Heal : My only suggestion is to make some valid form of ranking up that takes into account capping/event attendance/etc. and each rank has x number of events attend etc. Shar : we havt that, more or lesss anyway heal without the requirements being outrageous, mind you Buphy : I feel like the clan as a whole could function better, and having a smoother ranking system is just one step to making people more active. I have a basic idea how I would rework it. And anyone is free to take these ideas and leave some out, and honestlyin theory our current one works, just not practices well. I honestly don't even understand it well, despite reading it several times What seals are needed for what How they get counted and totaled and the likes So here is my basic proposal Everyone is rank 1 (recruit) at start Then a week or 2 in, they get rank 2 This makes new people feel like they belong And lets newer people know who's been in longer To get your next rank you have to earn "mow" or member of the week That is voted on at the meetings and is someone who actively participates in chat, goes to events, and caps So, someone should meet these requirements they will get a "mow" and recieve rank 3 To get rank 4 you need to get "mow" 3 weeks in total. Beyond rank 3 [typo, should be 4] it's little details but I assume it's appointments or elections Overall I feel that this is a system that will give people a motivation to be involved and give them a sense of belonging somewhere. Shar : but doesn't that mean we rank 1 person up per week? Shy : it's more than what it is now Heal : yes, but we don't rank anyone for now and it's confusing Cola : Basically, I agree with shy, that is all. Shar : I think we don't need an overhaul, we need some little tweaks for the current system Alex : I mostly agree with shar, disagree with shy. I think the system on paper is good. I believe that the failure is that we have almost no events and little recruiting, so the current seals can't really be earned. I also think that some tweaks to the citadel could help, but that's mostly working. I believe part of the problem is that by appointing overseers, mid-level clan mates don't feel valued (ones with stars) as they have no real work to do. Appointing overseers and no one else, I meant Cola : Can I say something about that, real quick? Alex : I would like to see official assistant positions. I am inclined to think that we might get more assistants if we had more things elected, but i'm unsure. I am now done Cola : I'm open to having mid level ranks help out, I would appreciate it. If it makes them happy too, all the better. Flame : I'm somewhat indifferent, I believe that the system could be tweaked a bit specially the seals seeing how for recruitment and capping we've ran into some problems such as now struggling with upkeep and running out of member space. Unfortunately I am unable to figure out better solutions so the feedback isn't most helpful. Grr : Ok, I personally believe that the biggest problem with the trium as it is is that it is still a "community" based organization. That has been one of it's best aspects as well. I feel that because o fthe way the trium is set up, we're not very much a "clan". We're more of a community. When we had a forum, that was fine. But a clan has less of a reach. We have less active members now. Partially because as a "community" we don't have much to offer. Sad, but true. I think that if we want to truly grow, we need to be a bit more "clanlike". People should want to cap at the citadel. More events is a big part of it. I'm pretty sure all of you are old triumers. What made the trium so special was the inter-faction rivalry. The basic crux of THAT trium is gone. But I think we're still kind of running this trium like that one. On the subject of rankings, I think we need to look at it from a clan point of view. In a clan, rankings mean more things, not just social status, or capping. It means responsibility, and people should want that. We have a huge membership, but not a huge active membership. Why? Because we act as a community, we talk a lot. We have fun in chat. It's not a community now, it's a clan. They're similar, but different. So the basic crux of what I'm saying is that the trium cannot survive as is. We need more events. We need a more active membership. The old trium's strategy of letting everyone in worked, it was easier because of the forums and the ability to have a larger public presence. When people join a clan, they want several things. For rankings, I would propose that we have a "recruit" being for true recruits. Then, people move up by taking on responsibility. Part of what would help this is running things a little more quickly. So we have leaders, and then they make decisions. Rankings should reflect activity and leadership. Advertise more on the forums, be more selective about members who are active and interested. Make ranking merit based on activity. Char : I've got nothing. Frozwolf : Personally, I don't care for rankgs. Ranks should mean a level of responsibility, and i'm bad at that. But being a clan, ranks are important, it's structure. I'm rank 2 only befcause I happened to remember to cap enough times. There are more times where i didn't ask people people to check me of fon purpose. I feel as if I didn't earn that rank. It's just something to get to. So ranks are just sort of there. People are earning them because they seem easy in ability. But after that, the interest in activity plummets for the most. It's part of the reason I ignore ranks, I never want to get to that. Shy : Stick to the freaking topic please, and I'm nice. Virdusk : Events - we need to reach out to non triumers and new members to not die out of inactivity and new members are what allow a clan to kep going. Seals - in theory the clan ranks/seals are merit based. They're supposed to be earnable as a result of normal members making good contributions to the better of the clan. And that's why they were broken down into events, citadel and recruitment. Higher than that is your leaders. *Dusk here focussed on recruitment and dedicated members, I'm sorry but I'm getting tired of word to word logging so i'm now doing gists of it* Fountain : Ranks need to have responsibility. No specifics. Owl : Next time we go bossing and someone asks to join, let them. They might be interested in joining the clan, just be nice and talk a bit, you never know. EFK : Personally I believe our ranking system is fine and that it needs a few tweaks. In specifics, we need to adjust seal requirements a bit to better fit the size of the clan at the moment. While the member of the week was suggested, and voting would prevent rank on popularity in paper, in practice it would not. People voted for ranks in the Old Judges fc based on popularity, really and it didn't make for the best system. As far as ranking for activity, that also isn't the best idea. A person could have been in clan for months and not done a single thing, not said a single word. Why rank that person up when they've done nothing? Honestly, activity can be properly guaged through event attendance and capping, recruitment and use of the forums. It was also said that we're running the trium like a community, and the thing is that it is still a community. We have mutiple non clan members that participate with us. Also categorically we *are* a community clan. And restricting who we let join isn't something we've ever liked to do. Though we do not recruit f2p, all other players are more than welcome. Another thing said was that people want ranks to have responsibility, but the truth is that there isn't really that kind of responsibility needed at all, because really we seem to have most responsibility taken care of. One more thing : It's been implied that low activity within the clan drives new people away. This may be true, but in order to be more active we need more people. Good, quality rectuits that help the clan flourish. So it seems that a major problem is not neccesarily our ranking system, but the amount of people we have. I'll finish with this : Do we need to overhaul the ranking system? No. Does it need a bit of adjustment? Yes. Small changes we make to fit the nees of the clan will help us to prosper and reach a level of activity that we once had, and hopefully even moreso. -----------COMMENTS Grr : Some of us believe we need an overhaul, myself included. Others believe that we only need tweaks. I would recommend that in the thread, this be highlighted, agreed? [Yes] I wanted to point out that while we have responsibility well spread out it isn't quite organized. In other clans I've been part of, there is a chain of command. Grr : Set up leaders similar to what we have now, recruit based on criteria. Rank people based on activity, leaders responsibility. Alex : I feel like only 10 people have any authority in the clan, and I don't know what could be devolved if anything, but power doesn't seem this concentrated in all clans.