add(new Point(5,-7)); Characters[85].Points.Add(new Point(5,-6)); Characters[85].Points.Add(new Point(5,-5)); Characters[85].Points.Add(new Point(5,-4)); Characters[85].Points.Add(new Point(5,-3)); Characters[85].Points.Add(new Point(5,-2)); Characters[85].Points.Add(new Point(5,-1)); Characters[85].Points.Add(new Point(5,0)); Characters[86] = new Character(); Characters[86].Points.Add(new Point(0,-9)); Characters[86].Points.Add(new Point(0,-8)); Characters[86].Points.Add(new Point(0,-7)); Characters[86].Points.Add(new Point(0,-6)); Characters[86].Points.Add(new Point(0,-5)); Characters[86].Points.Add(new Point(1,-4)); Characters[86].Points.Add(new Point(1,-3)); Characters[86].Points.Add(new Point(1,-2)); Characters[86].Points.Add(new Point(2,-1)); Characters[86].Points.Add(new Point(2,0)); Characters[86].Points.Add(new Point(3,-4)); Characters[86].Points.Add(new Point(3,-3)); Characters[86].Points.Add(new Point(3,-2)); Characters[86].Points.Add(new Point(4,-9)); Characters[86].Points.Add(new Point(4,-8)); Characters[86].Points.Add(new Point(4,-7)); Characters[86].Points.Add(new Point(4,-6)); Characters[86].Points.Add(new Point(4,-5)); Characters[87] = new Character(); Characters[87].Points.Add(new Point(0,-9)); Characters[87].Points.Add(new Point(0,-8)); Characters[87].Points.Add(new Point(0,-7)); Characters[87].Points.Add(new Point(0,-6)); Characters[87].Points.Add(new Point(0,-5)); Characters[87].Points.Add(new Point(0,-4)); Characters[87].Points.Add(new Point(0,-3)); Characters[87].Points.Add(new Point(0,-2)); Characters[87].Points.Add(new Point(1,-1)); Characters[87].Points.Add(new Point(2,0)); Characters[87].Points.Add(new Point(3,-5)); Characters[87].Points.Add(new Point(3,-4)); Characters[87].Points.Add(new Point(3,-3)); Characters[87].Points.Add(new Point(3,-2)); Characters[87].Points.Add(new Point(3,-1)); Characters[87].Points.Add(new Point(3,0)); Characters[87].Points.Add(new Point(4,0)); Characters[87].Points.Add(new Point(5,-1)); Characters[87].Points.Add(new Point(6,-9)); Characters[87].Points.Add(new Point(6,-8)); Characters[87].Points.Add(new Point(6,-7)); Characters[87].Points.Add(new Point(6,-6)); Characters[87].Points.Add(new Point(6,-5)); Characters[87].Points.Add(new Point(6,-4)); Characters[87].Points.Add(new Point(6,-3)); Characters[87].Points.Add(new Point(6,-2)); Characters[88] = new Character(); Characters[88].Points.Add(new Point(0,-9)); Characters[88].Points.Add(new Point(0,-8)); Characters[88].Points.Add(new Point(0,-2)); Characters[88].Points.Add(new Point(0,-1)); Characters[88].Points.Add(new Point(1,-7)); Characters[88].Points.Add(new Point(1,-6)); Characters[88].Points.Add(new Point(1,-4)); Characters[88].Points.Add(new Point(1,-3)); Characters[88].Points.Add(new Point(2,-5)); Characters[88].Points.Add(new Point(3,-7)); Characters[88].Points.Add(new Point(3,-6)); Characters[88].Points.Add(new Point(3,-4)); Characters[88].Points.Add(new Point(3,-3)); Characters[88].Points.Add(new Point(4,-9)); Characters[88].Points.Add(new Point(4,-8)); Characters[88].Points.Add(new Point(4,-2)); Characters[88].Points.Add(new Point(4,-1)); Characters[88].Points.Add(new Point(4,0)); Characters[89] = new Character(); Characters[89].Points.Add(new Point(0,-9)); Characters[89].Points.Add(new Point(0,-8)); Characters[89].Points.Add(new Point(0,-7)); Characters[89].Points.Add(new Point(1,-6)); Characters[89].Points.Add(new Point(2,-5)); Characters[89].Points.Add(new Point(2,-4)); Characters[89].Points.Add(new Point(2,-3)); Characters[89].Points.Add(new Point(2,-2)); Characters[89].Points.Add(new Point(2,-1)); Characters[89].Points.Add(new Point(2,0)); Characters[89].Points.Add(new Point(3,-6)); Characters[89].Points.Add(new Point(4,-9)); Characters[89].Points.Add(new Point(4,-8)); Characters[89].Points.Add(new Point(4,-7)); Characters[90] = new Character(); Characters[90].Points.Add(new Point(0,-9)); Characters[90].Points.Add(new Point(0,-2)); Characters[90].Points.Add(new Point(0,-1)); Characters[90].Points.Add(new Point(1,-9)); Characters[90].Points.Add(new Point(1,-4)); Characters[90].Points.Add(new Point(1,-3)); Characters[90].Points.Add(new Point(1,0)); Characters[90].Points.Add(new Point(2,-9)); Characters[90].Points.Add(new Point(2,-5)); Characters[90].Points.Add(new Point(2,0)); Characters[90].Points.Add(new Point(3,-9)); Characters[90].Points.Add(new Point(3,-7)); Characters[90].Points.Add(new Point(3,-6)); Characters[90].Points.Add(new Point(3,0)); Characters[90].Points.Add(new Point(4,-9)); Characters[90].Points.Add(new Point(4,-8)); Characters[90].Points.Add(new Point(4,0)); Characters[97] = new Character(); Characters[97].Points.Add(new Point(0,-4)); Characters[97].Points.Add(new Point(0,-2)); Characters[97].Points.Add(new Point(0,-1)); Characters[97].Points.Add(new Point(1,-5)); Characters[97].Points.Add(new Point(1,-3)); Characters[97].Points.Add(new Point(1,0)); Characters[97].Points.Add(new Point(2,-5)); Characters[97].Points.Add(new Point(2,-3)); Characters[97].Points.Add(new Point(2,0)); Characters[97].Points.Add(new Point(3,-5)); Characters[97].Points.Add(new Point(3,-3)); Characters[97].Points.Add(new Point(3,0)); Characters[97].Points.Add(new Point(4,-4)); Characters[97].Points.Add(new Point(4,-3)); Characters[97].Points.Add(new Point(4,-2)); Characters[97].Points.Add(new Point(4,-1)); Characters[97].Points.Add(new Point(4,0)); Characters[98] = new Character(); Characters[98].Points.Add(new Point(0,-9)); Characters[98].Points.Add(new Point(0,-8)); Characters[98].Points.Add(new Point(0,-7)); Characters[98].Points.Add(new Point(0,-6)); Characters[98].Points.Add(new Point(0,-5)); Characters[98].Points.Add(new Point(0,-4)); Characters[98].Points.Add(new Point(0,-3)); Characters[98].Points.Add(new Point(0,-2)); Characters[98].Points.Add(new Point(0,-1)); Characters[98].Points.Add(new Point(1,-5)); Characters[98].Points.Add(new Point(1,0)); Characters[98].Points.Add(new Point(2,-5)); Characters[98].Points.Add(new Point(2,0)); Characters[98].Points.Add(new Point(3,-4)); Characters[98].Points.Add(new Point(3,0)); Characters[98].Points.Add(new Point(4,-3)); Characters[98].Points.Add(new Point(4,-2)); Characters[98].Points.Add(new Point(4,-1)); Characters[99] = new Character(); Characters[99].Points.Add(new Point(0,-4)); Characters[99].Points.Add(new Point(0,-3)); Characters[99].Points.Add(new Point(0,-2)); Characters[99].Points.Add(new Point(0,-1)); Characters[99].Points.Add(new Point(1,-5)); Characters[99].Points.Add(new Point(1,0)); Characters[99].Points.Add(new Point(2,-5)); Characters[99].Points.Add(new Point(2,0)); Characters[99].Points.Add(new Point(3,-5)); Characters[99].Points.Add(new Point(3,0)); Characters[100] = new Character(); Characters[100].Points.Add(new Point(0,-3)); Characters[100].Points.Add(new Point(0,-2)); Characters[100].Points.Add(new Point(0,-1)); Characters[100].Points.Add(new Point(1,-4)); Characters[100].Points.Add(new Point(1,0)); Characters[100].Points.Add(new Point(2,-5)); Characters[100].Points.Add(new Point(2,0)); Characters[100].Points.Add(new Point(3,-5)); Characters[100].Points.Add(new Point(3,0)); Characters[100].Points.Add(new Point(4,-9)); Characters[100].Points.Add(new Point(4,-8)); Characters[100].Points.Add(new Point(4,-7)); Characters[100].Points.Add(new Point(4,-6)); Characters[100].Points.Add(new Point(4,-5)); Characters[100].Points.Add(new Point(4,-4)); Characters[100].Points.Add(new Point(4,-3)); Characters[100].Points.Add(new Point(4,-2)); Characters[100].Points.Add(new Point(4,-1)); Characters[100].Points.Add(new Point(4,0)); Characters[101] = new Character(); Characters[101].Points.Add(new Point(0,-4)); Characters[101].Points.Add(new Point(0,-3)); Characters[101].Points.Add(new Point(0,-2)); Characters[101].Points.Add(new Point(0,-1)); Characters[101].Points.Add(new Point(1,-5)); Characters[101].Points.Add(new Point(1,-2)); Characters[101].Points.Add(new Point(1,0)); Characters[101].Points.Add(new Point(2,-5)); Characters[101].Points.Add(new Point(2,-2)); Characters[101].Points.Add(new Point(2,0)); Characters[101].Points.Add(new Point(3,-5)); Characters[101].Points.Add(new Point(3,-2)); Characters[101].Points.Add(new Point(3,0)); Characters[101].Points.Add(new Point(4,-4)); Characters[101].Points.Add(new Point(4,-3)); Characters[101].Points.Add(new Point(4,0)); Characters[102] = new Character(); Characters[102].Points.Add(new Point(0,-3)); Characters[102].Points.Add(new Point(1,-6)); Characters[102].Points.Add(new Point(1,-5)); Characters[102].Points.Add(new Point(1,-4)); Characters[102].Points.Add(new Point(1,-3)); Characters[102].Points.Add(new Point(1,-2)); Characters[102].Points.Add(new Point(1,-1)); Characters[102].Points.Add(new Point(1,0)); Characters[102].Points.Add(new Point(2,-7)); Characters[102].Points.Add(new Point(2,-3)); Characters[102].Points.Add(new Point(3,-7)); Characters[102].Points.Add(new Point(4,-6)); Characters[103] = new Character(); Characters[103].Points.Add(new Point(0,-4)); Characters[103].Points.Add(new Point(0,-3)); Characters[103].Points.Add(new Point(0,-2)); Characters[103].Points.Add(new Point(0,-1)); Characters[103].Points.Add(new Point(1,-5)); Characters[103].Points.Add(new Point(1,0)); Characters[103].Points.Add(new Point(2,-5)); Characters[103].Points.Add(new Point(2,0)); Characters[103].Points.Add(new Point(3,-5)); Characters[103].Points.Add(new Point(3,0)); Characters[103].Points.Add(new Point(4,-4)); Characters[103].Points.Add(new Point(4,-3)); Characters[103].Points.Add(new Point(4,-2)); Characters[103].Points.Add(new Point(4,-1)); Characters[103].Points.Add(new Point(4,0)); Characters[104] = new Character(); Characters[104].Points.Add(new Point(0,-9)); Characters[104].Points.Add(new Point(0,-8)); Characters[104].Points.Add(new Point(0,-7)); Characters[104].Points.Add(new Point(0,-6)); Characters[104].Points.Add(new Point(0,-5)); Characters[104].Points.Add(new Point(0,-4)); Characters[104].Points.Add(new Point(0,-3)); Characters[104].Points.Add(new Point(0,-2)); Characters[104].Points.Add(new Point(0,-1)); Characters[104].Points.Add(new Point(1,-4)); Characters[104].Points.Add(new Point(2,-5)); Characters[104].Points.Add(new Point(3,-5)); Characters[104].Points.Add(new Point(4,-4)); Characters[104].Points.Add(new Point(4,-3)); Characters[104].Points.Add(new Point(4,-2)); Characters[104].Points.Add(new Point(4,-1)); Characters[104].Points.Add(new Point(4,0)); Characters[105] = new Character(); Characters[105].Points.Add(new Point(0,-6)); Characters[105].Points.Add(new Point(0,-4)); Characters[105].Points.Add(new Point(0,-3)); Characters[105].Points.Add(new Point(0,-2)); Characters[105].Points.Add(new Point(0,-1)); Characters[106] = new Character(); Characters[106].Points.Add(new Point(0,-6)); Characters[106].Points.Add(new Point(0,-4)); Characters[106].Points.Add(new Point(0,-3)); Characters[106].Points.Add(new Point(0,-2)); Characters[106].Points.Add(new Point(0,-1)); Characters[107] = new Character(); Characters[107].Points.Add(new Point(0,-9)); Characters[107].Points.Add(new Point(0,-8)); Characters[107].Points.Add(new Point(0,-7)); Characters[107].Points.Add(new Point(0,-6)); Characters[107].Points.Add(new Point(0,-5)); Characters[107].Points.Add(new Point(0,-4)); Characters[107].Points.Add(new Point(0,-3)); Characters[107].Points.Add(new Point(0,-2)); Characters[107].Points.Add(new Point(0,-1)); Characters[107].Points.Add(new Point(1,-3)); Characters[107].Points.Add(new Point(2,-4)); Characters[107].Points.Add(new Point(2,-2)); Characters[107].Points.Add(new Point(3,-5)); Characters[107].Points.Add(new Point(3,-1)); Characters[107].Points.Add(new Point(4,0)); Characters[108] = new Character(); Characters[108].Points.Add(new Point(0,-9)); Characters[108].Points.Add(new Point(0,-8)); Characters[108].Points.Add(new Point(0,-7)); Characters[108].Points.Add(new Point(0,-6)); Characters[108].Points.Add(new Point(0,-5)); Characters[108].Points.Add(new Point(0,-4)); Characters[108].Points.Add(new Point(0,-3)); Characters[108].Points.Add(new Point(0,-2)); Characters[108].Points.Add(new Point(0,-1)); Characters[109] = new Character(); Characters[109].Points.Add(new Point(0,-4)); Characters[109].Points.Add(new Point(0,-3)); Characters[109].Points.Add(new Point(0,-2)); Characters[109].Points.Add(new Point(0,-1)); Characters[109].Points.Add(new Point(1,-5)); Characters[109].Points.Add(new Point(2,-5)); Characters[109].Points.Add(new Point(3,-4)); Characters[109].Points.Add(new Point(3,-3)); Characters[109].Points.Add(new Point(3,-2)); Characters[109].Points.Add(new Point(3,-1)); Characters[109].Points.Add(new Point(3,0)); Characters[109].Points.Add(new Point(4,-5)); Characters[109].Points.Add(new Point(5,-5)); Characters[109].Points.Add(new Point(6,-4)); Characters[109].Points.Add(new Point(6,-3)); Characters[109].Points.Add(new Point(6,-2)); Characters[109].Points.Add(new Point(6,-1)); Characters[109].Points.Add(new Point(6,0)); Characters[110] = new Character(); Characters[110].Points.Add(new Point(0,-5)); Characters[110].Points.Add(new Point(0,-4)); Characters[110].Points.Add(new Point(0,-3)); Characters[110].Points.Add(new Point(0,-2)); Characters[110].Points.Add(new Point(0,-1)); Characters[110].Points.Add(new Point(1,-4)); Characters[110].Points.Add(new Point(2,-5)); Characters[110].Points.Add(new Point(3,-5)); Characters[110].Points.Add(new Point(4,-4)); Characters[110].Points.Add(new Point(4,-3)); Characters[110].Points.Add(new Point(4,-2)); Characters[110].Points.Add(new Point(4,-1)); Characters[110].Points.Add(new Point(4,0)); Characters[111] = new Character(); Characters[111].Points.Add(new Point(0,-4)); Characters[111].Points.Add(new Point(0,-3)); Characters[111].Points.Add(new Point(0,-2)); Characters[111].Points.Add(new Point(0,-1)); Characters[111].Points.Add(new Point(1,-5)); Characters[111].Points.Add(new Point(1,0)); Characters[111].Points.Add(new Point(2,-5)); Characters[111].Points.Add(new Point(2,0)); Characters[111].Points.Add(new Point(3,-5)); Characters[111].Points.Add(new Point(3,0)); Characters[111].Points.Add(new Point(4,-4)); Characters[111].Points.Add(new Point(4,-3)); Characters[111].Points.Add(new Point(4,-2)); Characters[111].Points.Add(new Point(4,-1)); Characters[112] = new Character(); Characters[112].Points.Add(new Point(0,-4)); Characters[112].Points.Add(new Point(0,-3)); Characters[112].Points.Add(new Point(0,-2)); Characters[112].Points.Add(new Point(0,-1)); Characters[112].Points.Add(new Point(1,-5)); Characters[112].Points.Add(new Point(1,0)); Characters[112].Points.Add(new Point(2,-5)); Characters[112].Points.Add(new Point(2,0)); Characters[112].Points.Add(new Point(3,-5)); Characters[112].Points.Add(new Point(3,0)); Characters[112].Points.Add(new Point(4,-4)); Characters[112].Points.Add(new Point(4,-3)); Characters[112].Points.Add(new Point(4,-2)); Characters[112].Points.Add(new Point(4,-1)); Characters[113] = new Character(); Characters[113].Points.Add(new Point(0,-3)); Characters[113].Points.Add(new Point(0,-2)); Characters[113].Points.Add(new Point(1,-4)); Characters[113].Points.Add(new Point(1,-1)); Characters[113].Points.Add(new Point(2,-5)); Characters[113].Points.Add(new Point(2,0)); Characters[113].Points.Add(new Point(3,-5)); Characters[113].Points.Add(new Point(3,0)); Characters[113].Points.Add(new Point(4,-4)); Characters[113].Points.Add(new Point(4,-3)); Characters[113].Points.Add(new Point(4,-2)); Characters[113].Points.Add(new Point(4,-1)); Characters[113].Points.Add(new Point(4,0)); Characters[114] = new Character(); Characters[114].Points.Add(new Point(0,-5)); Characters[114].Points.Add(new Point(0,-4)); Characters[114].Points.Add(new Point(0,-3)); Characters[114].Points.Add(new Point(0,-2)); Characters[114].Points.Add(new Point(0,-1)); Characters[114].Points.Add(new Point(1,-4)); Characters[114].Points.Add(new Point(2,-5)); Characters[115] = new Character(); Characters[115].Points.Add(new Point(0,-4)); Characters[115].Points.Add(new Point(1,-5)); Characters[115].Points.Add(new Point(1,-3)); Characters[115].Points.Add(new Point(1,0)); Characters[115].Points.Add(new Point(2,-5)); Characters[115].Points.Add(new Point(2,-3)); Characters[115].Points.Add(new Point(2,0)); Characters[115].Points.Add(new Point(3,-5)); Characters[115].Points.Add(new Point(3,-3)); Characters[115].Points.Add(new Point(3,0)); Characters[115].Points.Add(new Point(4,-5)); Characters[115].Points.Add(new Point(4,-2)); Characters[115].Points.Add(new Point(4,-1)); Characters[116] = new Character(); Characters[116].Points.Add(new Point(0,-8)); Characters[116].Points.Add(new Point(0,-7)); Characters[116].Points.Add(new Point(0,-6)); Characters[116].Points.Add(new Point(0,-5)); Characters[116].Points.Add(new Point(0,-4)); Characters[116].Points.Add(new Point(0,-3)); Characters[116].Points.Add(new Point(0,-2)); Characters[116].Points.Add(new Point(0,-1)); Characters[116].Points.Add(new Point(1,-5)); Characters[116].Points.Add(new Point(1,0)); Characters[116].Points.Add(new Point(2,-5)); Characters[116].Points.Add(new Point(2,0)); Characters[117] = new Character(); Characters[117].Points.Add(new Point(0,-5)); Characters[117].Points.Add(new Point(0,-4)); Characters[117].Points.Add(new Point(0,-3)); Characters[117].Points.Add(new Point(0,-2)); Characters[117].Points.Add(new Point(0,-1)); Characters[117].Points.Add(new Point(1,0)); Characters[117].Points.Add(new Point(2,0)); Characters[117].Points.Add(new Point(3,0)); Characters[117].Points.Add(new Point(4,-5)); Characters[117].Points.Add(new Point(4,-4)); Characters[117].Points.Add(new Point(4,-3)); Characters[117].Points.Add(new Point(4,-2)); Characters[117].Points.Add(new Point(4,-1)); Characters[118] = new Character(); Characters[118].Points.Add(new Point(0,-5)); Characters[118].Points.Add(new Point(0,-4)); Characters[118].Points.Add(new Point(1,-3)); Characters[118].Points.Add(new Point(1,-2)); Characters[118].Points.Add(new Point(2,-1)); Characters[118].Points.Add(new Point(2,0)); Characters[118].Points.Add(new Point(3,-3)); Characters[118].Points.Add(new Point(3,-2)); Characters[118].Points.Add(new Point(4,-5)); Characters[118].Points.Add(new Point(4,-4)); Characters[119] = new Character(); Characters[119].Points.Add(new Point(0,-5)); Characters[119].Points.Add(new Point(0,-4)); Characters[119].Points.Add(new Point(0,-3)); Characters[119].Points.Add(new Point(0,-2)); Characters[119].Points.Add(new Point(0,-1)); Characters[119].Points.Add(new Point(1,0)); Characters[119].Points.Add(new Point(2,-3)); Characters[119].Points.Add(new Point(2,-2)); Characters[119].Points.Add(new Point(2,-1)); Characters[119].Points.Add(new Point(2,0)); Characters[119].Points.Add(new Point(3,0)); Characters[119].Points.Add(new Point(4,-5)); Characters[119].Points.Add(new Point(4,-4)); Characters[119].Points.Add(new Point(4,-3)); Characters[119].Points.Add(new Point(4,-2)); Characters[119].Points.Add(new Point(4,-1)); Characters[120] = new Character(); Characters[120].Points.Add(new Point(0,-5)); Characters[120].Points.Add(new Point(1,-4)); Characters[120].Points.Add(new Point(1,-2)); Characters[120].Points.Add(new Point(1,-1)); Characters[120].Points.Add(new Point(2,-3)); Characters[120].Points.Add(new Point(3,-4)); Characters[120].Points.Add(new Point(3,-2)); Characters[120].Points.Add(new Point(3,-1)); Characters[120].Points.Add(new Point(4,-5)); Characters[120].Points.Add(new Point(4,0)); Characters[121] = new Character(); Characters[121].Points.Add(new Point(0,-4)); Characters[121].Points.Add(new Point(0,-3)); Characters[121].Points.Add(new Point(0,-2)); Characters[121].Points.Add(new Point(0,-1)); Characters[121].Points.Add(new Point(1,0)); Characters[121].Points.Add(new Point(2,0)); Characters[121].Points.Add(new Point(3,0)); Characters[121].Points.Add(new Point(4,-4)); Characters[121].Points.Add(new Point(4,-3)); Characters[121].Points.Add(new Point(4,-2)); Characters[121].Points.Add(new Point(4,-1)); Characters[121].Points.Add(new Point(4,0)); Characters[122] = new Character(); Characters[122].Points.Add(new Point(0,-5)); Characters[122].Points.Add(new Point(0,-1)); Characters[122].Points.Add(new Point(1,-5)); Characters[122].Points.Add(new Point(1,-2)); Characters[122].Points.Add(new Point(1,0)); Characters[122].Points.Add(new Point(2,-5)); Characters[122].Points.Add(new Point(2,-3)); Characters[122].Points.Add(new Point(2,0)); Characters[122].Points.Add(new Point(3,-5)); Characters[122].Points.Add(new Point(3,-4)); Characters[122].Points.Add(new Point(3,0)); Characters[122].Points.Add(new Point(4,-5)); Characters[122].Points.Add(new Point(4,0));