K1 quest by ZEPECT/UNEARTH PUZZLES: 1. Passcode lock - EASY 2. Key direction - HARD will be more USED TRIGGERS: 10: show/hide passcode hint arrows 1: open/close door at passcode flower room AND open/close door to jump to trigger2 12: open/close door at key directions flower room AND little green room 2: show/hide small hole in the wall so that you can jump to the top if you try to jump out of the hidden tile at start(where was a <- arrow) 11: UNFINISHED, don't use 22: UNFINISHED, don't use (Please if you see text "UNFINISHED AREA" leave this to me. don't modify or use anything with it) USED TEXT(ANGELSCRIPT FUNCTIONS): ID 0: passcode tiles. offset can be 0, 1, 2, 3, 4 depending on tile number ID 1: passcode locked door. if offset is 1, it plays sound until you step at offset 0 (used offsets just because of the sound bug, so that if you jump by staying at the door you hear sound spam) ID 2: jump higher area, 1 = enable, 0 = disable (used at blue moving tiles) ID 3: key move direction(0 is down, 1 is left, 2 is up, 3 is right, 4 is no) ID 4: UNFINISHED, don't use ID 20: show/hide blue background at the top in black corridor after the passcode lock(function is jumping higher); offset 1 = show, offset 0 = hide