package net.minecraft.server; import org.bukkit.event.entity.EntityShootCrossBowEvent; public class ItemCrossbow extends Item { public ItemCrossbow(int i) { super(i); this.maxStackSize = 1; this.setMaxDurability(200); } public void a(ItemStack itemstack, World world, EntityHuman entityhuman, int i) { boolean flag = entityhuman.abilities.canInstantlyBuild || EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_INFINITE.id, itemstack) > 0; if (flag || entityhuman.inventory.e(Item.BOLT.id)) { int j = this.c_(itemstack) - i; float f = (float) j / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double) f < 0.1D) { return; } if(j > 50) { j = 50; } boolean isCharged = this.c_(itemstack) - i >= 50; if(!isCharged) { return; } if (f > 1.0F) { f = 1.0F; } EntityBolt entityarrow = new EntityBolt(world, entityhuman, f * 3.0F); if (f == 1.0F) { entityarrow.d(true); } int k = EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_DAMAGE.id, itemstack); if (k > 0) { entityarrow.b(entityarrow.c() + (double) k * 0.5D + 0.5D); } int l = EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_KNOCKBACK.id, itemstack); if (l > 0) { entityarrow.a(l); } if (EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_FIRE.id, itemstack) > 0) { entityarrow.setOnFire(100); } // CraftBukkit start EntityShootCrossBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootCrossBowEvent(entityhuman, itemstack, entityarrow, f); if (event.isCancelled()) { event.getProjectile().remove(); return; } if (event.getProjectile() == entityarrow.getBukkitEntity()) { world.addEntity(entityarrow); } // CraftBukkit end itemstack.damage(1, entityhuman); world.makeSound(entityhuman, "random.bow", 1.0F, 1.0F / (d.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (flag) { entityarrow.fromPlayer = 2; } else { entityhuman.inventory.d(Item.BOLT.id); } // CraftBukkit - moved addEntity up } } public ItemStack b(ItemStack itemstack, World world, EntityHuman entityhuman) { return itemstack; } public int c_(ItemStack itemstack) { return 72000; } public EnumAnimation b_(ItemStack itemstack) { return EnumAnimation.e; } public ItemStack a(ItemStack itemstack, World world, EntityHuman entityhuman) { if (entityhuman.abilities.canInstantlyBuild || entityhuman.inventory.e(Item.BOLT.id)) { entityhuman.a(itemstack, this.c_(itemstack)); } return itemstack; } public int c() { return 1; } }