public boolean stamRegen; boolean sprinting; int energyDrain = 5; Random random = new Random(); //location float x_pos = Map.WIDTH/2*32; float y_pos = Map.HEIGHT/2*32; int z = Map.SURFACE; private int speed = 50; //time out counter int timeOut = 0,kickTime = 800; boolean kick = false; private float size = 0.28f; //Working on the new inventory system. //Working on the new inventory system. int slotsX = 9; int slotsY = 4; Item inventorySlots[][] = new Item[slotsX][slotsY]; //equipslot 0 = head //equipslot 1 = chest //equipslot 2 = left hand //equipslot 3 = right hand //equipslot 4 = legs //equipslot 5 = feet