public static enum rockData { CLAY(new int[] {2108, 2109}, 1, 5, 1, 5, new int[] {434}), COPPER(new int[] {3042, 2091, 2090}, 1, 18, 1, 8, new int[] {436}), TIN(new int[] {3043, 2094, 2095}, 1, 18, 1, 8, new int[] {438}), BLURITE(new int[] {2110, 10574, 10583}, 10, 20, 1, 8, new int[] {668}), IRON(new int[] {2093, 2092}, 15, 35, 2, 16, new int[] {440}), SILVER(new int[] {2101}, 20, 40, 3, 20, new int[] {442}), COAL(new int[] {2097, 2096}, 30, 50, 4, 25, new int[] {453}), GOLD(new int[] {2098, 2099}, 40, 65, 6, 33, new int[] {444}), MITHRIL(new int[] {2102, 2105}, 55, 80, 8, 50, new int[] {447}), ADAMANT(new int[] {2105}, 70, 95, 10, 83, new int[] {449}), RUNE(new int[] {2106, 14859, 14860}, 85, 125, 20, 166, new int[] {451}); private int levelReq, mineTimer, respawnTimer; private double xp; private int[] objectId; private int[][] oreIds; private rockData(final int[] objectId, final int levelReq, final double xp, final int mineTimer, final int respawnTimer, final int[]... oreIds) { this.objectId = objectId; this.levelReq = levelReq; this.xp = xp; this.mineTimer = mineTimer; this.respawnTimer = respawnTimer; this.oreIds = oreIds; } public int[] getObject() { return objectId; } public int getLevel() { return levelReq; } public double getXp() { return xp; } public int getTimer() { return mineTimer; } public int getResapwn() { return respawnTimer; } public int[][] getOreIds() { return oreIds; } }