Zypherus 6 file://C:\Users\Trent\AppData\Local\Microsoft\Windows\Temporary Internet Files\Content.IE5\YAR8E0DE\6e1c840b6ce2[1].jpg 7500 100 gp 0 gp
You are elemental, not natural. Choose earthsoul, firesoul, stormsoul, watersoul, or windsoul. +1 to Fortitiude; promise of storm power; resist 5 lightning (10 at 11th level, 15 at 21st) You combine arcane magic with physical training to hone and perfect your melee capability. Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr. Choose an Aegis. Use aegis of shielding as an at-will power. +1 AC with blade, +3 AC if off-hand is free; if unconscious, warding ends Use Intelligence instead of Strength on your basic attacks Gain +1 damage per tier with Heavy Blades. Increase AC bonus from Swordmage Warding Slide targets with thunder or lightning powers, gain bonus to fly speed, perform certain rituals At-Will Standard action 10 1d8+5 int AC +4 int modifier. +3 half your level. +3 proficiency bonus. +4 int modifier. +1 Feat bonus - Weapon Focus (Heavy Blade) 7 1d4+4 int AC +4 int modifier. +3 half your level. +4 int modifier. At-Will Standard action 4 1d4+1 Dexterity AC +1 Dexterity modifier. +3 half your level. +1 Dexterity modifier. Encounter Minor Action At-Will Minor Action At-Will Standard action 7 1d6+5 Force Intelligence Reflex +4 Intelligence modifier. +3 half your level. +4 Intelligence modifier. +1 Feat bonus - Weapon Focus (Heavy Blade) 7 1d6+4 Force Intelligence Reflex +4 Intelligence modifier. +3 half your level. +4 Intelligence modifier. At-Will Standard action 10 1d8+5 Cold Intelligence AC +4 Intelligence modifier. +3 half your level. +3 proficiency bonus. +4 Intelligence modifier. +1 Feat bonus - Weapon Focus (Heavy Blade) 7 1d4+4 Cold Intelligence AC +4 Intelligence modifier. +3 half your level. +4 Intelligence modifier. Encounter Standard action 10 1d8+5 Intelligence AC +4 Intelligence modifier. +3 half your level. +3 proficiency bonus. +4 Intelligence modifier. +1 Feat bonus - Weapon Focus (Heavy Blade) 7 1d4+4 Intelligence AC +4 Intelligence modifier. +3 half your level. +4 Intelligence modifier. Daily Standard action 10 2d8+5 Thunder Intelligence Fortitude +4 Intelligence modifier. +3 half your level. +3 proficiency bonus. +4 Intelligence modifier. +1 Feat bonus - Weapon Focus (Heavy Blade) 7 2d4+4 Thunder Intelligence Fortitude +4 Intelligence modifier. +3 half your level. +4 Intelligence modifier. Encounter Minor Action Encounter Immediate Interrupt 7 Intelligence Will +4 Intelligence modifier. +3 half your level. 7 Intelligence Will +4 Intelligence modifier. +3 half your level. Daily Standard action 7 2d10+3 Fire Intelligence Fortitude +4 Intelligence modifier. +3 half your level. +2 Constitution modifier. +1 Feat bonus - Weapon Focus (Heavy Blade) 7 2d10+2 Fire Intelligence Fortitude +4 Intelligence modifier. +3 half your level. +2 Constitution modifier. Daily Minor Action
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