Skyrim Build Template Names - Mithea Race - Khajiit Random Alternate Start Item Set - Monk ***/Background\*** Born in Skyrim, a rarity for a Khajiit, Mithea had always a connection with nature. Her mother and father worked through the caravan, always moving along the picturesque landscapes of the realm. Enamored by its beauty, she often looked through the caravans wares for books pertaining to alteration, which of course allows the magic caster to manipulate nature to their will.. Finding an old tome containing the locations of mythical spirit beasts, she made a promise to some day take over their power over this greenborn world. Not a very noble type, the Khajiit, and Mithea is no different. Sneaky and persuasive using illusion magic to get what she wants, no matter who she must manipulate. She has never liked to fight up close, prefering to stay aback using a bow and her spells to assault the battlefield. Though when backed into a corner, she has been known to lash out with her Khajiit claws. Prefering the use of all things natural, she will not wear any metal armor, only the hides and leathers of the animals she personally kills. A skilled huntress, she prefers to not ride a horse when hunting but will when facing a prey who is even quicker than herself. Her smithing ability is not as well as it should, but she improves it as much as she can. Upon hitting the age of young adulthood, she sets out on her own leaving her caravan and family behind, after hearing rumors of dragons. She seeks answers to find out what dragons really are, nature or magic, both or something entirely else.. /*Choose 6 Skills & Archetype*/ *-Archetype-* Druid -- Wrath of Nature Mod 4 Aspects - Fire, Earth, Ice and Nature \*All Skill List*\ <--Combat// Archery *** Block Heavy Armor Light Weaponry Smithing Heavy Weaponry --> <--Magic// Alteration *** Conjuration Destruction Enchanting Illusion *** Restoration --> <--Stealth// **** Alchemy *** Light Armor Wayfarer *** Pickpocketing Sneak *** Speechcraft --> /*Choose Favorite Attribute*/ Stamina Health Magicka *** \*Armor, Weapon and Spell Choices*/ Alteration and Illusion spells only All healing via naturals, i.e. rest and potions Armor - Light armor, nature based i.e. fur, leather, /*Specific Quest Lines*/ NO Thieve's Guild NO Dark Brotherhood YES Imperial Civil War NO College Questline \*Home Choices*\ Millwater Retreat - Not very druid-y, choppin' trees... Sentinel Falls - Not very druid-y, icy and not very nature.. Silverfish Grotto - Very nice, semi close to Solitude.. ***