wait(1) Tool = script.Parent plr = game.Players.LocalPlayer cam = game.Workspace.CurrentCamera start = false function LOAD() while game.Workspace.GameData.Playing.Value == true do Model = Tool.LightA ModelB = Tool.LightB for _,v in pairs(game.Players:GetChildren()) do if v.Stats.Slender.Value == false and v ~= plr then qma = v.Character q = v if q.Stats.Alive.Value == false then clone = ModelB:Clone() clone.Parent = cam clone.Adornee = qma.Head clone.Enabled = true clone.Light.Visible = false elseif q.Stats.Alive.Value == false and qma.Head:FindFirstChild("SpotLight") and qma.Head.SpotLight.Enabled == true then clonee = Model:Clone() clonee.Parent = cam clonee.Adornee = qma.Head clonee.Enabled = true clonee.Light.Visible = true else clone = ModelB:Clone() clone.Parent = cam clone.Adornee = qma.Head clone.Enabled = true clone.Light.Visible = false end wait(.25) for _,o in pairs(workspace.CurrentCamera:GetChildren()) do o:Remove() end end end end end