// Weapon viewmodel positioning. viewmodel_fov "62.5" viewmodel_offset_x "2" viewmodel_offset_y "2" viewmodel_offset_z "-2" // Bobbing and movement shifting. cl_viewmodel_shift_left_amt "0" cl_viewmodel_shift_right_amt "0" cl_bob_lower_amt "0" cl_bobamt_lat "0" cl_bobamt_vert "0" cl_bobcycle "2" // Audio snd_mixahead "0.05" snd_headphone_pan_exponent "2" snd_musicvolume "0" // Rates and Interpolation. cl_cmdrate "128" cl_updaterate "128" rate "50000" cl_interp "0" cl_interp_ratio "1" // Mouse commands. m_rawinput "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_customaccel "1" m_customaccel_exponent ".1" // Crosshair. cl_crosshairstyle 4 cl_crosshairalpha "180" cl_crosshaircolor "5" cl_crosshaircolor_b "255" cl_crosshaircolor_g "255" cl_crosshaircolor_r "255" cl_crosshairdot "0" cl_crosshairgap "2" cl_crosshairscale "120" cl_crosshairsize "10" cl_crosshairthickness "1" cl_crosshairusealpha "1" // Miscellaneous. r_drawtracers_firstperson 0 cl_autowepswitch "0" hud_showtargetid "1" net_graph "1" cl_autohelp "0" cl_showhelp "0"