r_drawviewmodel 0 cl_autoreload 1 // Charge script alias setstrafe "joystick 0; m_yaw 0.022" alias setturn "joystick 1; m_yaw 0" setstrafe // Gamepad off by default. alias +attck2 "+attack2; setturn" alias -attck2 "-attack2; setstrafe" joy_yawsensitivity -50 // Turn sensitivity // Gamepad configuration, copied from 360controller.cfg joy_name "VJoy controller" joy_advanced 1 joy_advaxisx 0 joy_advaxisy 0 joy_advaxisz 0 joy_advaxisr 0 joy_advaxisu 4 joy_advaxisv 0 joy_forwardsensitivity -1 joy_sidesensitivity 1 joy_pitchsensitivity 1.0 joy_accelscale 2.0 joy_accelmax 0 joy_response_move 0 joy_response_look 1 joyadvancedupdate +jlook // Set joystick to linear. joy_yawthreshold 0 joy_lowend 1 joy_lowmap 1 alias +m2 "+attck2; spec_prev" alias -m2 "-attck2" alias chargetoggle "usecharge" alias usecharge "bind mouse2 +m2; say_team Demoknighting!; alias chargetoggle useattack" alias useattack "bind mouse2 +attack2; say_team no more demoknighting :(; alias chargetoggle usecharge" bind g "chargetoggle" alias stickyglow "sp1" alias sp1 "glow_outline_effect_enable 0; alias stickyglow sp2" alias sp2 "glow_outline_effect_enable 1; alias stickyglow sp1" bind f "stickyglow" alias melee "slot3; r_drawviewmodel 1; viewmodel_fov 100" bind q melee cl_interp 0 bind mouse2 "+attack2" bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 54; exec crosshair5; cl_crosshair_scale 40; cl_crosshair_blue 100; cl_crosshair_red 100; cl_crosshair_green 0" bind 2 "slot2; lastdisguise; r_drawviewmodel 0" bind 3 "slot3; lastdisguise; r_drawviewmodel 1; viewmodel_fov 100" bind F1 "say_team Loading Plan A: Loose Cannon / Scottish Resistance / Pain train; load_itempreset 0" bind F2 "say_team Loading Plan B: Loose Cannon / Chargin' Targe / Claidheamh Mor; load_itempreset 1" bind F3 "say_team Loading Plan C: Loose Cannon / Stickybomb Launcher / Half-Zatoichi ; load_itempreset 2" bind F4 "say_team Loading Plan D: Loose Cannon / Sticky Jumper / Scotsman's Skullcutter ; load_itempreset 3"