options: #Barang yang bisa di enchant barang: wooden sword or stone sword or iron sword or diamond sword or wooden axe or stone axe or iron axe or diamond axe or leather cap or leather tunic or leather pants or leather boots or iron helmet or iron chestplate or iron leggings or iron boots or chain helmet or chain chestplate or chain leggings or chain boots or golden helmet or golden chestplate or golden leggings or golden boots or diamond helmet or diamond chestplate or diamond leggings or diamond boots on quit: if {enchant.stage.%player%} is not set: stop if {enchant.stage.%player%} is "Scimitar": delete {enchant.stage.%player%} give a paper named "&5Scimitar Upgrade Scroll" to the player stop # Enchant Stage 1 : Pemakaian Scroll on leftclick using a paper: targeted block is anvil if {enchant.stage.%player%} is not set: # Jenis Scroll if name of the held item is "&5Scimitar Upgrade Scroll": set {enchant.stage.%player%} to "Scimitar" remove 1 of held item from player's inventory message "Silahkan klik item yang ingin di enchant. Klik kanan untuk membatalkan tahap enchant." stop message "Anda masih dalam tahap mengenchant %{enchant.stage.%player%}%" # Enchant Cancellation on rightclick: if {enchant.stage.%player%} is set: # Jenis Scroll if {enchant.stage.%player%} is "Scimitar": delete {enchant.stage.%player%} give a paper named "&5Scimitar Upgrade Scroll" to the player message "Berhasil membatalkan proses enchant." set {enchant.autodelete.%player%} to 0 stop # Enchant Stage 2 : Pemasangan pada item on leftclick: targeted block is anvil if {enchant.stage.%player%} is not set: stop if player is holding paper: stop if player is not holding {@barang}: message "Anda hanya dapat meng-enchant %{enchant.stage.%player%}% menggunakan scroll ini" stop if player is holding {@barang}: if {enchant.stage.%player%} is "Scimitar": if name of held item of the player is "&8Scimitar": chance of 100%: wait for 1 tick execute console command "/exec u:%player% a:addperm v:powernbt.use" wait for 1 tick make player execute command "/nbt item display.Name = ""&4[+1] &8Scimitar"" " wait for 1 tick make player execute command "/nbt item display.Lore rem" wait for 1 tick make player execute command "/nbt item display.Lore[0] = ""&c9-15 DMG"" " wait for 1 tick make player execute command "/nbt item display.Lore[1] = ""&c3s (19%) FIRE DMG"" " wait for 1 tick make player execute command "/nbt item display.Lore[2] = ""&7This is the description of the weapon"" " wait for 1 tick execute console command "/exec u:%player% a:rmperm v:powernbt.use" delete {enchant.stage.%player%} stop if name of held item of the player is "&4[+1] &8Scimitar": chance of 100%: wait for 1 tick execute console command "/exec u:%player% a:addperm v:powernbt.use" wait for 1 tick make player execute command "/nbt item display.Name = ""&4[+2] &8Scimitar"" " wait for 1 tick make player execute command "/nbt item display.Lore rem" wait for 1 tick make player execute command "/nbt item display.Lore[0] = ""&c9-15 DMG"" " wait for 1 tick make player execute command "/nbt item display.Lore[1] = ""&c3s (19%) FIRE DMG"" " wait for 1 tick make player execute command "/nbt item display.Lore[2] = ""&7This is the description of the weapon"" " wait for 1 tick execute console command "/exec u:%player% a:rmperm v:powernbt.use" delete {enchant.stage.%player%} stop #if {enchant.stage.%player%} is "x": <