16:51 Rokodo: hi 16:51 aabc271: :3 ? 16:52 Rokodo: I made some personal notes based on yesterday's discussion 16:52 Rokodo: I thought you might be interested in having the document 16:52 Rokodo: http://puu.sh/4e325.pdf 16:52 aabc271: Let me see... 16:55 Rokodo: some typos fixed http://puu.sh/4eAbj.pdf 16:55 aabc271: I guess players here know about the star rating by authentic taiko ? 16:55 Rokodo: some do, some don't 16:57 aabc271: Do they find it problematic ? Because I didn't hear people complaining about that before 16:57 Rokodo: I think my point, and Ono's point, about using a system like this 16:57 Rokodo: (instead of authentic TnT system) 16:58 Rokodo: is to simplify it 16:58 Rokodo: this would make it easier for new players to understand, and easier for difficulties to be rated compared to each other 16:58 Rokodo: (on the Global rating scale, in this document) 16:59 aabc271: Players that know the authentic rating need to convert the difficulty themselves though 16:59 aabc271: Your idea is good, but I don't think that's a really serious problem 17:00 Rokodo: I think maybe you misunderstand 17:00 Rokodo: in this context, Kantan, Futsuu, Muzukashii and Oni are not used in the same meaning as authentic taiko 17:01 Rokodo: they are just labels for increasing linear difficulty in this proposed osu! taiko system 17:01 aabc271: Yes, I know 17:01 Rokodo: As for support for old maps, that needs to be discussed 17:01 Rokodo: I think, even among authentic players 17:02 Rokodo: one person's idea of a Muzukashii might be an easier Oni to someone else 17:02 aabc271: Because everyone has different strengths and weaknesses, I think 17:04 aabc271: And about the pdf, I personally think hp drain shouldn't be taken into consideration, or at least not that much 17:05 Rokodo: that's why I commented at the bottom 17:05 Rokodo: note structure vs. BPM should have a higher proportionate weighting 17:05 Rokodo: compared to the other adjustments. 17:06 aabc271: So how do we continue from this point ? 17:06 aabc271: Do we need to think of the algorithm ? 17:06 Rokodo: I'm waiting for Ono to get online to show him the document, but yes 17:06 Rokodo: my idea was (assuming no other factors) something like 17:06 Rokodo: e.g. Note Structure and BPM 70% HP Drain 15% OD 15% 17:07 Rokodo: weighting out of 100 from each of those 17:07 Rokodo: so HP Drain would be *0.15, as would OD 17:07 aabc271: I guess everyone will have different proposed ratio ? 17:07 aabc271: You know, it's almost impossible to rate every taiko diffs objectively 17:08 Rokodo: but no matter how a difficulty is rated 17:08 Rokodo: (even subjectively) 17:08 Rokodo: someone will disagree. 17:08 aabc271: That's why I think subjective ranking still works 17:09 aabc271: Let the mapper rate the difficulty. This is actually what mappers do when they submit the map / include in map description 17:09 aabc271: Although I'm not disagreeing with your proposal 17:12 aabc271: Maybe for now, let's see how ono and others think ? 17:16 Rokodo: yes 17:18 aabc271: He's here now w 17:30 Rokodo: Ono pointed out something else 17:30 Rokodo: I put 0-40 instead of 1-40 17:30 aabc271: I don't think 0 exist ? 17:30 Rokodo: http://puu.sh/4eB03.pdf latest ver. 17:30 Rokodo: yeah xD 17:30 Rokodo: 0 doesn't exist 17:31 aabc271: I'll keep a local copy of that pdf 17:31 Rokodo: yes, just keep in mind I've had to keep updating it 17:32 Rokodo: xD 17:32 aabc271: xD