violence_ablood "0" violence_hblood "0" violence_agibs "0" violence_hgibs "0" ightgamma "0.001" gamma "999" //CPL want "3" brightnesS "500" //CPL want "1" gl_max_size "512" gl_cull "1" gl_dither "1" gl_picmip "1" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1" zoom_sensitivity_ratio "1.2" gl_maxsize 512 fps_max 3500 fps_modem 3500 developer 2 net_graph 1 say BoozGaming Özel Bunny Cfgsi Yuklendi İyi oyuNLaR!... BoozGamingAiLesi .() bind "f" mp_flashlight 1 cl_forwardspeed "999" cl_backspeed "999" cl_sidesspeed "999" rate "25000" cl_rate "9800" cl_cmdrate "101" cl_uptaderate "101" sv_cheats "1" sv_aim "1" r_mmx "1" cl_lc "1" cl_lw "1" gl_keeptjunctions "0" gl_affinemodels "0" gl_dither "1" gl_d3dflip "0" gl_cull "1" gl_polyoffset "0.1" gl_overbright "0" gl_flipmatrix "0" gl_lightholes "0" gl_smoothmodels "0" gl_monolights "1" gl_palette_tex "1" gl_max_size "512" gl_alphamin "0.250" gl_picmip "0" gl_spriteblend "0" gl_zmax "0" gl_ztrick "1" gl_playermip "2" gl_wateramp "0" gl_texsort "0" gl_clear "0" gl_nobind "0" gl_nocolors "0" gl_round_down "3" gl_texturemode GL_LINEAR_MIPMAP_NEAREST violence_ablood "1" violence_hblood "1" violence_agibs "1" violence_hgibs "1" mp_decals "2" impulse 101 amx_tsay FaberCasteL Config Yüklendi [Geliştirilmiş] d_spriteskip "-1" ati_subdiv "0" ati_npatch "0" gl_ztrick "x" FPS Ve diğer katkıları nedeniyle 1 kalmalı. Not : 1 yapınca hata alırsanız, 0 yapınız. gl_dynamic "x" Tabikide 0. gl_smoothmodels "x" Defaul değeri 1 olmasına rağmen model kenarlarının daha pürüzsüz olması sağlamak için 0 yapılması gerekir. Ayrıca FPS Artışı olur. gl_texturemode GL_LINEAR_MIPMAP_NEAREST Texure mode yani görüntü, fps için en ideal değer budur. mp_decals "x" Duvar spreylerini görmek istiyorsanız 300 değerini verin. r_decals "x" Duvardaki silah izlerini görmek istiyorsanız 300 yapın. Veya 30 ' a düşürüp dozunu ayarlayabilirsiniz. max_shells "x" Silahdan çıkan mermi dozunu ayarlar. 10 veya daha aza düşürülmelidir [frmcs.net] max_smokepuffs "x" Silahdan çıkan duman dozunu ayarlar 10 iyidir. gl_monolights "1" gl_lightholes "1" gl_overbright "0" r_lightmap "1" gamma "31337" brightness "31337" lambert "-1.0001" texgamma "2" cl_forwardspeed "999" - cl_backspeed "999" - cl_pitchspeed "999" - cl_sidespeed "999" - cl_upspeed "999" - cl_yawspeed "180" - cl_backspeed "999" cl_forwardspeed "999" cl_sidespeed "999" cl_upspeed "999" cl_yawspee "210" alias rifle-a "avadd 0 21.17 7.43 3.52;avadd 1 26.21 4.26 3.00" alias rifle-b "avadd 2 13.53 8.56 2.41;avadd 1 26.21 4.26 4.00" alias riflesetup "recoil 1.72;txt |[ R|fLe ]|" alias riflevec "avclear;rifle-a;rifle-b;riflesetup" alias smg-a "avadd 0 21.85 6.23 2.82;avadd 1 27.64 4.83 3.00" alias smg-b "avadd 2 14.53 5.56 2.41;avadd 1 27.64 4.83 4.00" alias smgsetup "recoil 1.55;txt |[ S.m.G ]|" alias smgvec "avclear;smg-a;smg-b;smgsetup" alias sniper-a "avadd 0 23.06 3.43 3.22;avadd 1 29.82 3.86 4.00" alias sniper-b "avadd 2 15.53 8.56 2.41;avadd 1 29.82 3.86 4.00" alias snipersetup "recoil 1.35;txt |[ Sn|pEr ]|" alias snipervec "avclear;sniper-a;sniper-b;snipersetup" alias pistol-a "avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00" alias pistol-b "avadd 2 16.53 8.56 2.41;avadd 1 26.72 6.26 4.00" alias pistolsetup "recoil 0.03;txt |[ P|sToL ]|" alias pistolvec "avclear;pistol-a;pistol-b;pistolsetup" // // Sig -= Ripped from Fr0sTBy7e X =- alias sig-a "avadd 0 20.698 5.87 3.29" alias sig-b "avadd 1 26.74 4.56 4.21" alias sigsetup "recoil 1.65;txt |[ SiG ]|" alias sigvec "avclear;sig-a;sig-b;sigsetup" // Colt -= Ripped from Fr0sTBy7e X =- alias colt-a "avadd 0 20.76 6.89 4.02" alias colt-b "avadd 1 25.7 4.56 4.5" alias coltsetup "recoil 1.65;txt |[ CoLt ]|" alias coltvec "avclear;colt-a;colt-b;coltsetup" // Aug -= Ripped from Fr0sTBy7e X =- alias aug-a "avadd 0 21.12 5.85 3.29" alias aug-b "avadd 1 25.77 4.32 4.49" alias augsetup "recoil 1.55;txt |[ Aug ]|" alias augvec "avclear;aug-a;aug-b;augsetup" // Ak47 -= Ripped from Fr0sTBy7e X =- alias ak47-a "avadd 0 19.9 7.321 3.295" alias ak47-b "avadd 1 26.54 3.21 4.78" alias aksetup "recoil 1.85;txt |[ Ak-47 ]|" alias akvec "avclear;ak47-a;ak47-b;aksetup" // Para -= Ripped from Fr0sTBy7e X =- alias para-a "avadd 0 18.72 6.52 3.42" alias para-b "avadd 1 24.85 4.19 3.65" alias parasetup "recoil 1.55;txt |[ ParA ]|" alias paravec "avclear;para-a;para-b;parasetup" // Scout -= Ripped from Fr0sTBy7e X =- alias scout-a "avadd 0 22.72 6.542 2.31" alias scout-b "avadd 1 29.91 4.678 4.46" alias scoutsetup "recoil 1.75;txt |[ Sc0uT ]|" alias scoutvec "avclear;scout-a;scout-b;scoutsetup" // Pistol -= Ripped from Fr0sTBy7e X =- alias pistol2-a "avadd 0 21.50 7.61 3.916" alias pistol2-b "avadd 1 26.17 8.143 4.3" alias pistol2setup "recoil 1.95;txt |[ PiStoL ]|" alias pistolvec2 "avclear;pistol2-a;pistol2-b;pistol2setup" // Knife -= Ripped from Fr0sTBy7e X =- alias knife-a "avadd 0 23.00 6.00 4.00" alias knife-b "avadd 1 26.00 6.00 4.00" alias knifesetup "recoil 1.85;txt |[ kNiFe ]|" alias knifevec "avclear;knife-a;knife-b;knifesetup"