Pyroblade 16 power points. 82 hp. (11d8+33HD) Speed 30 foot. Base attack +8/+3 Grapple +7 29 AC 17 Touch 24 Flat-footed Melee +3 Katana, (Made fire burst by special ability) +15/+10 Str 10 Dex 20 Con 18 Int 18 Wis 10 Cha 8 Fire resistance 10, Flaming burst weapon Summon weapon Fire control Greater meditation Feats Weapon Finesse, Improved Initiative, Improved Critical, Alertness, Weapon focus, Blind-fight Concentration 18, Spot 17, Listen 17 Possessions Amulet of Natural Armour +2 Ring of Protection +2 +3 Katana +5 Mithril Chainmail Powers. Fire Ray: Deal 1d6/pp spent fire damage. Ranged. Control Flames: Use pyrokinesis to control nearby fire, see psionic ability. Only difference is that the pyroblade may reduce fire by one category for only 1 pp. You may also use a full round action and 2pp to reduce the size of a flame too large for you to control normally. Flame Trap: Target an object or space. If object or space is touched, opened, or moved through, deals 1d8/pp up to 1d8/lvl to single person. Dive Bomb: Any time you fall more than ten feet, you can spend up to 1 power point / 5 feet fallen to deal 1d8/power point damage to everyone in a 30ft radius, max 10d8. All creatures in this radius must also succeed on a reflex save to avoid being knocked over. You do not take any falling damage. You may also spend 1 power point just to keep yourself from taking falling damage instead of doing damage. Fireball: 20 ft radius fireball, dealing 1d6 damage /pp spent up to 1d6/lvl, max 10d6. Fire Whip: creates a whip made of fire in the caster's free hand. He is automatically proficient with it, and deals damage as a normal whip with the flaming weapon addition. 1 power point/round. Flaming Fist:(A) Ranged unarmed touch attack. Deals 1d6 fire damage/power point spent and knocks target down. Breath of the Fire Dragon: Deals 1d10 fire damage/power point spent to every creature in a 30ft cone Summon Fire Creature: Summon creature from available selection, then add the correct template for "fire animal." Lasts 1 round/lvl. See Summon Fire Creature . Protective Fire: The caster creates a small, floating flame that deals 1d4/pp spent damage to any attacker. Lasts 1 min/lvl or 3 attacks/lvl. Ranged Fire Slash: (A) The damage from this melee attack can travel up to 30 feet away. It is counted as a melee attack, not ranged. Does normal weapon damage (including flaming weapon damage). Costs 1pp. Each additional pp deals extra d6 damage, up to 1d6/lvl, max 10d6. http://www.dandwiki.com/wiki/Pyroblade_%283.5e_Class%29 Knowledge (Local) DC Result 5 Pyroblades use the power of fire against their enemies 10 Pyroblades are part of the group of four types of elemental warriors, and are responsible for many new scneicenes 15 Pyroblades prize self control, and can lose their powers if they lose that control 20 Pyroblades are often part of secret organizations or groups.