Spit webs: You can make up to 10 feet (3 m) of a strong, ropelike material each day at the rate of about 1 foot (0.3 m) per minute. The webbing is level 3. You can also spit globs of webbing in immediate range, and if they hit, they increase the difficulty of the target’s physical tasks by one step for one round. Action. Extra joint in arms: Your arms are long and jointed so that you have two elbows in each. You have a long reach and can strike foes from unexpected angles. This mutation is an asset when making melee attacks. However, you can modify your attacks only by using Speed, not Might. Enabler. Extra joint in legs: Your legs are long and jointed so that you have two knees in each. You have a long stride, and this mutation is an asset for all running, climbing, jumping, and balancing tasks. Also roll on the beneficial mutations table. Enabler. Spider legs: Instead of normal legs, you have a wide torso with six or eight spiderlike legs. They are an asset in any task involving running, keeping your feet, standing your ground, and climbing. Also roll on the beneficial mutations table. Enabler. Extremely hirsute Large ears Mandibles Mutant Jack who Controls Beasts Hedge Magic Trained Without Armor Beast Companion: level 2 creature Might: 13 Speed: 11 - edge 1 Intellect: 12 Trained in Romance Mandibles: light piercing weapon Claws: light slashing weapon Detonation (Gravity) Level: 1d6 + 2 Wearable: Wristband projector (long range) Usable: Explosive device or ceramic sphere (thrown, short range) or handheld projector (long range) Effect: Bursts in an immediate radius, inflicting damage equal to the cypher level by increasing gravity tremendously for one second. All in the area are crushed to the ground for one round and cannot take physical actions. Stim Level: 1d6 Internal: Pill, ingestible liquid Usable: Injector Effect: Decreases the difficulty of the next action taken by three steps.