Rojix (24 + 3.2) 12 + 1.2 18 + 1.8 ? ? ? (?, ?) ? ? ? Smoke Breath | Q Ability Affects Damage Target point Enemies Magical Sends out a billow of magical smoke, blinding enemies and dealing damage per second. Range: 400 Damage: 75 Duration: 1/2/3/4 CD 12 MP 90 Something about Staves | W Ability Affects Damage Passive Enemies Magical Has a chance to deal bonus magical damage on attack, gains attack speed on a target after each failed proc. Damage: 25/40/55/70 Chance: 40% Bonus attack speed: 10 Max stacks: 4 I'm bad at names ps | E Ability Affects Passive Self Provides bonus magic resistance, recieving movement speed if damaged by magic. Magic Resistance: 5%/10%/15%/20% Movement speed per 1 point of magic damage: 0.1/0.15/0.2/0.25 Duration: 1 -Speed buff calculates after magic resistance -Total magic resistance is 28/32/36/40% Dragon things | R Ability Affects Damage Target point Enemies Magical Opens the earth, calling forth magma from deep in the earth to billow out onto the surface. Stuns, deals damage, and a quickly tapering slow. Range: 500 Radius: 100 (Starting Radius) / 500 (Distance) / 100 (Final Radius) Stun duration: 1.5/2/2.5 Slow duration: 2 Slow: 40/50/60% Damage: 220/300/380 CD 110/90/70 MP 140/200/260 -Slow is 40/50/60% at start, 30/37.5/45% at 0.5 seconds, 20/25/30% at 1 second, and 10/12.5/15% at 1.5 seconds Skye 16 + 1.6 18 + 1.6 (20 + 2.4) ? ? ? (?, ?) ? ? ? Pin | Q Ability Affects Damage Active Enemies Magical Pins an enemies shadow to the ground, causing them to take damage and recieve a slow based on how far they are from it. Range: 450 Radius: 600 Slow per 100 distance: 15% Damage: 60/110/160/210 Duration: 4 CD 9 MP 100/110/120/130 Fan of Knives? idk | W Ability Affects Damage Target point Enemies Magical Throws a handful of spectral daggers in a cone, dealing damage. Range: 400 Radius: 50 (Starting Radius) / 150 (Distance) / 400 (Final Radius) Damage: 75/150/225/300 CD 9/8/7/6 MP 80/100/120/140 Prowl | E Ability Affects Active Self Skye turns invisible, and gains bonus movement speed and a larger sight range. Fade time: 1.4/1.2/1.0/0.8 Movement speed bonus: 5/10/15/20% Sight range: 900/1350/1800/2000 Duration: 10 CD 20 MP 80 -First three levels only apply vision range at night, final level apllies vision range at day and night Something | R Ability Affects Damage Active Enemies Magical Channels for several seconds, then unleashes a massive amount of damage on target enemy. Channeling will break, with no damage done, if the target moves out of range. Interrupting the channel with any other reason causes the damage to be unleashed. Range: 700 Damage per second channeled: 100/150/200 Maximum channel time: 6 CD 60/50/40 MP 140/190/240