Papuwarfare Wasteland ARMA II Changelog: Based on 404Wasteland mission. Unless otherwise mentioned modifications made by Viba. Not that detailed, only things I can remember so probably a few things not here... - Ride on animals ability. - Take a dump at toilet. - Ability to teabag corpses. - Detailed killmessages, logged and to global channel. - Teamkills and hits between teammates logged. - Teamkill detection when driven over with vehicle. - New cleanup script. - New vehicle respawn script. - New vehicles, objects and different spawn amounts. - New weapons and prices at gunstore. - Buy to crate at gunstore fixed and added. - New mission vehicles. - Ability to attach objects to vehicles. - Attached objects give some damage to the vehicle they are attached to (runs clientside). - Major restrictions to the attaching of objects to vehicles (after a few cars with 5-6 depots attached to em... :P). - Attaching objects to vehicles now uses the vehicle content space used in R3F Log. - Raise/Lower ability to the objects when near vehicle. - Fixed the setPos/getPos madness in several scripts. - Outpost/base objects do not spawn as locked, would be saved otherwise. - Removed the graves. - Mission timers to 1 minute. - Headless client, processes AI, cleanupscript etc. - Checks that put functions/scripts on the HC if it's connected, otherwise server or clientside. - Savesystem, thx iniDB and Ed! - Modified savesystem for performance, limited number of saved objects, old objects get deleted during restarts to make room for new ones. Unlocking and locking again refreshes the object. - FPS Fix, R3F Log and vehicle enableSimulation. Thx AgentRev! - Script to stop the ladderglitching. - Improved some of the admintools. (NPC:s at map, better spectating etc.). - Changed distances for locking/unlocking as well as stealing beacon and some other functions. - Beacon for indies. - Changed the delay for picking up money and locking/unlocking/using medkit. - Pioneer class, custom bombs with custom trigger system. Create bombs from the action menu with ingredients in your inventory. - Hunger and thirst system now updates in increments of 1 instead of 10. If one level is 10 you start to shake, at 0 you start to lose health and die in about 2-3 minutes. - New weather parameters. - Nighttime, smooth transition from 16:00->19:30 in a few minutes. - New vehicle speeds. Cars, tanks, motorbikes, atv:s and boats all have more realistic speeds. - Win-key to see friendly players nametags, thx worldtrade1101! - Increased distance for friendly markers. - Donator perks. - Fixed gun/generalstore duping bug. - Money amounts over 10 000 gets shown as 10k, 15k, 27k etc. - Medical kits can be reused if health over 90. - Animals around the map. - HALO jumping. - Server fps logging. - Watermark (Thx DayZ). - Jumper script, thx arigato! Modified a bit to work like in DayZ and sync the animation to nearby players. - Cleanup script for objects out of bounds. - Fixed the helimarkers. - Killing and NPC or Indy/Indy gives now positive scores instead of negative. - NPC:s drop more cash. - Prebuilt vehicles. (Combat bus, combat tractor, AN2 with M240 and 2xM2 machineguns on the wings). - Fixed the towing distance for vehicles. Boundingbxes for objects/vehicles are crappy, scaled them properly. - Taking "out" attached objects from vehicles with R3F Log. now identify as unattached. - Vehcleanup checks around vehicles to be deleted for attached objects and deletes those as well. - Boats and choppers don't get deleted by the vehclean. - - Countless fixes and edits here and there. TO-DO: - Fix the damagespread, EH fires where the object is local. - Backpacks? - Dynamic weapon crates, helispawns etc? - Regular special missions - Some kind of basebuilding, oil pump, hackers?