# PROJECT: mod_sa # LICENSE: See LICENSE in the top level directory # COPYRIGHT: Copyright 2007-2012 we_sux, 2013 FYP # # mod_sa is available from http://code.google.com/p/mod-s0beit-sa/ # # mod_sa is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # mod_sa is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with mod_sa. If not, see . ############################################################################## # # # mod_sa (full updated for 0.3x by FYP) # by jflm, nuckfuts, notaplane, FYP and the game modification community # http://code.google.com/p/mod-s0beit-sa/ # # # Credits & Greets: # NotAPlane, jflm, nuckfuts, FYP # s0beit, Wang, Trix, Static, cBonky, REALfreaky, v0gelz, CrazyT, # wax, cereal, jac0b, playa', North, caytchen, DeN00b, # Offroader23, Kosty@n, gaffkanone, Racer_S ... # everyone at gamedeception.net # everyone at GTAForums.com # everyone at Multi Theft Auto # and everyone helping with moral support & hosting # # ############################################################################## # # # This INI file has all of the startup configuration and # also serves as a README for getting basic info about it. # It's highly recommended you read through it to figure out what # all of the features are, and to customize them to your taste. # # ******* ERRORS OF THE CURRENT SESSION ARE LOGGED TO mod_sa.log ******* # ******* ERRORS OF ALL SESSIONS ARE LOGGED TO mod_sa_all.log ******* # # ############################################################################## ############################################################################## # Basic INI related Info ############################################################################## # # File format: # # variable_name = value assigns "value" to "variable_name" # array_name[index] = value assigns "value" to array_name[index] # array_name[] = value assigns "value" to the first free index in the array # # Entries ending with a backslash ('\') continue on the next line. # # Lines starting with '#' or ';' are ignored. # # \ escapes " within strings, eg "NaWaR sucks \"roosters\" for steroids." # # # Valid hotkey names include: # # a-z, 0-9 # lbutton, rbutton, mbutton, mouse_4, mouse_5 (mouse buttons) # backspace, tab, return # lshift, rshift, lctrl, rctrl, lalt, ralt # space, pageup, pagedn, end, home # left, up, right, down # insert, delete, pause # np0-9 (numpad 0-9) # multiply, add, separator, subtract, decimal, divide # f1-f24 # oem_plus, oem_comma, oem_minus, oem_period (non-numpad keys) # &num (where num is the key's constant number, in decimal, see URL below) # oem_1-oem_8: # # VK_OEM_1: Windows 2000/XP: For the US standard keyboard, the ';:' key # VK_OEM_2: Windows 2000/XP: For the US standard keyboard, the '/?' key # VK_OEM_3: Windows 2000/XP: For the US standard keyboard, the '`~' key # VK_OEM_4: Windows 2000/XP: For the US standard keyboard, the '[{' key # VK_OEM_5: Windows 2000/XP: For the US standard keyboard, the '\|' key # VK_OEM_6: Windows 2000/XP: For the US standard keyboard, the ']}' key # VK_OEM_7: Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key # VK_OEM_8: Used for miscellaneous characters; it can vary by keyboard. # # See: # http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/WindowsUserInterface/UserInput/VirtualKeyCodes.asp # for more information about keys # # Use &0 to disable a hotkey # ############################################################################## ############################################################################## # Main INI settings ############################################################################## # ======== # Run mode # ======== # # This is automatic when it's in SA-MP mode, so you don't need to change this. # # 0 = Single player # 1 = SA-MP run_mode = 1 # Wine compatibility (run wine gta_sa.exe -c -n NICKNAME -h IP_OR_HOST -p PORT) # wine_compatibility = false # ================= # In-game menu keys # ================= # key_menu = f11 key_menu_up = up key_menu_right = right key_menu_down = down key_menu_left = left key_menu_select = return key_menu_dec = subtract key_menu_inc = add # =================== # Custom GUI settings # =================== # hud_draw_bar = true render_text_shadows = true left_bottom_bars_enable = true # Format: gui[] = "element" alpha red green blue # NOTE: Don't change the order nor add anything else because these are internal. # The "element" field is just to identify the item you're editing. # gui[] = "HUD bar" 127 0 0 0 gui[] = "SA:MP cheat state text" 255 255 0 0 # menu colors # gui[] = "Menu: Titlebar background" 190 20 20 20 gui[] = "Menu: Background" 180 20 20 20 gui[] = "Menu: Selected item bar" 190 127 127 127 gui[] = "Menu: Selected item text" 255 93 210 41 # GTA SA HUD colors # gui[] = "GTA: HP bar" 255 180 25 29 gui[] = "GTA: Money HUD" 255 54 104 44 # ============== # HUD indicators # ============== # hud_indicator_inv = true hud_indicator_weapon = true hud_indicator_money = true hud_indicator_freeze = true hud_indicator_inveh_airbrk = true hud_indicator_inveh_stick = true hud_indicator_inveh_brkdance = true hud_indicator_inveh_spider = true hud_indicator_inveh_fly = true hud_indicator_onfoot_airbrk = true hud_indicator_onfoot_stick = true hud_indicator_onfoot_aim = true hud_indicator_onfoot_fly = true hud_indicator_pos = true hud_fps_draw = true # ========= # FPS Limit # ========= # # This is ONLY setting the already built-in FPS limit if you have "Frame Limiter" (aka VSync) enabled # in GTA's Advanced Graphics menu. This does not effect maximum FPS with Frame Limiter off. # GTA's default for this is a mere 25 FPS. We recommend enabling "Frame Limiter" in GTA's menu # and setting this to around whatever your average maximum FPS normally is, for a much smoother # gaming experience... especially with SA:MP. You can try even a tad lower FPS, and notice that # world objects load a lot faster. Our default is 60 FPS because this matches a lot of LCD monitors # which can't even display more than 60 FPS. Hopefully this clears this up for newbs thinking we just # added an FPS limiter. We did not. It's been in GTA this whole time. All we're doing is providing an # easy way to always make sure it's the value that you want, if you decide to have VSync enabled. # The major advantage of VSync is visual quality, because it prevents image tearing between frames. fps_limit = 60 # ============= # Invincibility # ============= # key_hp_cheat = insert # In god mode, never go below this amount of HP (set to < 1000.0 to make cheating harder to spot) # (0.0 = dead, 1000.0 = full HP) # Really high values above 1000 will make you invulnerable to missiles, etc.. # The HP bar seems to range from ~250 to 1000. # NOTE: This is for vehicles only. hp_minimum = 0.0 # Regenerate HP per second. hp_regen = 0 hp_regen_onfoot = 0 # Sets the maximum vehicle HP to 1000.0 (full HP). # NOTE: This is for vehicles only. hp_keep_vehicleHPsane = false # The internal "extra actor invincibility" patch makes you invulnerable # to helicopter rotor blades, but as a side effect makes peds in single # player almost invulnerable. Set this variable to true to disable it. hp_disable_inv_sp_enemies = false # Additional actor invincibility. # NOTE: This is for actors only. hp_actor_explosion_inv = true hp_actor_fall_inv = true hp_actor_fire_inv = true # ===================== # Key anti admin freeze # ===================== # key_anti_freeze = oem_5 # ========= # Panic key # ========= # # Disables all cheats when pressed. key_panic = f12 # ============== # Air brake keys # ============== # # key_air_brake_foot_mod is the key to use when on foot. key_air_brake_mod = - key_air_brake_foot_mod = - key_air_brake_mod2 = &0 key_air_brake_forward = w key_air_brake_backward = s key_air_brake_left = a key_air_brake_right = d key_air_brake_up = up key_air_brake_down = down # Air brake rotation keys # # Yaw (aka turn left/right) key_air_brake_rot_yaw1 = j key_air_brake_rot_yaw2 = l # Roll (left/right) key_air_brake_rot_roll1 = u key_air_brake_rot_roll2 = o # Pitch (aka up/down) key_air_brake_rot_pitch1 = i key_air_brake_rot_pitch2 = k # Air brake key mode # # If set to true, key_air_brake_mod toggle air brake mode on and off. # key_air_brake_mod2 will also become a toggle-key. air_brake_toggle = false # Air brake behaviour # # 0 - original s0beit - simple x/y/z addition # 1 - up/down moves along z-axis, others move in the car's direction # 2 - full 3d movement (default) air_brake_behaviour = 2 # Speed multiplier for movement (Units per second) air_brake_speed = 200.0 # Speed multiplier for rotation (full turns per second) air_brake_rot_speed = 0.4 # Time to full speed (in seconds) air_brake_accel_time = 2.0 # ======== # Warp key # ======== # # Also known as one-hit-kill. key_warp_mod = r # Warp speed modified (1.2 ~= regular car max speed) warp_speed = 15.0 # Use speed vector # # If set to true, the direction in which the vehicle is heading # will be used, instead of the direction in which the vehicle is # pointing.. but only _if_ the vehicle actually is moving. # If the vehicle is not moving, the direction in which the # vehicle is pointing is always used. # # If set to false, the car's direction is always used. warp_use_speed = true # =================== # Blinking car lights # =================== # # Press Once for lights flashing when steering, twice for random # blinking lights, three times for a stroboscope alike effect key_blinking_car_lights = f2 # Others still won't be able to see your car lights at day time. enable_car_lights_at_day_time = false # ===================== # Keep trailer attached # ===================== # # Avoids loosing attached trailer. key_keep_trailer = f1 # ============== # Car repair kit # ============== # # Sets health to 1000, fixes tires and body panels. key_repair_car = 1 # ====== # Jumper # ====== # # instantly jump yourself into the nearest vehicle that you are not already in. # the occupied one only jumps you into vehicles that are occupied key_vehicle_jumper = home key_vehicle_occupied_jumper = end # ========= # Fast exit # ========= # key_fast_exit = n # ================ # Anti car-jacking # ================ # # Puts you back in your vehicle if this gets jacked by a kiddo. anti_carjacking = true # ====================== # Disable Wall Collision # ====================== # # Disable/Enable collisions with walls by pressing key_disable_Wall_Collisions. # There will be no collisions at all while you are flying with mod internal # vehicle fly and this enabled. # Enable wall_collisions_disableObjects to disable all sa-mp created objects. # Enable wall_collisions_disableRender to hide objects you can drive through. # Hiding objects is always disabled in vehicle fly mode (you can fly through everything). # key_disable_Wall_Collisions = np6 wall_collisions_disableObjects = false wall_collisions_disableRender = true # ======== # Teleport # ======== # # Go back to previous location key_teleport_hist = &0 # Up to 10 teleports are supported. If any of key_teleport(_set) # through 10 are set to &0, they are disabled. # # Preset locations # # Format: x y z interior_id # If set to "0.0 0.0 0.0 0" they are considered to be disabled until set in-game. key_teleport[0] = multiply key_teleport_set[0] = divide teleport_pos[0] = 0.0 0.0 0.0 0 key_teleport[1] = &0 key_teleport_set[1] = &0 teleport_pos[1] = 0.0 0.0 0.0 0 key_teleport[2] = &0 key_teleport_set[2] = &0 teleport_pos[2] = 0.0 0.0 0.0 0 key_teleport[3] = &0 key_teleport_set[3] = &0 teleport_pos[3] = 0.0 0.0 0.0 0 key_teleport[4] = &0 key_teleport_set[4] = &0 teleport_pos[4] = 0.0 0.0 0.0 0 # ========================= # Static teleport locations # ========================= # # These are accessible from the in-game menu. # No more than 200 teleport locations can be defined ([0] -> [199]) # # Mods 'n' Bombs # ============== static_teleport_name[] = "Transfender near Wang Cars in Doherty" static_teleport_pos[] = -1935.77 228.79 34.16 0 static_teleport_name[] = "Wheel Archangels in Ocean Flats" static_teleport_pos[] = -2707.48 218.65 4.93 0 static_teleport_name[] = "LowRider Tuning Garage in Willowfield" static_teleport_pos[] = 2645.61 -2029.15 14.28 0 static_teleport_name[] = "Transfender in Temple" static_teleport_pos[] = 1041.26 -1036.77 32.48 0 static_teleport_name[] = "Transfender in come-a-lot" static_teleport_pos[] = 2387.55 1035.70 11.56 0 static_teleport_name[] = "Eight Ball Autos near El Corona" static_teleport_pos[] = 1836.93 -1856.28 14.13 0 static_teleport_name[] = "Welding Wedding Bomb-workshop in Emerald Isle" static_teleport_pos[] = 2006.11 2292.87 11.57 0 # Pay 'n' Sprays # ============== static_teleport_name[] = "Michelles Pay 'n' Spray in Downtown" static_teleport_pos[] = -1787.25 1202.00 25.84 0 static_teleport_name[] = "Pay 'n' Spray in Dillimore" static_teleport_pos[] = 720.10 -470.93 17.07 0 static_teleport_name[] = "Pay 'n' Spray in El Quebrados" static_teleport_pos[] = -1420.21 2599.45 56.43 0 static_teleport_name[] = "Pay 'n' Spray in Fort Carson" static_teleport_pos[] = -100.16 1100.79 20.34 0 static_teleport_name[] = "Pay 'n' Spray in Idlewood" static_teleport_pos[] = 2078.44 -1831.44 14.13 0 static_teleport_name[] = "Pay 'n' Spray in Juniper Hollow" static_teleport_pos[] = -2426.89 1036.61 51.14 0 static_teleport_name[] = "Pay 'n' Spray in Redsands East" static_teleport_pos[] = 1957.96 2161.96 11.56 0 static_teleport_name[] = "Pay 'n' Spray in Santa Maria Beach" static_teleport_pos[] = 488.29 -1724.85 12.01 0 static_teleport_name[] = "Pay 'n' Spray in Temple" static_teleport_pos[] = 1025.08 -1037.28 32.28 0 static_teleport_name[] = "Pay 'n' Spray near Royal Casino" static_teleport_pos[] = 2393.70 1472.80 11.42 0 static_teleport_name[] = "Pay 'n' Spray near Wang Cars in Doherty" static_teleport_pos[] = -1904.97 268.51 41.04 0 # Player Garages # ============== static_teleport_name[] = "Player Garage: Verdant Meadows" static_teleport_pos[] = 403.58 2486.33 17.23 0 static_teleport_name[] = "Player Garage: Las Venturas Airport" static_teleport_pos[] = 1578.24 1245.20 11.57 0 static_teleport_name[] = "Player Garage: Calton Heights" static_teleport_pos[] = -2105.79 905.11 77.07 0 static_teleport_name[] = "Player Garage: Derdant Meadows" static_teleport_pos[] = 423.69 2545.99 17.07 0 static_teleport_name[] = "Player Garage: Dillimore " static_teleport_pos[] = 785.79 -513.12 17.44 0 static_teleport_name[] = "Player Garage: Doherty" static_teleport_pos[] = -2027.34 141.02 29.57 0 static_teleport_name[] = "Player Garage: El Corona" static_teleport_pos[] = 1698.10 -2095.88 14.29 0 static_teleport_name[] = "Player Garage: Fort Carson" static_teleport_pos[] = -361.10 1185.23 20.49 0 static_teleport_name[] = "Player Garage: Hashbury" static_teleport_pos[] = -2463.27 -124.86 26.41 0 static_teleport_name[] = "Player Garage: Johnson House" static_teleport_pos[] = 2505.64 -1683.72 14.25 0 static_teleport_name[] = "Player Garage: Mulholland" static_teleport_pos[] = 1350.76 -615.56 109.88 0 static_teleport_name[] = "Player Garage: Palomino Creek" static_teleport_pos[] = 2231.64 156.93 27.63 0 static_teleport_name[] = "Player Garage: Paradiso" static_teleport_pos[] = -2695.51 810.70 50.57 0 static_teleport_name[] = "Player Garage: Prickle Pine" static_teleport_pos[] = 1293.61 2529.54 11.42 0 static_teleport_name[] = "Player Garage: Redland West" static_teleport_pos[] = 1401.34 1903.08 11.99 0 static_teleport_name[] = "Player Garage: Rockshore West" static_teleport_pos[] = 2436.50 698.43 11.60 0 static_teleport_name[] = "Player Garage: Santa Maria Beach" static_teleport_pos[] = 322.65 -1780.30 5.55 0 static_teleport_name[] = "Player Garage: Whitewood Estates" static_teleport_pos[] = 917.46 2012.14 11.65 0 # All Interiors around SA # ======================= static_teleport_name[] = "Interior: Burning Desire House" static_teleport_pos[] = 2338.32 -1180.61 1027.98 5 static_teleport_name[] = "Interior: RC Zero's Battlefield" static_teleport_pos[] = -975.5766 1061.1312 1345.6719 10 static_teleport_name[] = "Interior: Liberty City" static_teleport_pos[] = -750.80 491.00 1371.70 1 static_teleport_name[] = "Interior: Unknown Stadium" static_teleport_pos[] = -1400.2138 106.8926 1032.2779 1 static_teleport_name[] = "Interior: Secret San Fierro Chunk" static_teleport_pos[] = -2015.6638 147.2069 29.3127 14 static_teleport_name[] = "Interior: Jefferson Motel" static_teleport_pos[] = 2220.26 -1148.01 1025.80 15 static_teleport_name[] = "Interior: Jizzy's Pleasure Dome" static_teleport_pos[] = -2660.6185 1426.8320 907.3626 3 # Stadiums # ======== static_teleport_name[] = "Stadium: Bloodbowl" static_teleport_pos[] = -1394.20 987.62 1023.96 15 static_teleport_name[] = "Stadium: Kickstart" static_teleport_pos[] = -1410.72 1591.16 1052.53 14 static_teleport_name[] = "Stadium: 8-Track Stadium" static_teleport_pos[] = -1417.8720 -276.4260 1051.1910 7 # 24/7 Stores # =========== static_teleport_name[] = "24/7 Store: Big - L-Shaped" static_teleport_pos[] = -25.8844 -185.8689 1003.5499 17 static_teleport_name[] = "24/7 Store: Big - Oblong" static_teleport_pos[] = 6.0911 -29.2718 1003.5499 10 static_teleport_name[] = "24/7 Store: Med - Square" static_teleport_pos[] = -30.9469 -89.6095 1003.5499 18 static_teleport_name[] = "24/7 Store: Med - Square" static_teleport_pos[] = -25.1329 -139.0669 1003.5499 16 static_teleport_name[] = "24/7 Store: Sml - Long" static_teleport_pos[] = -27.3123 -29.2775 1003.5499 4 static_teleport_name[] = "24/7 Store: Sml - Square" static_teleport_pos[] = -26.6915 -55.7148 1003.5499 6 # Airport / Airplane interiors # ============================ static_teleport_name[] = "Airport: Ticket Sales" static_teleport_pos[] = -1827.1473 7.2074 1061.1435 14 static_teleport_name[] = "Airport: Baggage Claim" static_teleport_pos[] = -1855.5687 41.2631 1061.1435 14 static_teleport_name[] = "Airplane: Shamal Cabin" static_teleport_pos[] = 2.3848 33.1033 1199.8499 1 static_teleport_name[] = "Airplane: Andromada Cargo hold" static_teleport_pos[] = 315.8561 1024.4964 1949.7973 9 # Interesting Places # add your own teleports here, don't forget the 200 teleport limit # ================== static_teleport_name[] = "Commerce Region Loading Bay" static_teleport_pos[] = 1641.14 -1526.87 14.30 0 static_teleport_name[] = "San Fierro Police Garage" static_teleport_pos[] = -1617.58 688.69 -4.50 0 static_teleport_name[] = "Los Santos Cemetery" static_teleport_pos[] = 837.05 -1101.93 23.98 0 # Main Spawns # ============== static_teleport_name[] = "Grove Street" static_teleport_pos[] = 2536.08 -1632.98 13.79 0 static_teleport_name[] = "4D casino" static_teleport_pos[] = 1992.93 1047.31 10.82 0 static_teleport_name[] = "LS Hospital" static_teleport_pos[] = 2033.00 -1416.02 16.99 0 static_teleport_name[] = "SF Hospital" static_teleport_pos[] = -2653.11 634.78 14.45 0 static_teleport_name[] = "LV Hospital" static_teleport_pos[] = 1580.22 1768.93 10.82 0 static_teleport_name[] = "SF Export" static_teleport_pos[] = -1550.73 99.29 17.33 0 # ========================= # Toggleable Infinite Nitro # ========================= # key_nitro = np0 # ====================== # Nitro / Constant speed # ====================== # # Unlike the original s0beit, this nitro will not keep accelerating # towards the speed of light, but rather keep a constant high speed. key_nitro_mod = lalt # Speed multiplier at full speed # 1.25 = as fast or faster than most vehicles. Higher = faster. nitro_high = 2.0 # Reduce to this speed multiplier when the key is released # To disable nitro deceleration, set nitro_low to the same value # as nitro_high, and nitro_decel_time to 0. nitro_low = 0.75 # Time in seconds to accelerate from 0 to full speed nitro_accel_time = 1.0 # Time in seconds to decelerate from full speed to reduced speed nitro_decel_time = 1.0 # ===== # Brake # ===== # key_brake_mod = oem_2 # Brake multiplier # # Higher values = faster brake # Lower values = slower brake :p brake_mult = 2.0 # =========== # Vehicle hop # =========== # key_vehicle_hop = b vehicle_hop_speed = 0.2 # ============= # Spider Wheels # ============= # # Defy gravity just like spiderman, DRIVE ON ANYTHING!!! # original idea by eXo|dragon, made uuber by nuckfuts key_spiderwheels = np5 # ================================== # Ingame vehicle handling multiplier # ================================== # handling_multiplier = 0.1 # ============================= # Toggle freeze nearby vehicles # ============================= # key_vehicles_freeze = oem_7 # ========== # Unflip car # ========== # # Unflips the car. If held down, the car will rotate. key_unflip = delete # ========== # Quick turn # ========== # # Rotates the car about its Z-axis (Z being up and down) key_quick_turn_180 = backspace key_quick_turn_left = oem_4 key_quick_turn_right = oem_6 # ============================= # Toggle stick-to-other-players # ============================= # key_stick = np4 # Key to stick to the nearest car key_stick_nearest = np7 # Keys to switch between players key_stick_prev = np8 key_stick_next = np9 # When sticking to players, don't go below this z-value. stick_min_height = -100.0 # Stick vector + distance # # The vector is automatically normalized. They can also be modified # with in-game keys, so you probably don't want to touch these. # # Examples: # Stay slightly above other players: vect= 0.0 0.0 1.0 dist=7.0 # Stay slightly below other players: vect= 0.0 0.0 -1.0 dist=7.0 # Stay slightly ahead of other players: vect= 0.0 1.0 0.0 dist=7.0 # Stay slightly behind & above: vect= 0.0 -1.0 1.0 dist=7.0 # Side-kick: vect= 1.0 0.5 0.5 dist=7.0 # stick_vect = 0.0 -1.0 0.5 stick_vect_dist = 10.0 # Note: # When in stick-to-car mode, the warp key will always warp towards # the car you're following. # Keys to control stick position in-game key_stick_forward = w key_stick_backward = s key_stick_left = a key_stick_right = d key_stick_up = up key_stick_down = down # Move towards / away key_stick_in = i key_stick_out = k # Acceleration time for control keys stick_accel_time = 1.0 # =============== # Checkpoint warp # =============== # key_checkpoint_1 = np1 key_checkpoint_2 = np3 # Minimum height checkpoint_min_height = -100.0 # ======================= # Toggle misc protections # ======================= # key_protection = decimal # Prevent vehicles from spinning too fast protection_spin_cap = 0.25 # Prevent vehicles from going too fast protection_speed_cap = 1.30 # Prevent the car from going below a certain point protection_min_height = -100.0 # ============= # Self destruct # ============= # # On Foot: you die. # In Vehicle: sets vehicle health to 1 and pops tires. key_self_destruct = f3 # =========== # Weapon haxx # =========== # # Key to enable infinite ammo + equip all weapons chosen below. key_weapon = f5 # Enable weapon cheat by default? weapon_enabled = false # Randomize the ammo values. ammo_random = true ammo = 198 ammo_clip = 99 restore_weapons_after_death = false # NOTE: Some weapons do not work. If you don't appear # to be doing any damage in the game, then the weapon is # most likely un-sync'd on purpose by the server scripting. #weapon_slot[0] = "Brass Knuckles" weapon_slot[0] = "Fist" #weapon_slot[1] = "Golf Club" #weapon_slot[1] = "Nitestick" #weapon_slot[1] = "Knife" #weapon_slot[1] = "Baseball Bat" #weapon_slot[1] = "Shovel" #weapon_slot[1] = "Pool Cue" #weapon_slot[1] = "Katana" #weapon_slot[1] = "Chainsaw" #weapon_slot[2] = "Pistol" #weapon_slot[2] = "Silenced Pistol" #weapon_slot[2] = "Desert Eagle" #weapon_slot[3] = "Shotgun" #weapon_slot[3] = "Sawn-Off Shotgun" #weapon_slot[3] = "SPAZ12" #weapon_slot[4] = "Micro UZI" #weapon_slot[4] = "MP5" #weapon_slot[4] = "Tech9" #weapon_slot[5] = "AK47" #weapon_slot[5] = "M4" #weapon_slot[6] = "Country Rifle" #weapon_slot[6] = "Sniper Rifle" #weapon_slot[7] = "Rocket Launcher" #weapon_slot[7] = "Heat Seeking RPG" #weapon_slot[7] = "Flame Thrower" #weapon_slot[7] = "Minigun" #weapon_slot[8] = "Grenade" #weapon_slot[8] = "Teargas" #weapon_slot[8] = "Molotov Cocktail" #weapon_slot[8] = "Remote Explosives" #weapon_slot[9] = "Spray Can" #weapon_slot[9] = "Fire Extinguisher" #weapon_slot[9] = "Camera" #weapon_slot[10] = "Dildo 1" #weapon_slot[10] = "Dildo 2" #weapon_slot[10] = "Vibe 1" #weapon_slot[10] = "Vibe 2" #weapon_slot[10] = "Flowers" #weapon_slot[10] = "Cane" #weapon_slot[11] = "NV Goggles" #weapon_slot[11] = "IR Goggles" #weapon_slot[11] = "Parachute" #weapon_slot[12] = "Detonator" # ================== # =================== # Toggle engine state # =================== # # You must have Invulnerability disabled # because it always keeps the engine running key_engine = oem_1 # =============== # Trailer support # =============== # # Allows support of trailers in the Vehicles menu trailer_support = true # ================== # Toggle money cheat # ================== # key_money = f2 # Enable money cheat by default? money_enabled = false # Custom money value money_value = 100 # Max $$$. Up to an additional 50% $$$ (random) will be # added to this value to prevent easy detection. money_amount_max = 100000 # Receive money_amount_rand_min>- $$$ every # - seconds. # The amount of money that is added is rounded to the nearest $100. money_amount_rand_min = 99 money_amount_rand_max = 499 money_interval_rand_min = 62 money_interval_rand_max = 94 # ================= # Force ingame time # ================= # # Set to -1 to disable. force_hour = -1 # ============= # Force weather # ============= # # Set to -1 to disable. # http://gtamodding.com/index.php?title=Memory_Addresses_%28SA%29#Weather_Codes force_weather = -1 # ======================== # High altitude lag clouds # ======================== # enable_clouds = true # ============ # D3D Text HUD # ============ # # This can be toggled from the in-game menu as well. d3dtext_hud = true # ==== # Logo # ==== # logo_enable = true # ============ # Speedometer # ============ # # Multiplers... # MPH = 170 # KPH = 274 speedometer_enable = true speedometer_old_enable = false speedometer_multiplier = 170.00 speedometer_speedo_png_filename = "mod_sa\\speedo.png" speedometer_needle_png_filename = "mod_sa\\needle.png" # ===== # Chams # ===== # # colored player models, with CHAMeleon colors behind objects chams_on = false chams_wireframe = true # ========== # Brakedance # ========== # # Originally a CLEO3 SCM by gaffkanone key_brkd_toggle = p key_brkd_forward = i key_brkd_backward = k key_brkd_left = u key_brkd_right = o key_brkd_leftward = j key_brkd_rightward = l brkdance_velocity = 0.3 # ============ # Fly Vehicles # ============ # # Fly any vehicle, actually turns vehicle physics into a helicopter or plane. # To use the original vehicle fly GTA cheat instead of this function # simply uncomment the "Vehicles can fly" patch. # # heliMode = vehicle flys as heli. if false, vehicle flys as plane. # (can be changed ingame with key_fly_vehicle_modeChange) key_fly_vehicle = oem_period key_fly_vehicle_modeChange = oem_comma fly_vehicle_heliMode = true # ========== # Fly Player # ========== # # I believe I can fly... key_fly_player = oem_period key_fly_player_accelerate = w key_fly_player_decelerate = s key_fly_player_strafeLeft = a key_fly_player_strafeRight = d key_fly_player_strafeUp = space # Overall speed, effects most flying related algorithms # (wind & associated physics, acceleration, deceleration) # 0.2 is recommended for servers with anti-cheats fly_player_speed = 1.0 # Multiplier for acceleration & deceleration # don't mess with these on servers with anti-cheats fly_player_accel_multiplier = 1.0 fly_player_decel_multiplier = 1.0 # ======== # Auto-aim # ======== # key_autoaim_toggle = z use_gta_autoaim = false # ==================== # Custom run animation # ==================== # # Enable to change the runanimation. # You can change the walk style during gameplay # from within the menu. # custom_runanimation_enabled = false #custom_runanimation_id = 0 (currently not supported due to crashes) # === # Map # === # key_map = m key_map_show_vehicles = x # =========== # Window Mode # =========== # # If window_mode & window_mode_titlebar are both enabled, make sure # that your desktop screen resolution is HIGHER than the in-game resolution. # Otherwise the titlebar will not fit on your screen. :p window_mode = false window_mode_titlebar = true # ================== # Flickering problem # ================== # # "Avoids" the flickering problem in some video cards. flickering_problem = false ######################### # SA:MP related settings ######################### # ========== # Basic mode # ========== # # Disables the SA:MP support. basic_mode = false # ====================== # Replace text rendering # ====================== # # This can be toggled in-game by pressing the F7 and F9 keys. d3dtext_chat = false d3dtext_chat_lines = 10 d3dtext_kill = true d3dtext_score = true d3dtext_labels = false d3dtext_labels_maxDist = 100.0 # ========= # Anti-Spam # ========= # # Anti-spam needs to be activated if you want to use the mute-player function. anti_spam = false # ================ # Chat Box logging # ================ # chatbox_logging = true # ============== # SA:MP Nametags # ============== # # This is only for the adjustment of SA:MP's nametags. # Nothing here effects m0d's text ESP. # # This will show the playertags even on servers that have it disabled. nametags_show = false # This will show the playertags behind walls, even on servers that do not allow it. disable_line_of_sight = false # Distance of which players will be displayed and distance for nametags. # Default is 70.0 line_of_sight_dist = 70.0 # ====================== # Markers (player icons) # ====================== # # This will show the markers even on servers that have it disabled. # (This has effect after someone respawns). markers_show = false # ================================================ # ================================================ # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!111111111111111 # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!111111ONEONE111 # SECONDARY_KEY !!!!!!!!!!!!!!!!!!!11ELEVEN1111111 # ================================================ # ================================================ # # Some keys (where noted) are merged with secondary_key so they're actually # secondary_key + the key you choose. C-C-C-C-C-COMBO secondary_key = lshift # ============================= # Player info list # ============================= # # NOTE: MERGED WITH SECONDARY_KEY!!11 key_player_info_list = 9 # ============================= # Key to respawn # ============================= # # NOTE: MERGED WITH SECONDARY_KEY!!11 key_respawn = 7 # ======================= # Key to rejoin/reconnect # ======================= # # Reconnects to the server you are currently in. # NOTE: MERGED WITH SECONDARY_KEY!!11 key_rejoin = 0 # Time in milliseconds before rejoining or joining a server. rejoin_delay = 0 # ================ # Spectate Options # ================ # # NOTE: If send_spec_data is false, the server will not know that you are spectating, but # as a side effect the player will disappear, if he goes too far away. # If it's true you will not have this problem, but the server will know you're # spectating, thus getting you the risk of getting banhammered. send_spec_data = false # ========================= # Custom ESP default states # ========================= # # AirRide ESP, our new never before seen ESP style that stacks the player ESP # when they are colliding. Players that are farther away will have their # player tags moved above the closer players. No more jumble-fuck of names. =) esp_players_defaulton = true esp_vehicles_defaulton = false render_teleport_texts = true render_object_texts = false object_tags_dist = 225.0 render_pickup_texts = false pickup_tags_dist = 225.0 # =================== # Custom ESP settings # =================== # # NOTE: MERGED WITH SECONDARY_KEY!!11 key_render_player_tags = g player_tags_dist = 225.0 key_render_vehicle_tags = h vehicle_tags_dist = 100.0 # ================ # Custom sendrates # ================ # # DO NOT ADJUST THESE # Unless you seriously KNOW what you're doing samp_custom_sendrates_enable = false onfoot_sendrate = 40 incar_sendrate = 40 aim_sendrate = 40 headsync_sendrate = 1000 # ========= # ClickWarp # ========= # clickwarp_enabled = true key_clickwarp_enable = mbutton key_clickwarp_click = lbutton # =================== # Extra invincibility # =================== # enable_extra_godmode = true ########################## # end of main INI settings ########################## # ==================================== # Simple byte code patcher # ==================================== # # Format: name hotkey enable { base_dll address original_data replace_data } # # name - A name. :p # hotkey - Hotkey to toggle this patch. # enable - Whether or not to install this patch automatically. # { # base_dll - The DLL which the address is relative to, # or empty for absolute addresses. Example: "samp.dll" # address - An address. Prefix with 0x for hex addresses. # original_data - Compare the data at the address with this. If it # does not match, no patching is done. It must be # the same size as "replace_data", or be empty in which # case patching is always done. (In hex) # replace_data - Data to write to the address. (In hex) # If you prefix the hex data with a '!' the data will be # continuously re-installed. Used mostly for GTA cheats. # } # # All 4 arguments inside the { } brackets, can be repeated up 16 times; # this allows patching multiple addresses within a single patch. # See the "Allow weapons inside" patch for an example. # # These patches are accessible from the in-game menu. # They are NOT reloaded on .ini reloads. # ====================== # GTA Patches (max: 96) # ====================== # # top non-built-in cheats patch[] = "Anti bike fall off" &0 0 "" 0x004BA3B9 "0F84A6030000" "E9A703000090" \ "" 0x004B3296 "D86504" "909090" # Removes speed & height limit of all aircraft, removes height limit of jetpack patch[] = "Remove speed & height limits of aircraft" &0 0 "" 0x006DADE8 "" "EB" \ "" 0x006D2600 "" "C2080000" \ "" 0x0067F268 "" "EB" # (Do not blow up vehicles) patch[] = "Keep vehicles on fire" &0 0 "" 0x006B3790 "" "E906040000" \ "" 0x6BEA1A "" "E9F900000090" \ "" 0x6C6D3C "" "E90403000090" \ "" 0x6CCCFD "" "E97D03000090" \ "" 0x6F21D5 "" "E95703000090" # Built In GTA Cheats # http://www.gtamodding.com/index.php?title=Memory_Addresses_(SA)#Cheats patch[] = "Infinite ammo, no reload" &0 0 "" 0x00969178 "" "!01" patch[] = "All cars have nitro" &0 0 "" 0x00969165 "" "!01" patch[] = "Perfect handling" &0 0 "" 0x0096914C "" "!01" patch[] = "Infinite run" &0 1 "" 0x00B7CEE4 "" "01" patch[] = "Infinite oxygen" &0 1 "" 0x0096916E "" "!01" patch[] = "Mega Jump On Foot" &0 0 "" 0x0096916C "" "!01" patch[] = "Mega Jump On Bike" &0 0 "" 0x00969161 "" "!01" patch[] = "Wheels only" &0 0 "" 0x0096914B "" "!01" patch[] = "Tank mode" &0 0 "" 0x00969164 "" "!01" patch[] = "Cars float away when hit" &0 0 "" 0x00969166 "" "!01" patch[] = "Full Weapon aiming" &0 0 "" 0x00969179 "" "!01" # Removing the # infront of this built in GTA cheat will disable the mod_sa internal fly cheat. #patch[] = "Vehicles can fly" oem_period 0 "" 0x00969160 "" "!01" \ # "" 0x00969153 "" "!01" # more non-built-in cheats patch[] = "Free paint and spray" &0 1 "" 0x0096C009 "" "01" patch[] = "Walk/drive under water" &0 0 "" 0x006C2759 "00" "01" patch[] = "Cars hover over water" &0 0 "" 0x00969152 "00" "01" patch[] = "Allow weapons inside" &0 0 "" 0x0047D4DE "C6412000" "90909090" \ "" 0x0060D9BA "C6422000" "90909090" \ "" 0x00478E02 "C6801D01000001" "C6801D01000000" # Prevents being teleported by the game patch[] = "Prevent SetPlayerPos" &0 0 "" 0x005E4110 "568BF1" "C21000" patch[] = "Toggle radar" &0 0 "" 0x00BAA3FB "" "!01" patch[] = "Toggle GTA:SA's HUD" &0 0 "" 0x00BA6769 "" "!00" patch[] = "Scale down the HUD" &0 0 "" 0x00859520 "" "E02D903A9F71E13A" patch[] = "Enable vehicle name rendering" &0 0 "" 0x0058FBE9 "" "E8B2B2FFFF" patch[] = "Disable anti-pause" &0 0 "" 0x00561AF0 "" "C60549CBB700C3" patch[] = "Enable speed blur" &0 0 "" 0x00704E8A "" "E811E2FFFF" patch[] = "Show GTA:SA's menu" &0 0 "" 0x00BA67A4 "00" "01" patch[] = "Anti Derail" &0 1 "" 0x006F8E06 "8887B9050000" "909090909090" patch[] = "Sprint on any surface" &0 1 "" 0x0055E870 "" "B800000000C20400" # Use Alternate Files, original idea by nuckfuts # These patches must be enabled before GTA loads. If enabled, GTA will load the file # data/[filename].two that you can customize. If the file doesn't exist = crash. # # TransFender Overhaul V2 for SA:MP, by Offroader23 patch[] = "Custom default.dat (data/default.two)" &0 0 "" 0x00863A9D "444154" "54574F" patch[] = "Custom handling.cfg (data/handling.two)" &0 0 "" 0x0086A96D "434647" "74776F" patch[] = "Custom shopping.dat (data/shopping.two)" &0 0 "" 0x0085A536 "646174" "54574F" patch[] = "Custom carmods.dat (data/carmods.two)" &0 0 "" 0x00869675 "444154" "54574F" # Surface mod, by Kosty@n patch[] = "Custom surface.dat (data/surface.two)" &0 0 "" 0x00864325 "646174" "54574F" # MISC interesting GTA SA files patch[] = "Custom weapon.dat (data/weapon.two)" &0 0 "" 0x0086AA34 "444154" "54574F" patch[] = "Custom ar_stats.dat (data/ar_stats.two)" &0 0 "" 0x00863FAE "444154" "54574F" patch[] = "Custom gta.dat (data/gta.two)" &0 0 "" 0x00863B19 "444154" "54574F" patch[] = "Custom melee.dat (data/melee.two)" &0 0 "" 0x0086AABF "646174" "74776F" patch[] = "Custom object.dat (data/object.two)" &0 0 "" 0x00869B2C "444154" "54574F" patch[] = "Custom ped.dat (data/ped.two)" &0 0 "" 0x0086D07D "444154" "54574F" patch[] = "Custom timecyc.dat (data/timecyc.two)" &0 0 "" 0x0086A780 "444154" "54574F" patch[] = "Custom vehicle.txd (models/generic/vehicle.two)" &0 0 "" 0x00869AEB "545844" "54574F" patch[] = "Custom carcols.dat (data/carcols.two)" &0 0 "" 0x00869731 "444154" "54574F" # ======================== # SA:MP Patches (max: 128) # ======================== # # Format: name hotkey enable { address original_data replace_data } sampPatch[] = "Keep GTA Hud turned on" &0 1 0x64F08 "" "9090" sampPatch[] = "No connecting delay" &0 1 0x2607DC "" "0000" # Data Getting Sent sampPatch[] = "Disable incar data" &0 0 0x6060 "" "C3" sampPatch[] = "Disable aiming data" &0 0 0x45D0 "" "C3" sampPatch[] = "Disable money data" &0 0 0x50D0 "" "C3" sampPatch[] = "Disable onfoot data" &0 0 0x42D0 "" "C3" sampPatch[] = "Disable passenger data" &0 0 0x4950 "" "C3" sampPatch[] = "Disable unoccupied data" &0 0 0x5E00 "" "C20800" sampPatch[] = "Disable weapon data" &0 0 0x5660 "" "C3" sampPatch[] = "Disable spec data" &0 0 0x5880 "" "C390" ##Generic sampPatch[] = "NOP SetWeather" &0 0 0xB2C0 "" "C390" sampPatch[] = "NOP SetGravity" &0 0 0x154B0 "" "C390" sampPatch[] = "NOP SetWorldTime" &0 0 0xB1D0 "" "C390" sampPatch[] = "NOP SetPlayerTime" &0 0 0xB370 "" "C390" sampPatch[] = "NOP PlayCrimeReportForPlayer" &0 0 0x138D0 "" "C390" sampPatch[] = "NOP PlaySoundForPlayer" &0 0 0x14B10 "" "C390" sampPatch[] = "NOP CreateExplosion" &0 0 0x164D0 "" "C390" sampPatch[] = "NOP SetPlayerRaceCheckpoint" &0 0 0xC1B0 "" "C390" sampPatch[] = "NOP SetPlayerWantedLevel" &0 0 0x17390 "" "C390" sampPatch[] = "NOP EnableStuntBonus" &0 0 0x126B0 "" "C390" sampPatch[] = "NOP PlayAudioStream" &0 0 0x17A40 "" "C390" sampPatch[] = "NOP StopAudioStream" &0 0 0x129F0 "" "C390" sampPatch[] = "NOP RemoveBuilding" &0 0 0x17BB0 "" "C390" ##Player Specific sampPatch[] = "NOP ResetPlayerMoney" &0 0 0x12990 "" "C390" sampPatch[] = "NOP GivePlayerMoney" &0 0 0x14CE0 "" "C390" sampPatch[] = "NOP ResetPlayerWeapons" &0 0 0x129A0 "" "C390" sampPatch[] = "NOP GivePlayerWeapon" &0 0 0x14E20 "" "C390" sampPatch[] = "NOP SetPlayerAmmo" &0 0 0x153F0 "" "C390" sampPatch[] = "NOP SetPlayerArmedWeapon" &0 0 0x136E0 "" "C390" sampPatch[] = "NOP SetPlayerCameraLookAt" &0 0 0x14380 "" "C390" sampPatch[] = "NOP SetPlayerCameraPos" &0 0 0x142B0 "" "C390" sampPatch[] = "NOP SetCameraBehindPlayer" &0 0 0x12980 "" "C390" sampPatch[] = "NOP SetPlayerWorldBounds" &0 0 0x14BF0 "" "C390" sampPatch[] = "NOP SetPlayerShopName" &0 0 0x12750 "" "C390" sampPatch[] = "NOP InterpolateCamera" &0 0 0x148F0 "" "C390" ##Player Actor sampPatch[] = "NOP TogglePlayerControllable" &0 0 0x14A70 "" "C390" sampPatch[] = "NOP SetPlayerInterior" &0 0 0x14210 "" "C390" sampPatch[] = "NOP SetPlayerPos" &0 0 0x13B30 "" "C390" sampPatch[] = "NOP SetPlayerDrunkLevel" &0 0 0x13640 "" "C390" sampPatch[] = "NOP SetPlayerFacingAngle" &0 0 0x14D80 "" "C390" sampPatch[] = "NOP SetPlayerAnimation" &0 0 0x15130 "" "C390" sampPatch[] = "NOP ClearPlayerAnimation" &0 0 0x12E20 "" "C390" sampPatch[] = "NOP SetPlayerSpecialAction" &0 0 0x12F30 "" "C390" sampPatch[] = "NOP SetPlayerHealth" &0 0 0x13D60 "" "C390" sampPatch[] = "NOP SetPlayerArmor" &0 0 0x15340 "" "C390" sampPatch[] = "NOP SetPlayerVelocity" &0 0 0x130E0 "" "C390" sampPatch[] = "NOP TogglePlayerSpectating" &0 0 0x16A50 "" "C390" sampPatch[] = "NOP PlayerSpectatePlayer" &0 0 0x16AF0 "" "C390" sampPatch[] = "NOP PlayerSpectateVehicle" &0 0 0x16BC0 "" "C390" sampPatch[] = "NOP SetPlayerFightingStyle" &0 0 0x12FE0 "" "C390" sampPatch[] = "NOP SetPlayerSkillLevel" &0 0 0xB530 "" "C390" sampPatch[] = "NOP SetPlayerSkin" &0 0 0x13A10 "" "C390" ##Player Vehicle sampPatch[] = "NOP SetVehiclePosition" &0 0 0x14480 "" "C390" sampPatch[] = "NOP SetVehicleVelocity" &0 0 0x131E0 "" "C390" sampPatch[] = "NOP SetVehicleHealth" &0 0 0x15550 "" "C390" sampPatch[] = "NOP PutPlayerInVehicle" &0 0 0x13E10 "" "C390" sampPatch[] = "NOP RemovePlayerFromVehicle" &0 0 0x128F0 "" "C390" sampPatch[] = "NOP AddCarComponent" &0 0 0xB1D0 "" "C390" sampPatch[] = "NOP RemoveCarComponents" &0 0 0x16C90 "" "C390" sampPatch[] = "NOP UpdateVehicleDamageStatus" &0 0 0xD080 "" "C390" sampPatch[] = "NOP AttachTrailer" &0 0 0x15630 "" "C390" sampPatch[] = "NOP DetachTrailer" &0 0 0x15770 "" "C390" sampPatch[] = "NOP SetEngineState" &0 0 0x77990 "" "C20400" sampPatch[] = "NOP SetVehicleParams" &0 0 0x14660 "" "C390" sampPatch[] = "NOP SetVehicleParamsEx" &0 0 0xD190 "" "C390" sampPatch[] = "NOP SetVehicleInterior" &0 0 0x14730 "" "C390" sampPatch[] = "NOP SetVehicleZAngle" &0 0 0x14590 "" "C390" ##Objects sampPatch[] = "NOP CreateObject" &0 0 0x15B20 "" "C390" sampPatch[] = "NOP SetObjectPos" &0 0 0x161D0 "" "C390" sampPatch[] = "NOP SetObjectRot" &0 0 0x162E0 "" "C390" sampPatch[] = "NOP MoveObject" &0 0 0x166C0 "" "C390" sampPatch[] = "NOP StopObject" &0 0 0x16870 "" "C390" sampPatch[] = "NOP DestroyObject" &0 0 0x163E0 "" "C390" sampPatch[] = "NOP Attach Object To Player" &0 0 0x16D70 "" "C390" sampPatch[] = "NOP AttachCameraToObject" &0 0 0x147F0 "" "C390" sampPatch[] = "NOP EditObject" &0 0 0xD620 "" "C390" ##Anything Text Related sampPatch[] = "NOP ShowGameText" &0 0 0x14100 "" "C390" sampPatch[] = "NOP ShowTextDraw" &0 0 0x17430 "" "C390" sampPatch[] = "NOP HideTextDraw" &0 0 0x17540 "" "C390" sampPatch[] = "NOP ShowMenu" &0 0 0x17230 "" "C390" sampPatch[] = "NOP HideMenu" &0 0 0x172E0 "" "C390" sampPatch[] = "NOP SetPlayerChatBubble" &0 0 0xB8D0 "" "C390" sampPatch[] = "NOP ShowPlayerDialog" &0 0 0xBA30 "" "C390" sampPatch[] = "Mute Player Chat" &0 0 0xDB40 "" "C390" sampPatch[] = "Mute Server Chat" &0 0 0xAEE0 "" "C390" ##Generic Other sampPatch[] = "NOP AddDeathMessage" &0 0 0x17DD0 "" "C390" sampPatch[] = "NOP ForceClassSelection" &0 0 0xAFD0 "" "C390" sampPatch[] = "NOP SendDeath" &0 0 0x4BC0 "" "C390" sampPatch[] = "NOP SpawnPlayer" &0 0 0x3790 "" "C390" sampPatch[] = "Debug mode" &0 0 0x2120A0 "" "01000000" sampPatch[] = "Disable (dl) distance limit" &0 0 0xCD7CC "" "0000FF4F" # ==================== # Ingame samp commands # ==================== # # Activate commands in SA:MP misc: 'Load M0d-Commands', or set # mod_commands_activated to load them on startup. mod_commands_activated = true # # Command list # /m0d_change_server # Variables that are set to "NULL" (capitalized) will be ignored. # If you set the server password to "NULL" it is set to . # For a complete list of client commands type /m0d_show_cmds ingame. # Type the command without anything following, to find out how it works. # ============================= # Ingame "favorite" server list # ============================= # # Connect to servers from the in-game menu. # use_current_name = true # # Format: server[] = "NICKNAME" "SERVER NAME" "IP ADDRESS" "PORT" "PASSWORD" # Max is 64. # server[] = "Player" "PROCHEAT: STONED FreeRoam server" "212.187.99.221" "8888" "" server[] = "Player" "PROCHEAT: S0beit maniacs" "188.64.45.242" "7777" "" server[] = "Player" "PROCHEAT: Cheating ALLOWED" "88.198.32.248" "7778" "" server[] = "Player" "PROCHEAT: Cheating allowed [powered by ec-clan.ru]" "77.72.133.43" "7777" "" server[] = "Player" "LOCAL: LocalHost (127.0.0.1:7777)" "127.0.0.1" "7777" "" # ============================= # Chat keybind # ============================= # chat_secondary_key = oem_comma # # Send a chat message or command by pressing a key. # # Format: chat[] = Key "Message to send" spam mode (0 or 1) # Max is 64 (entries and string length). # # NOTE: Client side commands (/quit, /pm, etc) are not supported yet. # NOTE: MERGED WITH CHAT_SECONDARY_KEY!!111111111!1 # chat[] = 1 "Get the latest mod_sa from: http://mod-s0beit-sa.googlecode.com/" 0 chat[] = 2 "Kye kills emo hipsters that steal his code with mod_sa! http://mod-s0beit-sa.googlecode.com/" 0 chat[] = 3 "SAMP Sux less with mod_sa. http://mod-s0beit-sa.googlecode.com/" 0 chat[] = 4 "Get more cheats from: http://blasthack.net/" 0 # =================== # Retard Notice # =================== # # This INI file is basically the readme and configuration in one. # It's highly recommended you glance over it to figure out what # all of the features are, and to customize them to your taste. # # If you can't save this INI file with Notepad then you need to run # Notepad.exe with administrative rights by: # 1. right click on the Notepad.exe icon (or a shortcut to it) # 2. click "Run as administrator" # 3. Notepade will open with administrative rights. # Go to "File -> Open" and open the file that way # or drag & drop the INI file onto notepad # 4. edit it however you like, and save it prolem free. # # # Change this to true... i_have_edited_the_ini_file = true # LIES!! # the end # http://code.google.com/p/mod-s0beit-sa/