ACTOR EXP_PUFF { +NOBLOCKMAP +NOGRAVITY RenderStyle Translucent Alpha 0.5 VSpeed .5 Mass 5 States { Spawn: PUFX A 4 Bright PUFX B 4 A_PlaySound("MISC_PUFF/HIT",CHAN_AUTO,0.4) Melee: PUFX CD 4 Stop } }