Global Inventory - Could hold up to 20 items, as in Shipments, Weapons, Food, Armor, Water, poop n stoof. VIP includes 20 extra item slots, making it 40. Stamina - You cant run forever. Water will replenish about 10-20 per water consumption. Hunger - Cant live without food ya'know. Thats where the cook makes his/her money! Printer Bags - For thieves, will be able to grab two printers and run. Of course, death makes you drop them. VIP printer bags make it 4 printers instead of 2. Armor - Buyable Kevlar/Bootleg Kevlar, and Swat Helmets/Bootleg Helmet. Bootleg means cheaper, yet half the durability. Swat helmet will give HEAD-hitbox protection, and will be a general swat helm, while a bootleg helmet would probably be a pot on your head. Same with kevlar, would provide CHEST-hitbox protection, and would look like swat kevlar, and bootleg would look like just a piece of scrap metal roped onto your chest. Bootleg armor may be sold by gundealers, and black-market dealers will sell actual swat armor. Bank - You gain very minor interest every 30 minutes, like 0.3% of your total bank balance. Since your wallet is limited, you may do private-transactions to different players through the ATM machine. Wallet - Having $195,160,790,512,961,491 in your wallet is unrealistic. You drop all money in your wallet after death. The maximum amount of money allowed in a wallet is $25,000. Custom Gunlabs - Would be nice if the gundealer is to go afk, he may use a custom gunlab to sell his choice of weaponry. When a gunlab is selected to be bought, a small menu will come up asking price, and weapon. Already set-down gunlabs may be edited with /price. Custom Weaponry - A few custom cool looking guns could look beautiful. Hitmenu - Self explanitory, makes everything easier. Assassin can use /hitlist for the list of hits, and citizens may use /hitmenu, to pick a name and price for the kill, maximum of 2000, minimum of 500. Stock Market NPC - Sell and buy stocks for a low amount of profit. Stocks are not lost during disconnecting. Minor profits may be made. RNG (Random Number Generator) will be used to set price, along with a (-#) or a (+#) showing how much the stock has changed from the last time its changed. RNG interval will be every 12 minutes Blackmarket NPCs - Sell items for 10-50% of its regular price. % will also be based on RNG, which will be how much money the black market NPC has to spend.(Technically its infinite, but to give a roleplay feel, for example, he'll only buy your shit for 30% of the cost cause hes pretty poor currently. RNG Interval will be every 15 minutes. VEHICLES N SHIT