* Protect the path! People walking onto it have right of way. (0:2) When somebody moves into floor type 8, (1:4) and they bump into a furre, (0:2) When somebody moves into floor type 18, (1:4) and they bump into a furre, (5:350) set variable %CurrentLocation to the X,Y position the triggering furre (moved from/is standing at). (5:351) set variable %NewLocation to the X,Y position the triggering furre moved to. (0:2) When somebody moves into floor type 8, (1:4) and they bump into a furre, (1:1014) and position (%NewLocation) is not object type 4, (1:1014) and position (%NewLocation) is not object type 2401, (0:2) When somebody moves into floor type 18, (1:4) and they bump into a furre, (1:1014) and position (%NewLocation) is not object type 4, (1:1014) and position (%NewLocation) is not object type 2401, (3:2) at position (%NewLocation) on the map, (5:17) move any furre present to (%CurrentLocation), or to someplace nearby if it's occupied. (0:2) When somebody moves into floor type 8, (1:4) and they bump into a furre, (1:1014) and position (%NewLocation) is not object type 4, (1:1014) and position (%NewLocation) is not object type 2401, (0:2) When somebody moves into floor type 18, (1:4) and they bump into a furre, (1:1014) and position (%NewLocation) is not object type 4, (1:1014) and position (%NewLocation) is not object type 2401, (1:1014) and position (%NewLocation) is not object type 4, (1:1014) and position (%NewLocation) is not object type 2401, (3:2) at position (%CurrentLocation) on the map, (5:717) move and animate any furre present to (%NewLocation), or to someplace nearby if it's occupied.