using UnityEngine; using System.Collections; public class ZoneTrigger: MonoBehaviour { public MovingPlatform_CSHARP a, b; public GameObject player3; public Material Off; public Material Glow; public Material None; void Start () { } void Update() { if (GameObject.Find("Player1_2")) { a.state = "stick"; b.state = "stick"; a.renderer.material = Glow; b.renderer.material = Glow; None.renderer.material.color = Color.white; } else { a.state = "moving"; b.state = "moving"; a.renderer.material = Off; b.renderer.material = Off; None.renderer.material.color = Color.black; } } }