//The Object class /* *The object class is the parent class of all objects in the engine * If you are not sure or don't know what you are doing when giving a name * to your new object, please don't do it. (leave it blank or set to "") * @name The name of the object * @className The name of the class this object comes from **/ FR.Object = function Object(name) { this.className = this.getClass(this); if (!name || name == "") { this.name = this.createName(this); }else { this.name = name; } this.bDebug = false; /**Before calling DebugLog write, check this*/ this.bDelete = false; //If this object wants to be deleted FR.objects[this.name] = this; FR.objects.length++; }