FloatingSpeck name="Jinton: Floating Speck" icon_state="FloatingSpeck"//Gonna have to find a skillcard icon for this one BunshinAble=0 Activate(mob/M) //You do the probabilities and the mastery gain etc etc. // if(prob(15)) // M.DanceMastery+=pick(0.1,0.01);if(M.DanceMastery>30) M.DanceMastery=30 // if(prob(15)) // M.BoneMastery+=pick(0.01,0.1);if(M.BoneMastery>100) M.BoneMastery=100 src.DelayIt(15,M,"Clan") src.Uses+=1 M.FloatingSpeck()