Unsung 6 6'6'' 285 lbs ?? 9999 1,124 gp 80 gp
Built in creation forges, the enigmatic warforged are magically constructed, but sentient. No need to eat, drink, breathe, or sleep You have the warforged resolve power +1 to Will +2 to saving throws against ongoing damage; can take the better of 10 and the result of death saving throw 4 hours of fully aware inactivity counts as extended rest You draw on a pact formed with a greater power, using that alliance to vex your enemies. Use eldritch blast as an at-will power and as a basic attack. Use CON for Eldritch Blast Choose a pact, which determines an at-will spell, your pact boon, and bonuses to certain powers. You forge a pact with a chosen vestige and gain vestige powers and a pact boon for that vestige. If no allies are closer to target than you, get +1 on ranged attacks against that target. On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn Once per turn (minor), curse nearest foe you can see; deal extra damage to cursed foes. Wizard: Arcana training; wizard at-will power 1/encounter Can use Mindwarp staffs (distant, energized (psychic)) Partial concealment from target grants CA with ranged attacks +1/+2/+3 (by tier) to staff attacks; ranged and area implement attacks with staff don't provoke OAs; +1 to reach with staff weapon attacks Recover warlock encounter power that misses all targets but damage self (damage equals power's level) At-Will Standard Action 6 1d8+1 Strength AC -1 Strength modifier. +3 half your level. +2 proficiency bonus. +1 enhancement bonus. +1 Feat bonus - Staff Expertise -1 Strength modifier. +1 enhancement bonus. +1 item bonus - Staff of Ruin +1 +1d6 to damage once per round (Warlock's Curse) 2 1d4-1 Strength AC -1 Strength modifier. +3 half your level. -1 Strength modifier. +1d6 to damage once per round (Warlock's Curse) At-Will Standard Action 4 1d4+1 Dexterity AC +1 Dexterity modifier. +3 half your level. +1 Dexterity modifier. +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. At-Will Standard Action 2 Strength Fortitude -1 Strength modifier. +3 half your level. At-Will Standard Action 2 Strength Reflex -1 Strength modifier. +3 half your level. At-Will Opportunity Action Encounter Standard Action Encounter Minor Action 3 Unknown Unknown +3 half your level. At-Will Standard Action 9 1d10+6 Constitution Reflex +4 Constitution modifier. +3 half your level. +1 enhancement bonus. +1 Feat bonus - Staff Expertise +4 Constitution modifier. +1 enhancement bonus. +1 item bonus - Staff of Ruin +1 +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. 7 1d10+4 Constitution Reflex +4 Constitution modifier. +3 half your level. +4 Constitution modifier. +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. At-Will Standard Action 9 1d6+8 Psychic Constitution Will +4 Constitution modifier. +3 half your level. +1 enhancement bonus. +1 Feat bonus - Staff Expertise +4 Constitution modifier. +1 enhancement bonus. +2 Superior Implement bonus - Mindwarp staff +1 item bonus - Staff of Ruin +1 +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. 7 1d6+4 Psychic Constitution Will +4 Constitution modifier. +3 half your level. +4 Constitution modifier. +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. At-Will Standard Action At-Will Minor Action Encounter Standard Action 9 4 Intelligence Will +4 Intelligence modifier. +3 half your level. +1 enhancement bonus. +1 Feat bonus - Staff Expertise +4 Intelligence modifier. +1d6 to damage once per round (Warlock's Curse) 7 4 Intelligence Will +4 Intelligence modifier. +3 half your level. +4 Intelligence modifier. +1d6 to damage once per round (Warlock's Curse) Encounter Standard Action 9 2d6+6 Cold Constitution Fortitude +4 Constitution modifier. +3 half your level. +1 enhancement bonus. +1 Feat bonus - Staff Expertise +4 Constitution modifier. +1 enhancement bonus. +1 item bonus - Staff of Ruin +1 +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. 7 2d6+4 Cold Constitution Fortitude +4 Constitution modifier. +3 half your level. +4 Constitution modifier. +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. Daily Standard Action 9 3d10+8 Psychic Constitution Will +4 Constitution modifier. +3 half your level. +1 enhancement bonus. +1 Feat bonus - Staff Expertise +4 Constitution modifier. +1 enhancement bonus. +2 Superior Implement bonus - Mindwarp staff +1 item bonus - Staff of Ruin +1 +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. 7 3d10+4 Psychic Constitution Will +4 Constitution modifier. +3 half your level. +4 Constitution modifier. +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. Daily Minor Action Encounter Standard Action 9 2d8+12 Psychic Constitution Fortitude +4 Constitution modifier. +3 half your level. +1 enhancement bonus. +1 Feat bonus - Staff Expertise +4 Constitution modifier. +1 enhancement bonus. +2 Superior Implement bonus - Mindwarp staff +1 item bonus - Staff of Ruin +1 +4 Intelligence modifier. +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. 7 2d8+8 Psychic Constitution Fortitude +4 Constitution modifier. +3 half your level. +4 Constitution modifier. +4 Intelligence modifier. +1d6 to damage once per round (Warlock's Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. Daily Standard Action 9 Constitution Reflex +4 Constitution modifier. +3 half your level. +1 enhancement bonus. +1 Feat bonus - Staff Expertise +1 to attack rolls if none of your allies are closer to the target - Prime Shot. 7 Constitution Reflex +4 Constitution modifier. +3 half your level. +1 to attack rolls if none of your allies are closer to the target - Prime Shot. Daily Move Action