=======True Dragon======= Role: Defender/Controller. You defend your allies with raw bulk while unleashing waves of fire upon the enemy. Power Supply: Draconic. A combination of evolution and the taint of Azkoross supplies your fire and strength. Key Abilities: Constitution, Strength, and Charisma Armor Proficiencies: Draconic (Light and Heavy) Weapon Proficiencies: N/A Implement Proficiencies: Draconic Head Gear Bonus to Defense: +1 Fortitude, +1 Will Hit Points at 1st Level: 15 + Constitution score Hit Points per Level Gained: 6 Healing Surges per Day: 9 + Constitution modifier Trained Skills: Intimidate. Pick three more from: Athletics, Acrobatics, Endurance, History, Diplomacy. Class Features: Terrifying Presence, Control Style Terrifying Presence: Aura 1 Only the brave charge at a dragon, or even past one. Any enemy who moves into your aura is hit the following attack: Immediate Interrupt, Draconic Fear Charisma vs Will. Hit: The enemy's action is ended. Slide him back to the last square he was in before he entered the aura. Control Style Dragons always seek to control the melee. They have a few ways to do this. Control by Force: You may bull rush as a move action. Control by Tongue: You gain the Draconic Insult power. Draconic Insult True Dragon class feature Humans are easy to manipulate, a word in the right place and rage consumes them. At-Will Draconic, Flying, Psychic, Implement Minor Action Ranged 10 Target: One creature Attack: Charisma vs Will Hit: Target is marked. Additionally, he grants combat advantage for the first attack against him. Level 1 At-Will Exploits Wings of Wind True Dragon Attack 1 You land with a boom, wind picks up your foes like feathers. At-Will Draconic, Thunder, Flying, Armor Standard Action Close Burst 1 Target: All creatures in burst Attack: Con vs Fort Hit: 1d6 + Con thunder damage, and you push the target a number of squares equal to your strength modifier. Special: You may use this instead of a basic attack if you charge from flying. You must be on the ground afterwards. Tail Swipe True Dragon Attack 1 A sweep of the tail sends a foe to the ground. At-Will Draconic, Armor Standard Action Melee Target: One creature Attack: Con vs Fort Hit: 1d6 + Con damage, target is knocked prone. Special: You may use this as an opportunity attack. Thunderous Roar True Dragon Attack 1 Sometimes a display of voice is enough to weaken a foe. At-Will Draconic, Thunder, Flying, Implement Standard Action Blast 3 Target: All creatures in blast Attack: Con vs Fort Hit: 1d6 + Con Thunder damage, make a secondary attack. Secondary Attack: Cha vs Will Fear Hit: Target is dazed. Headbutt True Dragon Attack 1 Nobody really wins with a headbutt At-Will Draconic, Implement Standard Action Melee Target: One creature Attack: Con vs Reflex Hit: 2d6 + Con damage. Special: You take 4 damage. Level 1 Encounter Exploits Firewave True Dragon Attack 1 You spread your fire to hit more. Encounter Draconic, Flying, Breath, Implement Standard Action Blast 5 Target: All creatures in blast Attack: Con vs Reflex Hit: 1d8 + Con damage. Special: This attack counts as a use of dragons breath, you have an extra use of dragons breath. Napalmic Spray True Dragon Attack 1 Fire that sticks. Encounter Draconic, Flying, Breath, Implement Standard Action Blast 3 Target: All creatures in blast Attack: Con vs Reflex Hit: 1d8 + Con damage, ongoing 3 fire damage (save ends). Special: This attack counts as a use of dragons breath, you have an extra use of dragons breath. Unstoppable True Dragon Attack 1 Nothing stands in your way, or they regret it. Encounter Draconic, Armor Standar Action Special Target: Special Attack: Con vs Reflex. Shift 2, ignoring creatures smaller than you. All creatures smaller than you that would have blocked your movement are pushed into the closest empty space and are targets of this attack. Hit: 1d8 + Con damage. Control by Force: You shift up to your strength modifier. Riddle Me This True Dragon Attack 1 Words can play havoc on the minds of lesser creatures. Encounter Draconic, Flying, Psychic, Implement Standard Action Ranged 10 Target: All creatures in blast Attack: Cha vs Will Hit: Target is stunned (save ends; target gets a bonus to save, equal to Int mod difference). Special: You are unable use this attack on targets you cannot communicate with. Level 1 Daily powers