//player setPos [12270.661,0.46445936,0.0];//711.73755]; if(!isnil "bis_fnc_init")then{ hintSilent"fnc test"; sleep 1; }; private["_tar"]; _tar=_this select 0; g_vars = [_tar,TRUE] call DZU_fnc_loadVariables; cutTEXT [Format["loaded %1 Class variables this %2",(count g_vars),_tar],"PLAIN DOWN"]; /* hint"script2.sqf"; _tar=_this select 0; _variable="Hunting"; _value= [_tar,_variable,TRUE] call DZU_fnc_getVariable; cutText[format["%1,%2,%3",_tar,_variable,_value],"PLAIN DOWN"]; */ /* hint"script3.sqf"; _tar=_this select 0; _variable="Experience"; _val=1000; _value= [_tar,_variable,_val] call DZU_fnc_setVariable; cutText[format["target: %1, varible: %2, sent%4 change: %3",_tar,_variable,_value,_val],"PLAIN DOWN"]; */ /* hint"script4.sqf"; _object = player; _skill = "Hunting"; _amount = 100; _value= [_object,_skill,_amount] call DZU_fnc_levelUp; cutText[format["target: %1, varible: %2, sent:%3 change: %4",_object,_skill,_amount,_value],"PLAIN DOWN"]; */ /* _fnc_getSkills={ private["_skillName","_skillVariables","_config"]; _skillVariables=[]; _config = configFile >> "CfgRPG" >> "CfgConfig" >> "Skills"; for "_i" from 0 to ((count _config) - 1) do { _skillName = configName (_config select _i); _skillVariables = _skillVariables + [_skillName]; }; _skillVariables }; _value= [] call _fnc_getSkills; _text=format["Target: %1 Varible: %2",(count _value),_value]; cutText[_text,"PLAIN DOWN"]; hintSilent _text; */