Information about object: obj_Famine Sprite: spr_Death Solid: true Visible: true Depth: 0 Persistent: false Parent: par_Horsemen Mask: Mouse Event for Left Pressed: execute code: //Selects/Disselects Death. (Ideally, can only be told to move when selected) if selected = 0 { selected = 1; movable = 1; } else { selected = 0; movable = 0; } Key Press Event for 2-key Key: execute code: //Selects/Disselects Death with 1 key. if selected = 0 { selected = 1; movable = true; } else { selected = 0; movable = false; }