[HealthBarSettings] MaxHealthTicks = 50 MaxHealthMicroTicks = 100 DefaultHealthPerMicroTick = 50 DefaultHealthPerTick = 200 DefaultHealthPerMegaTick = 1000 TickAlpha = 200 MicroTickAlpha = 140 MicroTickHeight = 0.5 MegaTickAlpha = 255 TickThickness = 1.0 MicroTickThickness = 1.0 MegaTickThickness = 2.0 UseCompression = 1 GoTransparent = 1 [GeneralDataHero] FadeTimerForHealthBar = 2.0 ZeroHealthAlpha = 225 FullHealthAlpha = 200 DefaultChampionCollisionRadius = 65.0 MPBarColor=15 93 178 255 EnergyBarColor=168 165 35 255 ShieldBarColor=155 155 155 255 OtherBarColor=155 155 155 255 MPFadeColor=0 200 255 255 EnergyFadeColor=240 240 80 255 ShieldFadeColor=255 255 255 255 OtherFadeColor=255 255 255 255 ChampionParallaxOffset = 100 [NewUnitBackdropTemplate] BackgroundTexture = SpawnedMinionBars.tga BackgroundLeftPixelRegion = 66 154 67 160 BackgroundMidPixelRegion = 67 154 191 160 BackgroundRightPixelRegion = 191 154 192 160 [NewUnitDoubleBackdropTemplate] BackgroundTexture = SpawnedMinionBars.tga BackgroundLeftPixelRegion = 66 154 67 163 BackgroundMidPixelRegion = 67 154 191 163 BackgroundRightPixelRegion = 191 154 192 163 [NewUnitHealthBarTemplate] BarTexture = SpawnedMinionBars.tga BarPixelRegion = 67 131 191 135 TickPixelRegion = 124 155 124 155 TickPixelWidth = 1 MegaTickPixelRegion = 160 56 162 59 [NewUnitTimerBarTemplate] BarTexture = SpawnedMinionBars.tga BarPixelRegion = 67 114 191 116 TickPixelRegion = 124 155 124 155 TickPixelWidth = 1 MegaTickPixelRegion = 124 155 124 155 ; The composition of a unit information bar is still hard-coded instead of data-driven (you can't directly change the information bar's components from this INI file). ; This is a place for future improvements. [NewHealthBarFriendlyUnitDefault] HPOnlyBackdropOffset = 0 4 HPBarStartOffset = 1 5 TimerBarStartOffset = 1 1 MidHorizontalScaling = 0.5 BackgroundColor = 132 207 132 255 HealthBarColor = 132 207 132 255 TimerBarColor = 205 205 205 255 [NewHealthBarEnemyUnitDefault] HPOnlyBackdropOffset = 0 4 HPBarStartOffset = 1 5 TimerBarStartOffset = 1 1 MidHorizontalScaling = 0.5 BackgroundColor = 255 115 115 255 HealthBarColor = 255 115 115 255 TimerBarColor = 255 255 255 255 [NewHealthBarNeutralUnitDefault] HPOnlyBackdropOffset = 0 4 HPBarStartOffset = 1 5 TimerBarStartOffset = 1 1 MidHorizontalScaling = 0.5 BackgroundColor = 255 115 115 255 HealthBarColor = 255 115 115 255 TimerBarColor = 255 255 255 255 [NewHealthBarFriendlyUnitSpectator] HPOnlyBackdropOffset = 0 4 HPBarStartOffset = 1 5 TimerBarStartOffset = 1 1 MidHorizontalScaling = 0.5 BackgroundColor = 117 182 226 255 HealthBarColor = 117 182 226 255 TimerBarColor = 255 255 255 255 [NewHealthBarEnemyUnitSpectator] HPOnlyBackdropOffset = 0 4 HPBarStartOffset = 1 5 TimerBarStartOffset = 1 1 MidHorizontalScaling = 0.5 BackgroundColor = 220 99 255 255 HealthBarColor = 220 99 255 255 TimerBarColor = 255 255 255 255 [NewHealthBarNeutralUnitSpectator] HPOnlyBackdropOffset = 0 4 HPBarStartOffset = 1 5 TimerBarStartOffset = 1 1 MidHorizontalScaling = 0.5 BackgroundColor = 220 99 255 255 HealthBarColor = 220 99 255 255 TimerBarColor = 255 255 255 255 [NewHealthBarFriendlyUnitColorblind] HPOnlyBackdropOffset = 0 4 HPBarStartOffset = 1 5 TimerBarStartOffset = 1 1 MidHorizontalScaling = 0.5 BackgroundColor = 117 182 226 255 HealthBarColor = 117 182 226 255 TimerBarColor = 255 255 255 255 [NewHealthBarEnemyUnitColorblind] HPOnlyBackdropOffset = 0 4 HPBarStartOffset = 1 5 TimerBarStartOffset = 1 1 MidHorizontalScaling = 0.5 BackgroundColor = 255 115 115 255 HealthBarColor = 255 115 115 255 TimerBarColor = 255 255 255 255 [NewHealthBarNeutralUnitColorblind] HPOnlyBackdropOffset = 0 4 HPBarStartOffset = 1 5 TimerBarStartOffset = 1 1 MidHorizontalScaling = 0.5 BackgroundColor = 255 115 115 255 HealthBarColor = 255 115 115 255 TimerBarColor = 255 255 255 255 [LegacyFriendlyUnitBackdropTemplateDefault] BackgroundTexture = healthbarsDefault.tga BackgroundLeftPixelRegion = 4 180 5 186 BackgroundMidPixelRegion = 5 180 149 186 BackgroundRightPixelRegion = 149 180 150 186 [LegacyFriendlyUnitHealthBarTemplateDefault] BarTexture = healthbarsDefault.tga BarPixelRegion = 5 226 149 230 TickPixelRegion = 29 168 30 170 MegaTickPixelRegion = 29 168 30 170 TickPixelWidth = 1 [LegacyEnemyUnitBackdropTemplateDefault] BackgroundTexture = healthbarsDefault.tga BackgroundLeftPixelRegion = 4 180 5 186 BackgroundMidPixelRegion = 5 180 149 186 BackgroundRightPixelRegion = 149 180 150 186 [LegacyEnemyUnitHealthBarTemplateDefault] BarTexture = healthbarsDefault.tga BarPixelRegion = 5 211 149 215 TickPixelRegion = 29 168 30 170 MegaTickPixelRegion = 29 168 30 170 TickPixelWidth = 1 [LegacyNeutralUnitBackdropTemplateDefault] BackgroundTexture = healthbarsDefault.tga BackgroundLeftPixelRegion = 4 180 5 186 BackgroundMidPixelRegion = 5 180 149 186 BackgroundRightPixelRegion = 149 180 150 186 [LegacyNeutralUnitHealthBarTemplateDefault] BarTexture = healthbarsDefault.tga BarPixelRegion = 5 211 149 215 ;TickPixelRegion = 0 0 0 0 TickPixelRegion = 29 168 30 170 MegaTickPixelRegion = 29 168 30 170 TickPixelWidth = 1 [LegacyFriendlyUnitBackdropTemplateSpectator] BackgroundTexture = healthbarsSpectator.tga BackgroundLeftPixelRegion = 4 180 5 186 BackgroundMidPixelRegion = 5 180 149 186 BackgroundRightPixelRegion = 149 180 150 186 [LegacyFriendlyUnitHealthBarTemplateSpectator] BarTexture = healthbarsSpectator.tga BarPixelRegion = 5 226 149 230 TickPixelRegion = 29 168 30 170 MegaTickPixelRegion = 29 168 30 170 TickPixelWidth = 1 [LegacyEnemyUnitBackdropTemplateSpectator] BackgroundTexture = healthbarsSpectator.tga BackgroundLeftPixelRegion = 4 180 5 186 BackgroundMidPixelRegion = 5 180 149 186 BackgroundRightPixelRegion = 149 180 150 186 [LegacyEnemyUnitHealthBarTemplateSpectator] BarTexture = healthbarsSpectator.tga BarPixelRegion = 5 211 149 215 TickPixelRegion = 29 168 30 170 MegaTickPixelRegion = 29 168 30 170 TickPixelWidth = 1 [LegacyNeutralUnitBackdropTemplateSpectator] BackgroundTexture = healthbarsSpectator.tga BackgroundLeftPixelRegion = 4 180 5 186 BackgroundMidPixelRegion = 5 180 149 186 BackgroundRightPixelRegion = 149 180 150 186 [LegacyNeutralUnitHealthBarTemplateSpectator] BarTexture = healthbarsSpectator.tga BarPixelRegion = 5 211 149 215 TickPixelRegion = 29 168 30 170 MegaTickPixelRegion = 29 168 30 170 TickPixelWidth = 1 [LegacyFriendlyUnitBackdropTemplateColorblind] BackgroundTexture = healthbarsColorblind.tga BackgroundLeftPixelRegion = 4 180 5 186 BackgroundMidPixelRegion = 5 180 149 186 BackgroundRightPixelRegion = 149 180 150 186 [LegacyFriendlyUnitHealthBarTemplateColorblind] BarTexture = healthbarsColorblind.tga BarPixelRegion = 5 226 149 230 TickPixelRegion = 29 168 30 170 MegaTickPixelRegion = 29 168 30 170 TickPixelWidth = 1 [LegacyEnemyUnitBackdropTemplateColorblind] BackgroundTexture = healthbarsColorblind.tga BackgroundLeftPixelRegion = 4 180 5 186 BackgroundMidPixelRegion = 5 180 149 186 BackgroundRightPixelRegion = 149 180 150 186 [LegacyEnemyUnitHealthBarTemplateColorblind] BarTexture = healthbarsColorblind.tga BarPixelRegion = 5 211 149 215 TickPixelRegion = 29 168 30 170 MegaTickPixelRegion = 29 168 30 170 TickPixelWidth = 1 [LegacyNeutralUnitBackdropTemplateColorblind] BackgroundTexture = healthbarsColorblind.tga BackgroundLeftPixelRegion = 4 180 5 186 BackgroundMidPixelRegion = 5 180 149 186 BackgroundRightPixelRegion = 149 180 150 186 [LegacyNeutralUnitHealthBarTemplateColorblind] BarTexture = healthbarsColorblind.tga BarPixelRegion = 5 211 149 215 TickPixelRegion = 29 168 30 170 MegaTickPixelRegion = 29 168 30 170 TickPixelWidth = 1 [LegacyHealthBarMinion] BarStartOffset = 1 1 BarEndOffset = -1 -1 MidHorizontalScaling = 0.44 BackgroundColor = 255 255 255 255 BarColor = 255 255 255 255 FadeColor = 255 255 255 255 [LegacyHealthBarTurret] BarStartOffset = 1 1 BarEndOffset = -1 -1 BackgroundColor = 255 255 255 255 BarColor = 255 255 255 255 FadeColor = 255 255 255 255 [LegacyHealthBarInhibitor] BarStartOffset = 1 1 BarEndOffset = -1 -1 PercentageOffset = 0.0 -10.0 BackgroundColor = 255 255 255 255 BarColor = 255 255 255 255 FadeColor = 255 255 255 255 [LegacyHealthBarNexus] BarStartOffset = 1 1 BarEndOffset = -1 -1 PercentageOffset = 0.0 -15.0 MidHorizontalScaling = 1.5 BackgroundColor = 255 255 255 255 BarColor = 255 255 255 255 FadeColor = 255 255 255 255 [ChampionSelfBackdropTemplateDefault] BackgroundTexture = healthbarsDefault.tga BackgroundMidPixelRegion = 1 0 141 47 [ChampionFriendlyBackdropTemplateDefault] BackgroundTexture = healthbarsDefault.tga BackgroundMidPixelRegion = 0 59 169 106 [ChampionEnemyBackdropTemplateDefault] BackgroundTexture = healthbarsDefault.tga BackgroundMidPixelRegion = 0 119 169 166 [ChampionSelfBackdropTemplateSpectator] BackgroundTexture = healthbarsSpectator.tga BackgroundMidPixelRegion = 1 0 141 47 [ChampionFriendlyBackdropTemplateSpectator] BackgroundTexture = healthbarsSpectator.tga BackgroundMidPixelRegion = 0 59 169 106 [ChampionEnemyBackdropTemplateSpectator] BackgroundTexture = healthbarsSpectator.tga BackgroundMidPixelRegion = 0 119 169 166 [ChampionSelfBackdropTemplateColorblind] BackgroundTexture = healthbarsColorblind.tga BackgroundMidPixelRegion = 1 0 141 47 [ChampionFriendlyBackdropTemplateColorblind] BackgroundTexture = healthbarsColorblind.tga BackgroundMidPixelRegion = 0 59 169 106 [ChampionEnemyBackdropTemplateColorblind] BackgroundTexture = healthbarsColorblind.tga BackgroundMidPixelRegion = 0 119 169 166 [ChampionHealthBarTemplate] BarTexture = healthbarsDefault.tga BarPixelRegion = 32 47 136 56 TickPixelRegion = 137 47 139 55 TickPixelWidth = 1 MegaTickPixelRegion = 137 47 139 55 [ChampionPARBarTemplate] BarTexture = healthbarsDefault.tga BarPixelRegion = 32 56 136 59 TickPixelRegion = 137 56 139 58 TickPixelWidth = 1 MegaTickPixelRegion = 160 56 162 59 [ChampionLoCBarTemplate] BarTexture = healthbarsDefault.tga BarPixelRegion = 32 56 136 59 TickPixelRegion = 137 56 139 58 TickPixelWidth = 1 MegaTickPixelRegion = 160 56 162 59 [ChampionLoCBarBackdropTemplate] BackgroundTexture = SpawnedMinionBars.tga BackgroundLeftPixelRegion = 66 154 67 160 BackgroundMidPixelRegion = 67 154 172 160 BackgroundRightPixelRegion = 191 154 192 160 [ChampionSelf2LoCBarIconData] SuppressionTexture=Icon_UI_CC_Suppress_01.dds StunTexture=Icon_UI_CC_Stunned_01.dds SilenceTexture=Icon_UI_CC_Silence_01.dds BlindTexture=Icon_UI_CC_Blind_01.dds AirborneTexture=Icon_UI_CC_Airborne_01.dds DisarmTexture=Icon_UI_CC_Disarm_01.dds SlowTexture=Icon_UI_CC_Slow_01.dds FearTexture=Icon_UI_CC_Fear_01.dds RootTexture=Icon_UI_CC_Root_01.dds CharmTexture=Icon_UI_CC_Charm_01.dds TauntTexture=Icon_UI_CC_Taunt_01.dds IconWidth=32 IconHeight=32 IconOffsetX=110.0 IconOffsetY=-16.0 AdditionalIconOffsetX=0.0 AdditionalIconOffsetY=-32.0 [ChampionSelfLoCBarIconData] SuppressionTexture=Icon_UI_CC_Suppress_01.dds StunTexture=Icon_UI_CC_Stunned_01.dds SilenceTexture=Icon_UI_CC_Silence_01.dds BlindTexture=Icon_UI_CC_Blind_01.dds AirborneTexture=Icon_UI_CC_Airborne_01.dds DisarmTexture=Icon_UI_CC_Disarm_01.dds SlowTexture=Icon_UI_CC_Slow_01.dds FearTexture=Icon_UI_CC_Fear_01.dds RootTexture=Icon_UI_CC_Root_01.dds CharmTexture=Icon_UI_CC_Charm_01.dds TauntTexture=Icon_UI_CC_Taunt_01.dds IconWidth=16 IconHeight=16 IconOffsetX=-10.0 IconOffsetY=-4.0 AdditionalIconOffsetX=16.0 AdditionalIconOffsetY=0.0 [ChampionFriendlyLoCBarIconData] SuppressionTexture=Icon_UI_CC_Suppress_01.dds StunTexture=Icon_UI_CC_Stunned_01.dds SilenceTexture=Icon_UI_CC_Silence_01.dds BlindTexture=Icon_UI_CC_Blind_01.dds AirborneTexture=Icon_UI_CC_Airborne_01.dds DisarmTexture=Icon_UI_CC_Disarm_01.dds SlowTexture=Icon_UI_CC_Slow_01.dds FearTexture=Icon_UI_CC_Fear_01.dds RootTexture=Icon_UI_CC_Root_01.dds CharmTexture=Icon_UI_CC_Charm_01.dds TauntTexture=Icon_UI_CC_Taunt_01.dds IconWidth=16 IconHeight=16 IconOffsetX=-10.0 IconOffsetY=-4.0 AdditionalIconOffsetX=20.0 AdditionalIconOffsetY=0.0 [ChampionEnemyLoCBarIconData] SuppressionTexture=Icon_UI_CC_Suppress_01.dds StunTexture=Icon_UI_CC_Stunned_01.dds SilenceTexture=Icon_UI_CC_Silence_01.dds BlindTexture=Icon_UI_CC_Blind_01.dds AirborneTexture=Icon_UI_CC_Airborne_01.dds DisarmTexture=Icon_UI_CC_Disarm_01.dds SlowTexture=Icon_UI_CC_Slow_01.dds FearTexture=Icon_UI_CC_Fear_01.dds RootTexture=Icon_UI_CC_Root_01.dds CharmTexture=Icon_UI_CC_Charm_01.dds TauntTexture=Icon_UI_CC_Taunt_01.dds IconWidth=16 IconHeight=16 IconOffsetX=-4.0 IconOffsetY=-4.0 AdditionalIconOffsetX=20.0 AdditionalIconOffsetY=0.0 [ChampionChatBubbleTemplate] BackgroundTexture = OtherChatBubble.tga BackgroundMidPixelRegion = 0 0 32 32 [ChampionLevelTextTemplate] FontSize=10 FontName=Arial Black [ChampionTitleTextTemplate] FontSize=9 FontName=Arial [HealthBarChampionSelfDefault] PercentageOffset = 0 0.1 HealthOffset = 31 18 PAROffset = 31 30 LoCOffset = 31 38 HealthBarColor = 255 215 255 255 HealthFadeColor = 255 0 0 255 AllShieldColor = 170 170 170 255 PhysShieldColor = 255 103 0 255 MagicShieldColor = 153 0 255 255 FadeSpeed = 0.5 LevelTextOffset = 15 34 TitleTextOffset = 75 4 ChatBubbleOffset = 0 0 [HealthBarChampionSelfSpectator] PercentageOffset = 0 0.1 HealthOffset = 31 18 PAROffset = 31 30 LoCOffset = 31 38 HealthBarColor = 252 252 10 255 HealthFadeColor = 255 0 0 255 AllShieldColor = 170 170 170 255 PhysShieldColor = 255 103 0 255 MagicShieldColor = 153 0 255 255 FadeSpeed = 0.5 LevelTextOffset = 15 34 TitleTextOffset = 75 4 ChatBubbleOffset = 0 0 [HealthBarChampionSelfColorblind] PercentageOffset = 0 0.1 HealthOffset = 31 18 PAROffset = 31 30 LoCOffset = 31 38 HealthBarColor = 255 255 0 255 HealthFadeColor = 255 0 0 255 AllShieldColor = 170 170 170 255 PhysShieldColor = 255 103 0 255 MagicShieldColor = 204 164 2 255 FadeSpeed = 0.5 LevelTextOffset = 15 34 TitleTextOffset = 75 4 ChatBubbleOffset = 0 0 [HealthBarChampionFriendlyDefault] PercentageOffset = 0 0.1 HealthOffset = 32 18 PAROffset = 32 30 LoCOffset = 31 38 HealthBarColor = 0 255 0 255 HealthFadeColor = 255 0 0 255 AllShieldColor = 170 170 170 255 PhysShieldColor = 255 103 0 255 MagicShieldColor = 153 0 255 255 FadeSpeed = 0.5 LevelTextOffset = 150 34 TitleTextOffset = 78 5 ChatBubbleOffset = 135 0 [HealthBarChampionFriendlySpectator] PercentageOffset = 0 0.1 HealthOffset = 32 18 PAROffset = 32 30 LoCOffset = 31 38 HealthBarColor = 0 153 224 255 HealthFadeColor = 255 0 0 255 AllShieldColor = 170 170 170 255 PhysShieldColor = 255 103 0 255 MagicShieldColor = 153 0 255 255 FadeSpeed = 0.5 LevelTextOffset = 150 34 TitleTextOffset = 78 5 ChatBubbleOffset = 135 0 [HealthBarChampionFriendlyColorblind] PercentageOffset = 0 0.1 HealthOffset = 32 18 PAROffset = 32 30 LoCOffset = 31 38 HealthBarColor = 0 153 224 255 HealthFadeColor = 255 0 0 255 AllShieldColor = 170 170 170 255 PhysShieldColor = 255 103 0 255 MagicShieldColor = 204 164 2 255 FadeSpeed = 0.5 LevelTextOffset = 150 34 TitleTextOffset = 78 5 ChatBubbleOffset = 135 0 [HealthBarChampionEnemyDefault] PercentageOffset = 0 0.1 HealthOffset = 32 19 PAROffset = 32 30 LoCOffset = 30 38 HealthBarColor = 255 0 0 255 HealthFadeColor = 255 0 0 255 AllShieldColor = 170 170 170 255 PhysShieldColor = 255 103 0 255 MagicShieldColor = 153 0 255 255 FadeSpeed = 0.5 LevelTextOffset = 150 34 TitleTextOffset = 78 5 ChatBubbleOffset = 135 0 [HealthBarChampionEnemySpectator] PercentageOffset = 0 0.1 HealthOffset = 32 19 PAROffset = 32 30 LoCOffset = 30 38 HealthBarColor = 128 40 156 255 HealthFadeColor = 255 0 0 255 AllShieldColor = 170 170 170 255 PhysShieldColor = 255 103 0 255 MagicShieldColor = 153 0 255 255 FadeSpeed = 0.5 LevelTextOffset = 150 34 TitleTextOffset = 78 5 ChatBubbleOffset = 135 0 [HealthBarChampionEnemyColorblind] PercentageOffset = 0 0.1 HealthOffset = 32 19 PAROffset = 32 30 LoCOffset = 30 38 HealthBarColor = 200 30 30 255 HealthFadeColor = 255 0 0 255 AllShieldColor = 170 170 170 255 PhysShieldColor = 255 103 0 255 MagicShieldColor = 204 164 2 255 FadeSpeed = 0.5 LevelTextOffset = 150 34 TitleTextOffset = 78 5 ChatBubbleOffset = 135 0 [ChampionSelfExperienceBarTemplate] ExperienceBarMask=xpBarMask.tga ExperienceBar=xpBar.tga ExperienceBarOffsetX = -6 ExperienceBarOffsetY = 4 ExeprienceAnimation=experience.ini ExperienceAnimatinonOffsetX = -9 ExperienceAnimatinonOffsetY = 4 LevelUpAnimation=LevelUp.ini LevelUpAnimationOffsetX = -6 LevelUpAnimationOffsetY = 4 [ChampionFriendlyExperienceBarTemplate] LevelUpAnimation=LevelUp.ini LevelUpAnimationOffsetX = 130 LevelUpAnimationOffsetY = 4 [ChampionEnemyExperienceBarTemplate] LevelUpAnimation=LevelUp.ini LevelUpAnimationOffsetX = 130 LevelUpAnimationOffsetY = 4