DAT Chart and Rating Scale [Designed by TheGrimOfCrazy] [Added Input] Irreversible Podzy RLC -------------------------------------------------------------------------------------------------------------------------------------------------- What is DAT - DAT is a team of users on osu![osu.ppy.sh|osugame.com] who work to decide the difficulty level of beatmaps. Status of DAT: Inactive - Setting up See more on DAT at: https://osu.ppy.sh/forum/t/148270 This file is to show how the semi-standardized system for DAT is used and what we go through and add up to decide difficulty. [Q&A] Q: Why can't is be fully standardized? A: This is the problem with most systems, it requires little to none of actual user input. Q: Why not fully opinion based? A: This is a problem with the old idea of DAT where things could completely depend on the player rating. A Semi-standardized form with partial opinions from multiple people will get the closest range of difficulty. -------------------------------------------------------------------------------------------------------------------------------------------------- THIS FILE IS FOR OSU!TAIKO - STANDARD, CTB, MANIA ARE IN SEPERATE FILES -----------[osu!taiko]---------------------------------------------------------------------------------------------------------------------------- [Standardized Elements] -------------------------------------------------------------------------------------------------------------------------------------------------- [Beats per Minute] BPM - How fast the songs beats are Multi Var Constant +1 +2 +0 BPM #/2=x eg. BPM 200/2 = 100 -------------------------------------------------------------------------------------------------------------------------------------------------- [Note Density] Every 15 seconds of the song Note Density is calculated based on what snap is use more often. 1/1 1/2 1/3 1/4 1/6 1/8 1/12 +10 +11 +12 +14 +18 +19 +22 = y eg. 15 second song 1: 15 seconds mostly 1/2 +11 2: 15 seconds mostly 1/4 +14 [=25] -------------------------------------------------------------------------------------------------------------------------------------------------- [SV] SV = SV -------------------------------------------------------------------------------------------------------------------------------------------------- [SV Changes] SV Change is calculated for every SV change sv1 - sv2 = y |y| = z z*2=x +x eg. 1.00 - 2.00= -1 |-1|=1 1*2 [=2] -------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------- more to be added. thanks :)