PLEASE READ BEFORE POSTING ON THIS THREAD: This thread is meant for suggestions to both Project: Cube World and Picroma Plasma Do not post childish comments as I want this thread to remain a thread to help the process of both projects. Discussions are fine, just refrain from going off topic or flaming. Hello Cube Picroma Community. I'm Grim, you don't know me around here yet(and if you do you are amazing and should totally contact me right now and tell me who you are), but I'm just a normal user here, to give advice and help "Cube World", become a better game like you all are here to do today and even Picroma Plasma become a better tool. So this thread is basically just a list of things that I feel could help the game, have concerns with, or general ideas. So I'm just going to stop doing this intro and start. PROJECT: CUBE WORLD -The Basics- Naming: ------------------------------------ As most of you know Cube World will not officially be released as the name “Cube World”, to avoid most people stating things such as “MC Clone”, and eastern languages are basically ruled out also. Avoiding anything that has to deal with blocks. To help this process I have come up with some ideas on how the name can be created: Before Solitude – Seek – Translucent Oasis – Ambience Instead of thinking of how the game looks or places, think of the feel of the game. -Seeing as the story has not been released yet this still pretty hard - Story: ------------------------------------- *cough* -Gameplay- Gamer Reward: ----------------------------------- Knowing that the game will have updates this isn't as much of a problem. In some games a reward for the gamers hard work, you have achievements or some extra thing to do for doing something else, such as Minecraft giving you blocks to build, or SMB with the community's level editor with harder than the games levels, MMOs with their infinite expansions, and PVP systems, Pokemon with- GOTTA CATCH'EM ALL >:O. Ok Project “Cube World” basically has the regular game updates, the housing system, massive exploration. It has it all except, the “Gamer Reward”. All of the examples I gave were Gamer Rewards, they are the rewards that game focuses more on for all your hard work. Achievements seem like just enough for the type of game and audience this is going for, but we still don't know what is the more focused reward for beating down baddies in a dungeon. So I just want to know, what system are you more focused on after players take a break from battle. Is it the housing system? Or basically the fantastic exploration and lore. Why I'm asking this is because the game has an amazing combat system, with infinite possible things, but there's not that other thing that you get from doing all of that well, except for stuff to make your player be able to do those things more efficiently. Skills: ------------------------------------- From what I've seen so far, the skill system is very intense, but what about actual player attributes. It looked like you were able to jump too high from the start, but of course I haven't played the game yet to understand. Walk speed, run speed, jump height. Crawling? That would be nice. From watching some of the YouTubers playing the game I have also noticed that you spawn right around monsters at the start that are a bit too strong to kill(or maybe they just can't play games, come on don't stand INFRONT of the enemy, srs). Maybe very low level animals that don't give you much can be placed near the spawn point just so the player won't feel too overwhelmed right at the start of their world. Housing: ------------------------------------- I love the quick housing feature, but just a suggestion. (Coming from the whole “Gamer Reward” thing.)Mantles in your house to place trophies of the bosses you killed, heads, rubies, gems. When you rest in your home the rubies, gems or whatever give you special attributes for when you leave depending on how long you rested. -Multiplayer- Server Hosting: The idea of the users hosting a server is one of the more welcomed things for PC Gamers. Though what concerns me, is that at the moment it can only hold 2 – 4 people. I understand why and I love 2 – 4 player co-op, in-fact that's what got me into this game. Although starting up a server and opening your ports for just 3 people seems very unlikely if you and those 3 people have no idea what they are doing. Which is why I really hope the Massive Multiplayer is successful because that will appear to a grander audience since you only need one person to be like, “Hey, I want to start a server.”This server ends up being able to hold 70 people so it makes sense. So since this is still a new game, just an idea for the Near-Distant Future. A simpler way for small groups of people to connect and play with each other. ------------------------------------- Idea: In the game when you click Multiplayer, there is a little pop up window with all the public servers opened and their IP hidden, and a box at the bottom for IP and password for a private server. ------------------------------------- For people who just want to do 4 player co-op they can just click “create world”(or whatever it is) and be able to host a room where they can privately invite their friends. Then when the host leaves, it asks the host if they would like to save the world and tells them the file save and which player files they would like to save, if they hit yes it saves and when they come back on into the multiplayer tab another day they can go to the existing worlds tab and ask to launch the world where then the actual Picroma servers will be hosting the room. This way no data is saved onto the Picroma servers when the host is not online but when they come on the Picroma servers host their room and when they leave gives all the data to them. --- Even we can have each player be sending the data of their player to the room instead and the host have only the world saved and their player files. I hope the world data is compressed into a small file, like a text file or something. IDK much. -Technical- Mods: ------------------------------------- Will these be supported? Serverside Mods – Mods specific to the server Single Player Mods – Mods specific to just the persons single player User Mods – Mods specific to the user on single player and multiplayer(can be disabled by server) Copyright and Monetization: ------------------------------------- Will we be able to post videos of the project on YT while monetizing without joining Machinima? How tightly held will the source be and what can be allowed to edit? e.g. Mods. Updates: ------------------------------------- I believe all updates should be in large packs with a testing phase of a few people and then released to the public and if you find bugs you can update those. Small updates with things all the time will probably make people(children) yell about there not being a new update. I've seen this happen, and it's horrible. Well that's all I have for now on this project. PICROMA PLASMA: I haven't gotten to see much about Picroma Plasma, but I just have some things to say that are probably in it already that I'm too blind to see and suggestions. Drawing: ------------------------------------- When I saw the video of drawing in Plasma, I noticed that everything started as a circle. Will there be hard line creation also, for more expandable creations at a faster rate, or is that that little square box near the circle? Custom Shape tools? Vector Art? Is everything placed as pixels? What file formats can you save to? Fragments and Outline tools. Extraneous Lighting Placement. Skinnable UI: ------------------------------------- The UI doesn't contrast well with my eyes(eyesight problem), can we have dark coloured and different UI skins. Graphics Tablet Support? Pricing? Limited Free Versions if it does end up costing money? Sorry I didn't have much to offer for Picroma, it's a designing tool so I think I really need to get a feel for it first, before I can make more suggestions. I'll be emailing. Let the Discussion begin.