//Perfect GND - Made by kevintjuh93 [Enable] Alloc(EnableShootNoDelay,128) Alloc(EnableMagicNoDelay,128) label(Charge) label(End) 00CA597C: //CUserLocal::TryDoingSmoothingMovingShootAttackPrepare db EB 00CF181B: //CUserLocal::Update db 90 90 00CF1823: db 90 90 00CF1830: db 90 90 00CDAB65: //No Delay Magic Attacks db EB 00CDF953: //Enable Magic No Delay call EnableMagicNoDelay 00CC99AF: //Melee Attacks db 90 90 00CC99C3: //Melee Attacks db 90 90 008C2535: //MP fix db 00 00CD64A5: //No Delay Shoot Attacks db 90 E9 00CD975B: //Enable Shoot No Delay call EnableShootNoDelay EnableShootNoDelay: mov edx, [esp+4] mov edx, [edx+4] cmp dword ptr [edx+14],#60011216 jnz Charge or byte ptr [edx+2A], 4 jmp End Charge: or byte ptr [edx+2A+4], 4 jmp End EnableMagicNoDelay: mov eax, [esp+4] mov eax, [eax+4] or byte ptr [eax+2A], 4 jmp End End: push [esp+4] call 0046EB40 add esp, 4 ret [Disable] 00CA597C: db 74 00CDAB65: db 75 00CF181B: db 74 08 00CF1823: db 75 11 00CF1830: db 7E 04 00CC99AF: db 74 20 00CC99C3: db 75 0C 008C2535: db 06 00CD64A5: db 0F 84 00CD975B: call 0046EB40 00CDF953: call 0046EB40 Dealloc(EnableShootNoDelay,128) Dealloc(EnableMagicNoDelay,128)