ThatJoshGreen> :P I'm proud of what I've done with the item though LordFokas may be a question? Are you plan your awesome mod to compatible with multi-world and(or) dimensions? :) I use a Metadata inner class that makes creating a new item a one-line job. it will be milbar, there are 3 transportation tiers planned tier 1 is the Transport Rings. You may have already used those vertical-only no-cost teleportation yeah i think the stargates in the future... tier 2 (will likely not be available before 0.7) will be the Transport Beacons, much like the rings, but teleport you to any other beacon in the same world and use power and tier 3, planned for v0.5, the Stargates, which will be the mod's flagship i understand thanks there's so much work ahead I think I'll start fixing 0.4 right now is the stargate gonna look like the 1.5 ones or will they look different? i tried using SGCraft but...... eurghh a circlur object i wanted to say this :/ KingLemming will be back in about a week and TE will release any time after that cool The stargate will maintain its blocky 13-side appearance, if that's what you meant but it will look much better that the ones in 1.5, and it will feature animations you've seen what I can do with the rings... I'll use more or less the same method for stargates. ok cool yeah cool college kinda ruins it a bit though because I can't code until 6am any more I'm always tired, some days I can't even stay up to midnight and 1am - 6am is my most productive time range lol no noise, no people, no distractions, no nothing. It's like feeding racing fuel to an engine used to 95-octane oh mee to i learned java two years but i not understand to mutch for mc mod.... I learned A LOT of Java last year just by modding we just creat some borring programs at scool some times at college I end up discussing Java's internal workings with teachers sorry my bad english... that's ok i am from hungary... ok no problem... I suggest playing Pokémon, it was my english teacher :p :p i found some old pics from "StargateTech" what changed when you started the "StargateTech2" ? everything... all the code is new. and some concepts too StargateTech (1) had a very bad code base oh... it was hard to develop on this one has semi-automatic item and block creation I never worry about IDs I give items names, and my code creates an ID for it oh yeah i had a problem whit some mods although it doesn't make any checks... next version I'll make it use only unused slots also, the GUI system... that's a MAJOR change between the mods you can't simply not notice the difference LordFokas, will the 0.5.0 version have the world spawn that SGTech 1 had? (stargate domes) oh yeah I don't think I'll make those... they were a lot of trouble... when spawning in chunk borders, they'd be cut there will be a better worldgen feature though, bases in the sky well, maybe not for you, I know you love underwater stuff cool :P could always have a ring platform go from under the ocean to up in the sky :P now that I'm at it, it's a better time than never to update to latestester forge :D btw, milbar, I noticed you're using webchat did you come though the wiki? through* damn typos :D Forge #942? I'm only 60+ versions late! yea because i found this on your website yeah, that was the point on putting it on the site... it makes accessing the IRC easier LordFokas, will blocks also be condensed into ID:METADATA ? maybe some will, but that largely depends in their properties ok i never use similar chats :D I'll announce any save-breaking changes k i gotta go bye bye good night