public boolean Randoms(){ final GameObject gfAxe = Objects.getNearest(randomID); final NPC killer = Npcs.getNearest(killRandomID); if (gfAxe != null){ if (gfAxe.isVisible()){ Walking.walkTo(lastTreeLocation); sleep(1250,3750); return false; } } if (killer != null){ if (killer.isVisible()){ Walking.walkTo(playerLocation); sleep(12500,15000); Walking.walkTo(lastTreeLocation); sleep(1000,2000); return false; } } if (Players.getLocal().inCombat()){ Walking.walkTo(playerLocation); sleep(12500,15000); Walking.walkTo(lastTreeLocation); sleep(1000,2000); return false; } return true; }