1024 1024 8 8 0 30 0 12632256 -1 for(x = 0; x < 128; x++) { for(y = 0; y < 128; y++) { tile_add(background0, 0, 0, 8, 8, x * 8, y * 8, 1000); } } instance_create(0, 0, obj_light_engine); -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 640 480 0 10 0.100000001490116