@name FUCK YOU @inputs @outputs @persist TGT:entity runOnTick(1) if(first()){ holoCreate(1,entity():pos()+vec(0,0,30)) holoModel(1,"hq_cylinder") holoScale(1,vec(0.7,0.7,2)) holoColor(1,vec(69,59.5,50)) holoCreate(2,entity():pos()+vec(0,3.5,18)) holoModel(2,"hq_sphere") holoScale(2,vec(1,1,1)) holoColor(2,vec(69,59.5,50)) holoParent(2,holoEntity(1)) holoCreate(3,entity():pos()+vec(0,-3.5,18)) holoModel(3,"hq_sphere") holoScale(3,vec(1,1,1)) holoColor(3,vec(69,59.5,50)) holoParent(3,holoEntity(1)) holoCreate(4,entity():pos()+vec(0,0,40)) holoDisableShading(4,1) holoModel(4,"hq_sphere") holoScale(4,vec(-20,-20,-20)) #holoScale(4,vec(1,1,1)) holoColor(4,vec(69,59.5,50)) holoParent(4,holoEntity(1)) holoCreate(5,entity():pos()+vec(0,0,40)) holoDisableShading(5,1) holoModel(5,"models/props_c17/statue_horse.mdl") holoMaterial(5,"models/shiny") holoScale(5,vec(1,1,1)) holoColor(5,vec(69,59.5,50)) holoParent(5,holoEntity(1)) TGT=findPlayerByName("Liddu") holoVisible(1,players(),0) holoVisible(1,players(),0) holoVisible(2,players(),0) holoVisible(3,players(),0) holoVisible(4,players(),0) holoVisible(5,players(),1) holoVisible(5,TGT,0) } holoColor(5,vec(random(0,255),random(0,255),random(0,255))) holoPos(1,TGT:pos()+vec(0,0,16))