if(SERVER)then for i = 0,self.BulletNum do bullet = ents.Create("trace_bullet") bullet.BulletOwner = self.Owner bullet.Velocity = self.Velocity*math.Rand(0.8,1.2) bullet.Damage = self.Damage bullet:SetPos(self.Owner:EyePos()) bullet:SetAngles(self.Owner:EyeAngles() + Angle(math.Rand(-self.Spread,self.Spread),math.Rand(-self.Spread,self.Spread),0)) bullet:Spawn() end end