Pyrage Monk class. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||Fluff||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| -To be written- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||Game Rule Info|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Hit dice: d8 Class skills, Weapon proficiency, and armor proficiency as Monk. Gore (Ex): The Pyrage monk can use it's powerful talons to cause massive amounts of bleeding to it's opponents. Gore functions simmilarly to power attack, however it adds extra damage over time. Ironwing Stance (Ex): The Pyrage monk is capable of using it's wings as a defense as well as a means of transportation. As a move action he may cloak himself within his wings, granting a DR of his class level and an armor class bonus. The type of DR increases over time. Claw Strike: At 1st level Pyrage Monks gain improved unarmed strike. Claws count as both natural and manufactured weapons for spell effects. No offhand with unarmed. Lethal or non-lethal when attacking or grappling. Diamond claws: Lvl 4: claws are magical weapons, 10 lawful weapons, 16 Adamantite weapons. Blood healing: Heal (2Hp/class level)/day healing Create blood potion: Damage self. Create healing potion that heals as much damage as the phoenix took. Brew potion check to make it last. DC 15. Create life potion: Must be done from full HP, create potion check DC 20, reduces player to 1 hp. Potion effect: Resurrection. Immolation Pyrage: Caster level of spells = class level. Benefits: 1: +1 fire damage/level for unarmed attacks. +2 Str and Dex. 2: +2 fire damage/level for unarmed attacks. Scorching ray at will, max 1 target. 3: +2 fire damage/level for unarmed attacks. Fireball at will. 4: Fire -> Hellfire damage. Flame Aura. 5: +5 fire damage/level for unarmed attacks. Constant Immolation flame. Damage: 1: 0 Dmg/turn DC 5 + Class level 2: 1 Dmg/turn DC 10 + Class level 3: 2 Dmg/turn DC 15 + Class level 4: 3 Dmg/turn DC 20 + Class level 5: 10 Dmg/turn DC 25 + Class level All Damage and benefits stack. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||Charts|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Base attack Bonuses 1--+0 2--+1 3--+2 4--+3 5--+3 6--+4 7--+5 8--+6/+1 9--+6/+1 10-+7/+2 11-+8/+3 12-+9/+4 13-+9/+4 14-+10/+5 15-+11/+6/+1 16-+12/+7/+2 17-+12/+7/+2 18-+13/+8/+3 19-+14/+9/+4 20-+15/+10/+5/+0 Saves (all bease saves are equal) 1--+2 2--+3 3--+3 4--+4 5--+4 6--+5 7--+5 8--+6 9--+6 10-+7 11-+7 12-+8 13-+8 14-+9 15-+9 16-+10 17-+10 18-+11 19-+11 20-+12 Special 1--Improved unarmed strike, Gore, Blood healing, Brew potion +1 2--Ironwing Stance 3--Pyrage lvl 1 4--Create blood potion 5--Improved Evasion 6--Pyrage lvl 2 7--Create Life potion 8--Flyby Attack 9--Pyrage lvl 3 10-Brew potion +5 11-Bonus Feat* 12-Pyrage lvl 4 13-Bonus Feat* 14-Bonus Feat* 15-Pyrage lvl 5 16-Bonus Feat* 17-Bonus Feat* 18-Bonus Feat* 19-Bonus Feat* 20-Brew potion +10 Unarmed Damage 1--1d6 2--1d6 3--1d6 4--1d8 5--1d8 6--1d8 7--1d8 8--1d10 9--1d10 10-1d10 11-1d10 12-2d6 13-2d6 14-2d6 15-2d6 16-2d8 17-2d8 18-2d8 19-2d8 20-2d10 Gore Damage 1--1d3 2--1d3 3--1d4 4--1d4 5--1d5 6--1d5 7--1d6 8--1d6 9--1d8 10-1d8 11-1d10 12-1d10 13-1d12 14-1d12 15-1d12 16-2d8 17-2d8 18-4d4 19-4d4 20-2d10 Ironwing Stance AC 1--+1 2--+1 3--+1 4--+1 5--+2 6--+2 7--+2 8--+2 9--+3 10-+3 11-+3 12-+3 13-+4 14-+4 15-+4 16-+4 17-+5 18-+5 19-+5 20-+6 Ironwing Stance DR 1--1/Coldiron 2--2/Coldiron 3--3/Coldiron 4--4/Coldiron 5--5/Coldiron 7/Magic 6--6/Coldiron 8/Magic 7--7/Coldiron 9/Magic 8--8/Coldiron 10/Magic 9--9/Coldiron 11/Magic 10-10/Adamantite 12/Magic 11-11/Adamantite 13/Magic 12-12/Adamantite 14/Magic 13-13/Adamantite 15/Magic 14-14/Adamantite 16/Magic 15-17/- 16-18/- 17-19/- 18-20/- 19-21/- 20-22/- *Improved Grapple, Stunning fist, Combat Reflexes, Deflect Arrows, Improved Disarm, or Improved Trip.