/* READ!!!!!!!!!!!!!!!!!!!! READ!!!!!!!!!!!!!!!!!!!! READ!!!!!!!!!!!!!!!!!!!! Asian Server Pack By B6 Media (Asian Kid) I hope you enjoy the pack ;) Any bugs or something not working contact me on the fourms or email Email = biablo60@gmail.com Most of the scripts can be found in the custom folder Only modify in the ////////////// Stuff ////////////// To turn off any script place // infront of it Expample //[] execVM "custom\effects.sqf"; dayzPlayerLogin2 To Change the loadingscreen, place your new picture in custom (needs to be 2048x1024) */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; /////////////////////////////////////////////////////////////////////////////////////////// //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance /////////////////////////////////////////////////////////////////////////////////////////// //CHANGE ME TO MAKE IT WORK WITH YOUR DATA BASE!!!!!! /////////////////////////////////////////////////////////////////////////////////////////// dayzHiveRequest = []; initialized = false; dayz_previousID = 0; /////////////////////////////////////////////////////////////////////////////////////////// //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio true; /////////////////////////////////////////////////////////////////////////////////////////// //Change me to ture if you want death messages (enableRadio true;) /////////////////////////////////////////////////////////////////////////////////////////// // DayZ Epoch config spawnShoremode = 0; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxHeliCrashes= 5; // Default = 5 MaxVehicleLimit = 450; // Default = 50 MaxDynamicDebris = 100; // Default = 100 dayz_MapArea = 10000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 dayz_maxAnimals = 10; /////////////////////////////////////////////////////////////////////////////////////////// dayz_maxZeds = 300; dayz_sellDistance = 30; dayz_zedsAttackVehicles = false; DZE_TRADER_SPAWNMODE = true; dayz_tameDogs = true; OldHeliCrash = false; /////////////////////////////////////////////////////////////////////////////////////////// DZE_DeathMsgTitleText = true; /////////////////////////////////////////////////////////////////////////////////////////// //Above is the death messages /////////////////////////////////////////////////////////////////////////////////////////// // Loadout config DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemGoldBar"]; DefaultWeapons = ["ItemMap","ItemFlashlight","ItemHatchet"]; DefaultBackpack = "US_Assault_Pack_EP1"; DefaultBackpackWeapon = ""; /////////////////////////////////////////////////////////////////////////////////////////// //Above is the custom soawn load out //you may change it to what ever you want /////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// EpochEvents = [["any","any","any","any",0,"hello_world"],["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]]; /////////////////////////////////////////////////////////////////////////////////////////// //This will fire the hello_word.sqf and crash_spawner.sqf found inside the servers modules folder at the top of the hour and crash_spawner.sqf again on 30. /////////////////////////////////////////////////////////////////////////////////////////// //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf"; //Initializes custom variables call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf"; //Compile custom compiles call compile preprocessFileLineNumbers "dayz_code\init\settings.sqf"; //Initialize custom clientside settings progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; /* BIS_Effects_* fixes from Dwarden */ BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf"; BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf"; BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf"; BIS_Effects_globalEvent = { BIS_effects_gepv = _this; publicVariable "BIS_effects_gepv"; _this call BIS_Effects_startEvent; }; BIS_Effects_startEvent = { switch (_this select 0) do { case "AirDestruction": { [_this select 1] spawn BIS_Effects_AirDestruction; }; case "AirDestructionStage2": { [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2; }; case "Burn": { [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn; }; }; }; "BIS_effects_gepv" addPublicVariableEventHandler { (_this select 1) call BIS_Effects_startEvent; }; if ((!isServer) && (isNull player) ) then { waitUntil {!isNull player}; waitUntil {time > 3}; }; if ((!isServer) && (player != player)) then { waitUntil {player == player}; waitUntil {time > 3}; }; if (isServer) then { call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "addin\plrInit.sqf";}]; //_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor =[] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; }; //Addons Below /////////////////////////////////////////////////////////////////////////////////////////// if (!isDedicated) then { //Lights [] execVM "custom\tower_lights.sqf"; //Tower lights [] execVM "custom\change_streetlights.sqf"; //House lights //color corrections [] execVM "custom\effects.sqf"; //color corrections }; /////////////////////////////////////////////////////////////////////////////////////////// //Above is the lights and color corrections /////////////////////////////////////////////////////////////////////////////////////////// //scripts [] execVM "custom\custom_monitor.sqf"; //debug [] execVM "R3F_ARTY_AND_LOG\init.sqf"; //Tow/lift [] ExecVM "custom\kh_actions.sqf"; //Auto refuel [] ExecVM "BTK\Cargo Drop\Start.sqf"; //cargo drop [] execVM "custom\safezone.sqf"; //safezones /////////////////////////////////////////////////////////////////////////////////////////// //Above is the Auto refuel, debug monitor, cargo drop, safezones and tow/lift /////////////////////////////////////////////////////////////////////////////////////////// //SavCity [] execVM "sectorfng\marker.sqf"; [] execVM "sectorfng\crates.sqf"; [] execVM "sectorfng\sectorfng.sqf"; /////////////////////////////////////////////////////////////////////////////////////////// //Above is the Fallen city made by paddy1223 /////////////////////////////////////////////////////////////////////////////////////////// //AI call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf"; [] execVM "addons\SARGE\SAR_AI_init.sqf"; /////////////////////////////////////////////////////////////////////////////////////////// //Above is Sarge AI must be on for the dayz mission system to work //I modded the defualt AI to work with Fallen city //There is a defualt functions you can use or keep the one I have //The modded one doesn't spawn AI in towns /////////////////////////////////////////////////////////////////////////////////////////// [] ExecVM "buildings\buildings.sqf"; [] ExecVM "buildings\villages.sqf"; /////////////////////////////////////////////////////////////////////////////////////////// //The map addons above were made by Bungle /////////////////////////////////////////////////////////////////////////////////////////// //Map addons [] execVM "buildings\excbridge.sqf"; [] ExecVM "buildings\fightyard.sqf"; [] execVM "buildings\necamp.sqf"; [] ExecVM "buildings\devilscastle.sqf"; [] ExecVM "buildings\skal.sqf"; [] ExecVM "buildings\devfish_camptents.sqf"; /////////////////////////////////////////////////////////////////////////////////////////// //Above is the custom map you can remove any ///////////////////////////////////////////////////////////////////////////////////////////