AddCSLuaFile( ) items = {} qrecipes = {} crecipe = {} ---Loot --general items["l_iron"] = {max = 99, name = "Iron Ore", desc = "Basic ore", chance = 5, icon = "ores", col = Color(158,158,158,255)} items["i_stone"] = {max = 99, name = "Stone", desc = "A small rock. Can be thrown", chance = 5, icon = "ores", col = Color(158,158,158,255), f = function(ply) ply:Throw(10) end} items["l_dstone"] = {max = 99, name = "Disk-shaped stone", desc = "A disk-shaped stone", chance = 5, icon = "ores", col = Color(158,158,158,255)} items["l_lcrystal"] = {max = 99, name = "Lightcrystal", desc = "Used for many different purposes", chance = 5, icon = "ores", col = Color(158,158,158,255)} items["l_ecrystal"] = {max = 99, name = "Earth Crystal", desc = "Used for many different purposes", chance = 5, icon = "ores", col = Color(240,240,240,255)} items["l_machalite"] = {max = 99, name = "Machalite Ore", desc = "Better than Iron Ore", chance = 4, icon = "ores", col = Color(125,151,168,255)} items["l_dragonite"] = {max = 99, name = "Dragonite Ore", desc = "Better than Machalite. Extremely valuable", chance = 5, icon = "ores", col = Color(92,194,131,255)} items["l_carbalite"] = {max = 99, name = "Carbalite Ore", desc = "Superior to Dragonite.", chance = 5, icon = "ores", col = Color(149,117,213,255)} items["l_eltalite"] = {max = 99, name = "Eltalite Ore", desc = "Superior to Carbalite", chance = 5, icon = "ores", col = Color(254,81,74,255)} items["l_fstone"] = {max = 99, name = "Firestone", desc = "Can only be mixed with suitable materials", chance = 5, icon = "ores", col = Color(254,81,74,255)} items["l_union"] = {max = 99, name = "Union Ore", desc = "Can fuse any other material together", chance = 5, icon = "ores", col = Color(217,144,175,255)} items["l_firecell"] = {max = 99, name = "Firecell Stone", desc = "Can fuse any other material together", chance = 5, icon = "ores", col = Color(243,159,53,255)} items["l_bluemurshroom"] = {max = 99, name = "Blue Murshroom", desc = "Rare mushroom with a power-enhancing effect", chance = 4, icon = "murshroom", col = Color(40,105,255,255)} items["l_nitroshroom"] = {max = 99, name = "Nitroshroom", desc = "Rare mushroom with the power to generate heat", chance = 4, icon = "murshroom", col = Color(217,90,94,255)} items["l_toadstool"] = {max = 99, name = "Toadstool", desc = " A poisonus fungus", chance = 4, icon = "murshroom", col = Color(159,102,202,255)} items["l_exciteshroom"] = {max = 99, name = "Exciteshroom", desc = "A mushroom with a very strange smell", chance = 4, icon = "murshroom", col = Color(159,102,202,255)} items["l_parashroom"] = {max = 99, name = "Parashroom", desc = "Mushroom that induces a paralysis effect", chance = 4, icon = "murshroom", col = Color(255,255,48,255)} items["l_hotpepper"] = {max = 99, name = "Hot Pepper", desc = "Ignites a fire after only a single bite", chance = 4, icon = "herb", col = Color(217,90,94,255)} items["l_sapplant"] = {max = 99, name = "Sap Plant", desc = "A plant with leaves coated in sticky sap", chance = 4, icon = "herb", col = Color(250,250,250,255)} items["l_ivy"] = {max = 99, name = "Ivy", desc = "A lightweight and extremely strong plant.", chance = 4, icon = "herb", col = Color(131,238,142,255)} items["l_fireherb"] = {max = 99, name = "Fire Herb", desc = "A plant that has flammable properties", chance = 4, icon = "herb", col = Color(217,90,94,255)} items["l_antidoteherb"] = {max = 99, name = "Antidote Herb", desc = "Field plant with antidotal qualities", chance = 4, icon = "herb", col = Color(106,155,198,255)} items["l_rawmeat"] = {max = 10, name = "Raw Meat", desc = "Can't be eaten raw", chance = 5, icon = "meat", col = Color(200,55,55,255)} items["l_honey"] = {max = 10, name = "Honey", desc = "Normal honey. Highly nutritious.", chance = 5, icon = "honey", col = Color(255,155,0,255)} items["i_armorseed"] = {max = 10, name = "Armor Seed", desc = "Temporarily increases Defense", chance = 5, icon = "seed", col = Color(219,141,97,255), f = function(ply) ply:Defup(5, 120) end} items["i_powerseed"] = {max = 10, name = "Power Seed", desc = "Temporarily increases Attack power", chance = 5, icon = "seed", col = Color(217,90,94,255), f = function(ply) ply:Dmgup(5, 120) end} items["l_dragonseed"] = {max = 10, name = "Dragon Seed", desc = "Mysterious berry said to be hated by monsters", chance = 5, icon = "seed", col = Color(217,90,94,255)} items["l_bombberry"] = {max = 10, name = "Bomb Berry", desc = "Might Explode", chance = 5, icon = "seed", col = Color(190,190,190,255)} --antlion items["l_antghead"] = {max = 99, name = "Antlion Guard Head", desc = "", chance = 2, icon = "rare", col = Color(123,193,70,255)} items["l_antgplate"] = {max = 99, name = "Antlion Guard Plate", desc = "", chance = 2, icon = "scale", col = Color(97,179,35,255)} items["l_antgscale"] = {max = 99, name = "Antlion Guard Scale", desc = "", chance = 7, icon = "scale", col = Color(123,193,70,255)} items["l_antgshell"] = {max = 99, name = "Antlion Guard Shell", desc = "", chance = 3, icon = "shell", col = Color(123,193,70,255)} items["l_antgfeathers"] = {max = 99, name = "Antlion Guard Feathers", desc = "", chance = 6, icon = "bag", col = Color(70,144,193,255)} items["l_anthead"] = {max = 99, name = "Antlion Head", desc = "", chance = 2, icon = "rare", col = Color(184,255,127,255)} items["l_antshell"] = {max = 99, name = "Antlion Shell", desc = "", chance = 3, icon = "shell", col = Color(184,255,127,255)} items["l_antscale"] = {max = 99, name = "Antlion Scale", desc = "", chance = 10, icon = "scale", col = Color(184,255,127,255)} items["l_antclaw"] = {max = 99, name = "Antlion Claw", desc = "", chance = 5, icon = "claws", col = Color(184,255,127,255)} items["l_antpsac"] = {max = 99, name = "Poison Sac", desc = "", chance = 3, icon = "sac", col = Color(169,107,240,255)} items["l_antpclaw"] = {max = 99, name = "Poisoned Claw", desc = "", chance = 5, icon = "claws", col = Color(169,107,240,255)} items["l_antplsac"] = {max = 99, name = "Plasma Sac", desc = "", chance = 6, icon = "sac", col = Color(0,124,206,255)} items["l_antplshell"] = {max = 99, name = "Plasma Shell", desc = "", chance = 4, icon = "shell", col = Color(0,124,206,255)} --vort items["l_vortscale"] = {max = 99, name = "Vortigaunt Scale", desc = "", chance = 7, icon = "scale", col = Color(170,183,150,255)} items["l_vortspinal"] = {max = 99, name = "Vortigaunt Spinal", desc = "", chance = 4, icon = "bones", col = Color(170,183,150,255)} items["l_vorteye"] = {max = 99, name = "Blood-Red Eye", desc = "", chance = 2, icon = "rare", col = Color(202,73,73,255)} items["l_vortshell"] = {max = 99, name = "Clammy Shell", desc = "", chance = 5, icon = "shell", col = Color(170,183,150,255)} --zombies items["l_zombspine"] = {max = 99, name = "Spine", desc = "", chance = 2, icon = "bones", col = Color(203,118,118,255)} items["l_zombbone1"] = {max = 99, name = "Mysterious Bone", desc = "", chance = 7, icon = "bones", col = Color(235,231,137,255)} items["l_zombbone2"] = {max = 99, name = "Strong Bone", desc = "", chance = 5, icon = "bones", col = Color(250,250,250,255)} items["l_zombskull"] = {max = 99, name = "Strong Skull", desc = "", chance = 2, icon = "rare", col = Color(250,250,250,255)} items["l_zombclaws"] = {max = 99, name = "Bone-ish Claws", desc = "", chance = 2, icon = "rare", col = Color(203,118,118,255)} --hunter items["l_hunterleg"] = {max = 99, name = "Robust Leg", desc = "", chance = 5, icon = "bones", col = Color(0,124,206,255)} items["l_energysac"] = {max = 99, name = "Liquid Energy", desc = "", chance = 3, icon = "sac", col = Color(0,102,169,255)} items["l_hunterscale"] = {max = 99, name = "Hunter Scale", desc = "", chance = 8, icon = "scale", col = Color(0,124,206,255)} items["l_hunterplate"] = {max = 99, name = "Hunter Plate", desc = "", chance = 2, icon = "scale", col = Color(0,102,169,255)} items["l_receiver"] = {max = 99, name = "Receiver", desc = "", chance = 2, icon = "rare", col = Color(0,102,169,255)} items["l_hunterclaws"] = {max = 99, name = "Thin Claws", desc = "", chance = 4, icon = "claws", col = Color(90,90,90,255)} ---Items items["i_healpotion"] = {max = 10, name = "Potion", desc = "Restores a small amount of health", icon = "potion", col = Color(131,238,142,255), f = function(ply) ply:Heal(25) end} items["i_greatpotion"] = {max = 10, name = "Mega Potion", desc = "Restores a moderate amount of health", icon = "potion", col = Color(131,238,142,255), f = function(ply) ply:Heal(25) end} items["i_nutrients"] = {max = 10, name = "Nutrients", desc = "Increases the maximum Health slightly", icon = "potion", col = Color(103,197,205,255), f = function(ply) ply:Heal(10) end} items["i_meganutrients"] = {max = 10, name = "Mega Nutrients", desc = "Increases the maximum Health by a small amount", icon = "potion", col = Color(103,197,205,255), f = function(ply) ply:MaxHeal(20) end} items["i_healherb"] = {max = 10, name = "Herbs", desc = "Heals 10 HP", icon = "herb", col = Color(131,238,142,255), f = function(ply) ply:Heal(10) end} items["l_healherb"] = items["i_healherb"] items["i_antidote"] = {max = 10, name = "Antidote", desc = "Cures Poison", icon = "potion", col = Color(128,190,255,255), f = function(ply) ply:Antidote() end} items["i_use"] = {max = 0, name = "Use", desc = "", icon = "hand", col = Color(255,255,255,255), f = function(ply) end} items["i_demondrug"] = {max = 10, name = "Demondrug", desc = "Increases Attack power", icon = "potion", col = Color(255,103,102,255), f = function(ply) ply:Dmgup(10, 120) end} items["i_megademondrug"] = {max = 10, name = "Mega Demondrug", desc = "Increases Attack power even more than Demondrug", icon = "potion", col = Color(255,103,102,255), f = function(ply) ply:Dmgup(20, 120) end} items["i_powerpill"] = {max = 10, name = "Power Pill", desc = "A strengthening pill that endows you with the power of a fierce god", icon = "sac", col = Color(255,103,102,255), f = function(ply) ply:Dmgup(15, 300) end} items["i_maxpotion"] = {max = 10, name = "Max Potion", desc = "Full recovery", icon = "sac", col = Color(255,255,48,255), f = function(ply) ply:MaxHeal(50) ply:Heal(75) end} items["i_herbalmedicine"] = {max = 10, name = "Herbal Medicine", desc = "Cures poison and restores Health", icon = "sac", col = Color(250,250,250,255), f = function(ply) ply:Antidote() ply:Heal(25) end} items["i_armorskin"] = {max = 10, name = "Armorskin", desc = "Increases Defense", icon = "potion", col = Color(255,103,102,255), f = function(ply) ply:Defup(10, 120) end} items["i_megaarmorskin"] = {max = 10, name = "Mega Armorskin", desc = "Increases Defense even more than Armorskin", icon = "potion", col = Color(255,103,102,255), f = function(ply) ply:Defup(20, 120) end} items["i_pick1"] = {usechance = 10, max = 6, name = "Old Pickaxe", desc = "Pick Iron", icon = "pickaxe", col = Color(200,200,200,255), f = function(ply) ply:Pick("i_pick1") end} items["i_pick2"] = {usechance = 20, max = 5, name = "Pickaxe", desc = "Pick Iron", icon = "pickaxe", col = Color(150,150,150,255), f = function(ply) ply:Pick("i_pick2") end} items["i_pick3"] = {usechance = 25, max = 5, name = "Strong Pickaxe", desc = "Pick Iron", icon = "pickaxe", col = Color(100,100,100,255), f = function(ply) ply:Pick("i_pick3") end} items["i_pick4"] = {usechance = 40, max = 4, name = "Mega Pickaxe", desc = "Pick Iron", icon = "pickaxe", col = Color(180,182,115,255), f = function(ply) ply:Pick("i_pick4") end} items["i_ration"] = {max = 10, name = "Ration", desc = "Increase Stamina by 25", icon = "potion", col = Color(255,127,53,255), f = function(ply) ply:Stamina(25) end} items["i_greenmeat"] = {max = 10, name = "Green Meat", desc = "Gain 10 Health", icon = "meat", col = Color(131,238,142,255), f = function(ply) ply:Heal(10) end} items["i_cookedmeat"] = {max = 10, name = "Cooked Meat", desc = "Increase Stamina by 50", icon = "meat", col = Color(255,127,53,255), f = function(ply) ply:Stamina(50) end} items["i_smurshroom"] = {max = 99, name = "Spicy Mushroom", desc = "Recovers a small amount of Stamina.", chance = 4, icon = "murshroom", col = Color(40,105,255,255), f = function(ply) ply:Stamina(25) end} items["i_flute1"] = {usechance = 20, max = 1, name = "Healing Horn", desc = "Heals 15 HP to Party Players around you", icon = "horn", col = Color(131,238,142,255), f = function(ply) local tempparty for a, b in pairs (ents.FindInSphere(ply:GetPos(), 650)) do if b.party and b:IsPlayer() then if table.HasValue(b.party, ply) then tempparty = b.party end end end if tempparty then for k, v in pairs (tempparty) do if v != ply then v:HealS(15) end end end ply:Heal(15) end} --Weapons items["w_arm"] = {damage = 6, name = "Rusty MachineGun", desc = "Old MachineGun Prototype", rare = 1, icon = "heavy"} items["w_energyrifle"] = {damage = 7, name = "Rusty Energy Rifle", desc = "Might ignite", rare = 1, icon = "light"} items["w_plasmasmg"] = {damage = 7, name = "Antridder", desc = "Plasma Element", rare = 1, icon = "med"} items["w_plasmapistol"] = {damage = 7, name = "Plasmicboom", desc = "Plasma Element", rare = 1, icon = "light"} items["w_plasmarevolver"] = {damage = 19, name = "Plasma Revolver", desc = "Plasma Element", rare = 1, icon = "med"} items["w_schioppo"] = {damage = 8, name = "Shitty Shotgun", desc = "Energy Element", rare = 1, icon = "heavy"} items["w_poisonrifle"] = {damage = 5, name = "Venomette", desc = "Poison Element", rare = 1, icon = "med"} items["w_smg"] = {damage = 7, name = "Shitty SMG", desc = "Energy Element", rare = 1, icon = "light"} items["w_snipur"] = {damage = 25, name = "Shitty Carbine", desc = "Energy Element", rare = 1, icon = "med"} items["w_pistol"] = {damage = 10, name = "Shitty Pistol", desc = "Energy Element", rare = 1, icon = "light"} items["w_firepistol"] = {damage = 5, name = "3-Way-Fire", desc = "Fire Element", rare = 1, icon = "light"} items["w_plasmabolter"] = {damage = 17, name = "3-Way-Plasma", desc = "Plasma Element", rare = 1, icon = "med"} items["w_firesword"] = {damage = 25, name = "A Ticket to Hell", desc = "Fire Element", rare = 1, icon = "melee"} items["w_firebolter"] = {damage = 6, name = "Ass-Burner", desc = "Fire Element", rare = 1, icon = "med"} items["w_fist"] = {damage = 20, name = "FacePunch", desc = "IT'S FISTING TIME", rare = 1, icon = "melee2"} items["w_flamethrower"] = {damage = 6, name = "DUNNOLOL", desc = "dick", rare = 1, icon = "heavy"} items["w_grenaderifle"] = {damage = "20-40", name = "NadeArser", desc = "Explosions", rare = 1, icon = "heavy"} items["weapon_crowbar"] = {damage = 20, name = "Good ol' Crowbar", desc = "What more to say?", rare = 1, icon = "melee"} items["w_antlionsword"] = {damage = 22, name = "AntCutter", desc = "Antlion Small Sword", rare = 1, icon = "melee"} items["w_antlionlance"] = {damage = 30, name = "AntPiercer", desc = "Antlion Lance", rare = 1, icon = "melee"} items["w_sledgestick"] = {damage = 40, name = "Sledge Stick", desc = "Sledge Stick", rare = 1, icon = "melee2"} items["w_basichammer"] = {damage = 20, name = "Iron Bat-like", desc = "Sledge Stick", rare = 1, icon = "melee2"} items["w_antlioncannon"] = {damage = "20-40", name = "Cannlion", desc = "Antlion Cannon", rare = 1, icon = "heavy"} --Armors /* HELMETS */ /* HELMETS */ local id = "h_rebel" items[id] = {mdl = "models/player/group03/male_0id.mdl", name = "Rebel Barret", def = 0.2, icon = "helm", res = {}} items[id].res["poison"] = 0 -- -1 immune | > 0 resists items[id].res["plasma"] = 0 -- does nothing items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = 0.4 local id = "h_terror2" items[id] = {mdl = "models/player/phoenix.mdl", name = "Mouthless Baklava", def = 0.3, icon = "helm", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = 0.2 local id = "h_terror1" items[id] = {mdl = "models/player/arctic.mdl", name = "Baklava", def = 0.4, icon = "helm", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0.1 items[id].res["shock"] = 0 items[id].res["stun"] = 0 local id = "h_police" items["h_police"] = {mdl = "models/player/police.mdl", name = "Metro Cop Mask", def = 0.5, icon = "helm", res = {}} items[id].res["poison"] = -1 items[id].res["plasma"] = 0 items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = 0 local id = "h_combine1" items[id] = {mdl = "models/player/combine_soldier_prisonguard.mdl", name = "Prison Combine Helmet", def = 1.1, icon = "helm", res = {}} items[id].res["poison"] = 0.5 items[id].res["plasma"] = 0 items[id].res["burn"] = 0.4 items[id].res["shock"] = 0 items[id].res["stun"] = 0 local id = "h_combine3" items[id] = {mdl = "models/player/combine_soldier.mdl", name = "Combine Helmet", def = 1.1, icon = "helm", res = {}} items[id].res["poison"] = 0.4 items[id].res["plasma"] = 0 items[id].res["burn"] = 0.5 items[id].res["shock"] = 0 items[id].res["stun"] = 0 local id = "h_combine2" items[id] = {mdl = "models/player/combine_super_soldier.mdl", name = "Elite Combine Helmet", def = 1.5, icon = "helm", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 1 items[id].res["shock"] = 0 items[id].res["stun"] = 0.5 local id = "h_helmet1" items[id] = {mdl = "models/player/urban.mdl", name = "Helmet w/ glasses", def = 1.4, icon = "helm", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 2 items[id].res["shock"] = 0 items[id].res["stun"] = 0 local id = "h_helmet2" items[id] = {mdl = "models/player/swat.mdl", name = "Helmet w/ visor", def = 1.5, icon = "helm", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 2 items[id].res["shock"] = 0 items[id].res["stun"] = 0 /* ARMORS */ /* ARMORS */ local id = "a_jacket2" items["a_jacket2"] = {mdl = "models/player/monk.mdl", name = "Priest Vest", def = 0.1, icon = "breast", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = -1 local id = "a_jacket1" items[id] = {mdl = "models/player/odessa.mdl", name = "Blue Jacket", def = 0.2, icon = "breast", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = -1 local id = "a_rebel1" items[id] = {mdl = "models/player/group03/male_09.mdl", name = "Green Rebel Jacket", def = 0.9, icon = "breast", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = 1 local id = "a_rebel2" items[id] = {mdl = "models/player/group03/male_07.mdl", name = "Blue Rebel Jacket", def = 0.9, icon = "breast", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = 1 local id = "a_artic" items[id] = {mdl = "models/player/arctic.mdl", name = "Arctic Jacket", def = 0.9, icon = "breast", res = {}} items[id].res["poison"] = 0.3 items[id].res["plasma"] = 0 items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = 0.3 local id = "a_bjacket" items[id] = {mdl = "models/player/urban.mdl", name = "Bulletproof Jacket", def = 1.4, icon = "breast", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0.3 items[id].res["shock"] = 0 items[id].res["stun"] = 0.2 local id = "a_police" items[id] = {mdl = "models/player/police.mdl", name = "Metro Cop Body", def = 1.4, icon = "breast", res = {}} items[id].res["poison"] = 0.2 items[id].res["plasma"] = 0 items[id].res["burn"] = 0.2 items[id].res["shock"] = 0 items[id].res["stun"] = 0.1 local id = "a_bvest2" items[id] = {mdl = "models/player/swat.mdl", name = "Bulletproof Vest Grey", def = 1.5, icon = "breast", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0.4 items[id].res["shock"] = 0 items[id].res["stun"] = 0 local id = "a_bvest1" items[id] = {mdl = "models/player/phoenix.mdl", name = "Bulletproof Vest Brown", def = 1.5, icon = "breast", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0.3 items[id].res["shock"] = 0 items[id].res["stun"] = 0.1 local id = "a_combine3" items[id] = {mdl = "models/player/combine_soldier.mdl", name = "Combine Body", def = 1.8, icon = "breast", res = {}} items[id].res["poison"] = 0.5 items[id].res["plasma"] = 0 items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = 0.5 local id = "a_combine1" items[id] = {mdl = "models/player/combine_soldier_prisonguard.mdl", name = "Prison Combine Body", def = 1.8, icon = "breast", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 1 items[id].res["shock"] = 0 items[id].res["stun"] = 0 local id = "a_combine2" items[id] = {mdl = "models/player/combine_super_soldier.mdl", name = "Elite Combine Body", def = 2, icon = "breast", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 1 items[id].res["shock"] = 0 items[id].res["stun"] = 0.5 local id = "a_citizen" items[id] = {mdl = "models/player/Group01/male_0id.mdl", name = "No Armor", def = 0, icon = "breast", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = 0 local id = "h_citizen" items[id] = {mdl = "models/player/Group01/male_0id.mdl", name = "No Helmet", def = 0, icon = "helm", res = {}} items[id].res["poison"] = 0 items[id].res["plasma"] = 0 items[id].res["burn"] = 0 items[id].res["shock"] = 0 items[id].res["stun"] = 0 --Items Recipes qrecipes["i_pick1"] = {"l_zombbone1", "l_antclaw"} qrecipes["i_pick2"] = {"l_zombbone2", "l_antgscale"} qrecipes["i_pick3"] = {"l_zombbone2", "l_iron"} qrecipes["i_pick4"] = {"l_zombbone2", "l_machalite"} qrecipes["i_healpotion"] = {"i_healherb", "l_bluemurshroom"} qrecipes["i_antidote"] = {"i_antidoteherb", "l_bluemurshroom"} qrecipes["i_greatpotion"] = {"i_healpotion", "l_honey"} qrecipes["i_smurshroom"] = {"l_hotpepper", "l_bluemurshroom"} qrecipes["i_demondrug"] = {"l_hotpepper", "i_powerseed"} qrecipes["i_megademondrug"] = {"i_demondrug", "l_vorteye"} qrecipes["i_powerpill"] = {"i_demondrug", "l_nitroshroom"} --Weapons and Armors Recipes local n = 1 local r = {} r["desc"] = "Being an Energy Rifle of low quality materials, iron will become rusty soon after it's crafted and it will lose some of its power, it might still ignite though." r["id"] = "w_energyrifle" r["price"] = 3000 r[1] = "l_iron" r["1amount"] = 10 r[2] = "l_machalite" r["2amount"] = 3 r[3] = "l_fireherb" r["3amount"] = 5 r[4] = "l_antscale" r["4amount"] = 3 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Very basic example of Energy Pistol, it won't ignite, but it's quite handy to use" r["id"] = "w_pistol" r["price"] = 1600 r[1] = "l_iron" r["1amount"] = 5 r[2] = "l_machalite" r["2amount"] = 1 r[3] = "l_bluemurshroom" r["3amount"] = 3 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "First Energy Rifle attempt. Thanks to it needing low amount of materials the recipe didn't get lost. Will not ignite." r["id"] = "w_snipur" r["price"] = 2000 r[1] = "l_iron" r["1amount"] = 15 r[2] = "l_machalite" r["2amount"] = 3 r[3] = "l_bluemurshroom" r["3amount"] = 4 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Second Energy Rifle attempt. Thanks to it having a high spread the recipe didn't get lost, but you are gonna need to carry some battery if you want it to be working. Will not ignite." r["id"] = "w_schioppo" r["price"] = 4000 r[1] = "l_iron" r["1amount"] = 20 r[2] = "l_machalite" r["2amount"] = 5 r[3] = "l_bluemurshroom" r["3amount"] = 4 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Finally, at fourth attempt of building an igniting Energy Rifle, this Burst Pistol came out. It shoots three bullets in a row which may ignite." r["id"] = "w_firepistol" r["price"] = 6500 r[1] = "l_iron" r["1amount"] = 15 r[2] = "l_machalite" r["2amount"] = 10 r[3] = "l_fireherb" r["3amount"] = 7 r[4] = "l_exciteshroom" r["4amount"] = 3 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Tired of Energy Rifles being not quite useful against Monsters, someone worked on explosive. This Grenade Launcher will do." r["id"] = "w_grenaderifle" r["price"] = 5700 r[1] = "l_iron" r["1amount"] = 20 r[2] = "l_machalite" r["2amount"] = 15 r[3] = "l_fireherb" r["3amount"] = 10 r[4] = "l_exciteshroom" r["4amount"] = 2 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Melted Iron let cool up on strudy bones and claws for a massive stick that can deal great impact damage" r["id"] = "w_sledgestick" r["price"] = 4000 r[1] = "l_iron" r["1amount"] = 25 r[2] = "l_machalite" r["2amount"] = 15 r[3] = "l_zombbone2" r["3amount"] = 4 r[4] = "l_zombclaws" r["4amount"] = 2 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Smaller version of the Sledge Stick, doesn't deal as much impact damage but has its own virtues" r["id"] = "w_basichammer" r["price"] = 1000 r[1] = "l_iron" r["1amount"] = 10 r[2] = "l_machalite" r["2amount"] = 4 r[3] = "l_zombbone2" r["3amount"] = 1 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Who said Antlions are useless? This bad ass short sword is lightweight and sharp. Worth a try." r["id"] = "w_antlionsword" r["price"] = 8000 r[1] = "i_healherb" r["1amount"] = 2 r[2] = "l_machalite" r["2amount"] = 4 r[3] = "l_antscale" r["3amount"] = 7 r[4] = "l_antclaw" r["4amount"] = 2 r[5] = "l_antshell" r["5amount"] = 1 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Slower than sword but more powerful. It is said to ignite, but it's clearly missing the right pieces to do so. Probably part of the recipe got lost through time" r["id"] = "w_antlionlance" r["price"] = 9000 r[1] = "i_healherb" r["1amount"] = 2 r[2] = "l_iron" r["2amount"] = 10 r[3] = "l_antscale" r["3amount"] = 8 r[4] = "l_antclaw" r["4amount"] = 3 r[5] = "l_anthead" r["5amount"] = 1 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "What would happen if you mixed a Grenade Launcher with antlions' piece and metals? This!" r["id"] = "w_antlioncannon" r["price"] = 9999 r[1] = "l_exciteshroom" r["1amount"] = 5 r[2] = "l_iron" r["2amount"] = 30 r[2] = "l_machalite" r["2amount"] = 15 r[3] = "l_antscale" r["3amount"] = 15 r[4] = "l_antclaw" r["4amount"] = 5 r[5] = "l_antshell" r["5amount"] = 2 r[6] = "l_anthead" r["6amount"] = 1 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Very simple Vest used by 'some' priest, although it has almost no defense it protects from stun." r["id"] = "a_jacket2" r["price"] = 500 r[1] = "l_antscale" r["1amount"] = 3 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Very simple Blue Jacket, although it has almost no defense it protects from stun." r["id"] = "a_jacket2" r["price"] = 500 r[1] = "l_antscale" r["1amount"] = 3 r[2] = "l_bluemurshroom" r["2amount"] = 1 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Green Light Armor used by Rebels in the other Town, it is quite resistent and protects a bit from stun" r["id"] = "a_rebel1" r["price"] = 1000 r[1] = "l_antscale" r["1amount"] = 5 r[2] = "i_healherb" r["2amount"] = 2 r[3] = "l_antshell" r["3amount"] = 1 crecipe[n] = r n = n + 1 local r = {} r["desc"] = "Blue Light Armor used by Rebels in the other Town, it is quite resistent and protects a bit from stun" r["id"] = "a_rebel2" r["price"] = 1000 r[1] = "l_antscale" r["1amount"] = 5 r[2] = "l_bluemurshroom" r["2amount"] = 2 r[3] = "l_antshell" r["3amount"] = 1 crecipe[n] = r n = n + 1 /* crecipe[1] = {} local r = crecipe[1] r["desc"] = "Metro Cop suit, protects from basic damage, can come in handy" r["id"] = "a_police" r["price"] = 1000 r[1] = "l_antscale" r["1amount"] = 1 crecipe[2] = {} local r = crecipe[2] r["desc"] = "Bullet-proof vest, protects from bullets, but may protect from physical damage as well" r["id"] = "h_helmet2" r["price"] = 1250 r[1] = "l_antscale" r["1amount"] = 1 r[2] = "l_anthead" r["2amount"] = 5 crecipe[3] = {} local r = crecipe[3] r["desc"] = "Bullet-proof vest, protects from bullets, but may protect from physical damage as well" r["id"] = "a_bvest2" r["price"] = 1250 r[1] = "l_bluemurshroom" r["1amount"] = 1 crecipe[3] = {} local r = crecipe[3] r["desc"] = "Bullet-proof vest, protects from bullets, but may protect from physical damage as well" r["id"] = "a_bvest2" r["price"] = 1250 r[1] = "i_healherb" r["1amount"] = 6*/