[QUOTE=PoppyBrosJr;8201254]So what you're saying is if Paladin is better, you're fine with it. As Paladin has been superior in the game for many generations. if Dark Knight is the slightest hint better, its the end of the world for you? Im sorry Joey, but I dont think anyone shares your sentiment here. Dark Knights are going to be superior Gunners/Mages/Alchemists, its not DK's fault you won't become one due to your own choice. You seem to fail to ever address the fact Dark Knight is inferior to Pally for Puppets/Fighter/Combat/Ranged. They're not op. It just has different specialties of paladins, you just happened to favor the skillsets best used by Dark Knight, but choose not to take advantage of the trans best suited to you for fashinogi reasons. You alone are the only thing keeping you from becoming one. To be blunt. Its not the Transes fault, its your fault. Its not even the end of the world though, your damage isn't going to suffere significantly for the trans you pick. Hell I've been using fighter/combat as a Dark Knight. And Dark knight gives me NOTHING for fighter. Absolutely zip, and people still go "Wow 20k Crit drop kick :O"[/QUOTE] DK isn't better for mages, actually transformation makes all magic weaker if you are end game using the right setup. Joey doesn't mention that pally is better for Fighter but the bonus is the least bonus for any skill set there is. He's most pissed that a dark knight is a better tank than a paladin. Paladins were supposed to be the tanks and DK's tank way better. Don't forget that they CAN be better for close combat, range, and puppets. How can you even say Pally is better for those three when DK's last longer even without abusing disarm and can achieve higher max damage than pally. Closer Combat Fighter Gunner Puppet Mage (post renewal)