// ==UserScript== // @name Snow generator // @namespace http://use.i.E.your.homepage/ // @version 2.0 // @description Enhances fp with snow // @require http://code.jquery.com/jquery-1.10.2.min.js // @require https://raw.github.com/mrdoob/three.js/master/build/three.min.js // @match http://*/* // @match https://*/* // @copyright 2012+, Sander // ==/UserScript== Particle3D = function (material ) { THREE.Particle.call( this, material ); this.velocity = new THREE.Vector3(0,-8,0); this.velocity.rotateX(randomRange(-45,45)); this.velocity.rotateY(randomRange(0,360)); this.gravity = new THREE.Vector3(0,0,0); this.drag = 1; }; Particle3D.prototype = new THREE.Particle(); Particle3D.prototype.constructor = Particle3D; Particle3D.prototype.updatePhysics = function() { this.velocity.multiplyScalar(this.drag); this.velocity.add(this.gravity); this.position.add(this.velocity); } var TO_RADIANS = Math.PI/180; THREE.Vector3.prototype.rotateY = function(angle){ cosRY = Math.cos(angle * TO_RADIANS); sinRY = Math.sin(angle * TO_RADIANS); var tempz = this.z;; var tempx = this.x; this.x= (tempx*cosRY)+(tempz*sinRY); this.z= (tempx*-sinRY)+(tempz*cosRY); } THREE.Vector3.prototype.rotateX = function(angle){ cosRY = Math.cos(angle * TO_RADIANS); sinRY = Math.sin(angle * TO_RADIANS); var tempz = this.z;; var tempy = this.y; this.y= (tempy*cosRY)+(tempz*sinRY); this.z= (tempy*-sinRY)+(tempz*cosRY); } THREE.Vector3.prototype.rotateZ = function(angle){ cosRY = Math.cos(angle * TO_RADIANS); sinRY = Math.sin(angle * TO_RADIANS); var tempx = this.x;; var tempy = this.y; this.y= (tempy*cosRY)+(tempx*sinRY); this.x= (tempy*-sinRY)+(tempx*cosRY); } // returns a random number between the two limits provided function randomRange(min, max) { return ((Math.random()*(max-min)) + min); } var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var container; var RotTime =0; var particle; var camera; var scene; var renderer; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var particles = []; var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" ); particleImage.src = 'http://i.imgur.com/HW1dbP4.png'; function initSnow() { camera = new THREE.PerspectiveCamera( 60, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.position.z = 400; scene = new THREE.Scene(); scene.add(camera); renderer = new THREE.CanvasRenderer(); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } ); for (var i = 0; i < 200; i++) { particle = new Particle3D( material); particle.position.x = Math.random() * 1000 - 500; particle.position.y = Math.random() * 2000 - 1000; particle.position.z = Math.random() * 1000 - 500; particle.velocity = new THREE.Vector3(0,-1,0); particle.scale.x = particle.scale.y = 10.0; scene.add( particle ); particles.push(particle); } document.body.appendChild( renderer.domElement ); setInterval( loop, 1000 / 25 ); $("CANVAS").css("z-index", 1000); $("CANVAS").css("position", "fixed"); $("CANVAS").css("left", 0); $("CANVAS").css("top", 0); $("CANVAS").css("right", 0); $("CANVAS").css("bottom", 0); $("CANVAS").css("pointer-events", "none"); } function loop() { for(var i = 0; i500) x-=1000; else if(x<-500) x+=1000; if(z>500) z-=1000; else if(z<-500) z+=1000; } } RotTime = RotTime + 0.004; camera.position.x = Math.sin( RotTime ) * 400; camera.position.z = Math.cos( RotTime ) * 400; camera.lookAt(scene.position); renderer.render( scene, camera ); } $(function() { if(('pointerEvents' in document.body.style)) { initSnow(); } });